Align patterns better around what UI components are. Move script related controllers to scripts folder
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13
scripts/controllers/game/modes/free_ball.gd
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13
scripts/controllers/game/modes/free_ball.gd
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@@ -0,0 +1,13 @@
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class_name FreeBall extends BaseMode
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func _init() -> void:
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pass
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func process_win_condition() -> String:
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return super()
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#for ball_state in ball_states.values():
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#if ball_state["reaped"] or ball_state["sunk"]:
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#continue
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