refactor: improve multiplayer connection lifecycle
* Move client/server connection handling into game-specific networking classes * Add multiplayer data reset for disconnected clients * Clean up invalid MessageBus listeners after disconnects * Persist lobby host address and port in game data * Standardize the default server port to 8080 * Increase server address input length to support valid addresses * Remove obsolete connection and match initialization logic from base networking
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@@ -55,7 +55,7 @@ size_flags_horizontal = 3
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text = "127.0.0.1"
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placeholder_text = "Server Address: (Eg. 0.0.0.0)"
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alignment = 1
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max_length = 12
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max_length = 15
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emoji_menu_enabled = false
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clear_button_enabled = true
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caret_blink = true
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@@ -65,7 +65,7 @@ layout_mode = 2
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min_value = 1.0
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max_value = 65535.0
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page = 10.0
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value = 31315.0
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value = 8080.0
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rounded = true
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alignment = 1
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