Files
Billiards/Notes.txt

48 lines
953 B
Plaintext
Raw Normal View History

2026-08-07 02:50:54 -05:00
:: game_state_signals.gd ::
Has (
and needs to align with billiards.tscn path structure from root
I.E /root/<billiards sceen root node name>
):
set_game_scene > get_tree().root.get_node("billiards/scene")
:: balls.gd ::
Note: We freeze physics and process if cient is in muiltiplayer mode
Method: setup_multiplayer > GlobalSignals.multiplayer_signals.set_tracking_of_ball
_physics_process > GlobalSignals.game_state_signals.balls_stopped_moving
:: cue.gd ::
Note: We freeze collision detection on cue_tip if cient is in muiltiplayer mode
Method: setup_multiplayer > GlobalSignals.multiplayer_signals.set_tracking_of_cue
_input > rpc_input (with call_remote)
_process > rpc_process (with call_remote)
:: multiplayer_signals.gd ::
Has (
and needs to align with billiards.tscn path structure from root
I.E /root/<billiards sceen root node name>
):
multiplayer_synchronizer.root_path = "/root/billiards"