Battlefront-1-And-2-Assets/Other/000_Notes/ODF Parameters.txt

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Header
[GameObjectClass]
ClassLabel is required by the game engine to determine it's functional properties.
GeometryName is required to display the lowrez mesh within the zeroeditor.
GeometryScale is required by zero to reflect any post-XSI scaling done through the msh.option file
Classlabels
Collision-less Object Classlabels
DustEffect
Cloth
Light
Objects with Collision
Prop
Any building with infinite health should be classlabel prop.
Prop subclasses include
Door
AnimatedProp
Damageable objects with finite health
Asteroid
Building/DestructableBuilding - If you want a building with health use classlabel destructible building.
AnimatedBuilding
CommandPost
BuildingAnimatedArmed ?
CommandArmedAnimatedBuilding
ArmedBuilding
CommandBuildingArmed ?
BuildingArmedDynamic ?
DefenseGridTurret
PortableTurret
Trap
PowerupStation
Droid
Droideka
Flyer
CommandFlyer
Carrier
Hover
CommandHover
Item
Mine
FlagItem
PowerupItem
RemoteTerminal
Soldier
Walker
CommandWalker
BF2 Controllable Objects
Controllable objects support camera views and first person models
Droid
Droideka
Flyer
Hover
RemoteTerminal
Soldier
Walker
MountedTurret
PassengerSlot
Controllable objects support units
ThirdPersonFOV
FirstPersonFOV
ForceMode
VehiclePosition
CockpitTension
NumBobPoints
BobVector
BobSlope
BobOrient
BobRSlope
BobTime
ShakeScale
PilotPosition
AnimatedPilotPosition
Pilot9Pose
PilotAnimation
PilotType
none
self
vehicle
remote
vehicleself
IsPilotExposed
PilotDeath
fly
fall
CapturePosts
NoEnterVehicles
IgnoreHintNodes
ControlsUnit
AnimatesUnitAsTurret
Controllable objects support weapons
Weapons Have Aimers
Aimer Properties
AimerPitchLimits deg
AimerPitchRate
AimerYawLimits deg
AimerYawRate
AimerRestDirection xyz
BarrelOffset
AimerOffset xyz
AimerNodeName
NextBarrel
BarrelNodeName
BarrelLength
BarrelRecoil
FirePointName
FireNodeName
HierarchyLevel bool
FireOutsideLimits bool
NextAimer
BF2 Weapon Classes
Weapon
NextCharge
IconTexture
ReticuleTexture
ScopeTexture
Ordnance
OrdnanceName
AmmoPerShot
HeatPerShot
HeatRecoverRate
MagReloadTime
ReloadTime
ZoomMin
ZoomMax
ZoomRate
ZoomTurnDivisorMin
ZoomTurnDivisorMax
ZoomFirstPerson
RecoilStrengthHeavy
RecoilStrengthLight
RecoilLengthLight
RecoilLengthHeavy
RecoilDelayLight
RecoilDelayHeavy
RecoilDecayLight
RecoilDecayHeavy
MaxChargeStrengthHeavy
MaxChargeStrengthLight
ChargeRateHeavy
ChargeRateLight
ChargeDelayLight
ChargeDelayHeavy
TimeAtMaxCharge
TriggerSingle
ExtremeRange
LockOnRange
AutoAimSize
LockOnAngle
LockOffAngle
MinRange
OptimalRange
MaxRange
TargetEnemy
TargetNeutral
TargetFriendly
TargetAll
TargetPerson
TargetAnimal
TargetDroid
TargetVehicle
TargetBuilding
TargetBuildingDead
TargetBuildingUnbuilt
TargetMine
AITargetAll
AITargetPerson
AITargetAnimal
AITargetDroid
AITargetVehicle
AITargetBuilding
AITargetBuildingDead
AITargetBuildingUnbuilt
AITargetMine
GeometryName
WeaponName
HUDTag
HighResGeometry
CustomAnimationBank
AnimationBank
FirePointName
FireSound
FireSoundStop
ReloadSound
FireLoopSound
FireEmptySound
ChargeSound
ChargedSound
ChargeSoundStop
ChargeSoundPitch
WeaponChangeSound
OverheatSound
OverheatSoundPitch
OverheatStopSound
ClankLeftWalkSound
ClankRightWalkSound
ClankLeftRunSound
ClankRightRunSound
JumpSound
LandSound
RollSound
ProneSound
SquatSound
StandSound
BarrageMin
BarrageMax
BarrageDelay
SniperScope
FlashRadius
FlashWidth
FlashLength
FlashColor
FlashLightColor
FlashLightRadius
FlashLightDuration
MuzzleFlashEffect
ChargeUpEffect
MuzzleFlashModel
FireAnim
MuzzleFlash
small_muzzle_flash
med_muzzle_flash
large_muzzle_flash
EnergyDrain
AutoPitchScreenDist
AutoTurnScreenDist
TargetLockMaxDistance
TargetLockMaxDistanceLose
ScoreForMedalsType
MedalsTypeToUnlock
MedalsTypeToLock
InstantPlayFireAnim bool
OffhandWeapon bool
ReticuleInAimingOnly bool
DisplayRefire bool
AIBubbleCircle bool
AIBubbleSizeMultiplier float
AIBubbleScaleDistDivider float
AIBubbleScaleClamp float
NoFirstPersonFireAnim bool
WeaponAreaEffect
FireType
Repeat
Charge
Hold
EffectType
Push
Pull
Choke
Stun
Mindtrick
AreaType
Sphere
Cylinder
Arc
Ray
InitialSalvoDelay
AreaRange
AreaRadius
AreaHeight
MaxTargets
EffectDamage
EffectStrength
EffectFalloff
EnergyDrainRate
ChargeMaxTime
ChargeMinStrength
ThrustFactor
TargetLock
SoldierAnimation
WeaponBinoculars
WeaponCannon
ShotDelay
MaxPressedTime
MaxSpread
PitchSpread
YawSpread
StandStillSpread
StandMoveSpread
StandAimSpread
CrouchStillSpread
CrouchMoveSpread
CrouchAimSpread
ProneStillSpread
ProneMoveSpread
ProneAimSpread
KickSpread
SpreadPerShot
SpreadRecover
SpreadRecoverRate
SpreadThreshold
SpreadLimit
KickStrength
KickBuildup
SalvoCount
ShotsPerSalvo
SalvoDelay
InitialSalvoDelay
ShotPatternCount
ShotPatternPitchYaw
WarmUpTime
CoolDownTime
WarmUpSoundStartPitch
WarmUpSoundFadeInTime
WarmUpSoundFadeOutTime
BarrelSoundFadeInTime
BarrelSoundFadeOutTime
CoolDownSoundEndPitch
CoolDownSoundFadeInTime
CoolDownSoundFadeOutTime
WarmUpSound
BarrelSound
CoolDownSound
SecondaryOrdnance
SecondaryOrdnanceName
SecondaryOrdnancePeriod
WeaponGrapplingHook
WeaponLauncher
Ordnance
OrdnanceName
LockTime
TrackingSound
ClearLockOnFire
WeaponTowCable
WindSound
DetatchSound
WeaponCatapult
ArmName
CockedAngle
OrdnanceGeometryName
WeaponDestruct
MaxPressedTime
ExplosionClass
SelfDestructSoundPitch
WeaponDisguise
TimeToChange
WeaponDispenser
HideOnFire
Ordnance
OrdnanceName
Velocity
ShotDelay
MaxPressedTime
MinStrength
MaxStrength
InitialSalvoDelay
InitialSalvoDelayProne
MaxItems
FirePointExtraOffset
WeaponDetonator
PlantedHash
WeaponRemote
SwitchImmediately
AllowDestruct
WeaponGrenade
Weapon Grenade
ShotDelay
InitialSalvoDelay
InitialSalvoDelayUnderhand
InitialSalvoDelayProne
ShotElevate
MaxPressedTime
HideOnFire
ForceFireAnimation
WeaponInvisibility
InvisibilityTrigger
Press "0"
Toggle "1"
Hold "2"
InvisibilityPersistTime
InvisibilityMax
InvisibilityMin
SpeedForInvisibilityMax
SpeedForInvisibilityMin
InvisibilityIncRate
InvisibilityDecRate
FlickerAmplitude
FlickerTimeMin
FlickerTimeMax
InitialSalvoDelay
InitialEnergyDrain
WeaponLaser
ShotDelay
SalvoTime
WeaponMelee
Explosion
ExplosionName
HitEffect // this call now gets rid of any additional hit effects
AddHitEffect // add extra hit effects - choose one randomly when making contact - Mike Z
HitSound
DeflectEffect
DeflectSound
TurnOnDuration
OnSound
TurnOnSound
TurnOffSound
NumDamageEdges
DamageEdgeLength
LightSaberLength
DamageEdgeWidth
LightSaberWidth
LightSaberTexture
LightSaberGlowTexture
LightSaberTrailColor
CustomAnimationBank // Override handling of WeaponAnimationBank tags
ComboAnimationBank // Override handling of WeaponAnimationBank tags
GeometryName
FirePointName
OffhandGeometryName
OffhandFirePointName
AttachedFirePoint
WeaponMeleeThrow
PrimaryWeaponIndex
InitialSalvoDelay
WeaponRepair
ShotDelay
SoldierHealth
SoldierAmmo
PersonHealth
PersonAmmo
AnimalHealth
AnimalAmmo
DroidHealth
DroidAmmo
VehicleHealth
VehicleAmmo
BuildingHealth
BuildingAmmo
BuildingRebuild
BuildingBuild
MineHealth
WeaponShield
MaxShield
AddShield
AddShieldOff
ShieldOffset
ShieldRadius xyz
ShieldEffect
ShieldSound
ShieldOffSound
Entity
DustEffect
MinPos
MaxPos
MinVel
MaxVel
MinSize
MaxSize
MinLifeTime
MaxLifeTime
Alpha
Color
NumParticles
MaxDistance
MinDistance
RadiusFadeMin
RadiusFadeMax
HeightScale
Texture
CameraDistance
SpawnSound
Cloth
winddirection
windspeed
dampening
drag
particlemass
maxacceleration
attachedmesh
priority
crossconstraint
bendconstraint
stretchconstraint
hardedge
transparent
EntityEx
EntityGeometry
IsVisible ?
IsCollidable ?
CHUNKSECTION
CHUNK
CHUNK1
CHUNK2
CHUNK3
CHUNK4
CHUNK5
CHUNK6
CHUNK7
CHUNK8
CHUNK9
LODPriorityMod
GeometryName
ChunkGeometryName
ChunkNodeName
ChunkTerrainCollisions
ChunkTerrainEffect
ChunkTrailEffect
ChunkSmokeEffect
ChunkSmokeNodeName
ChunkTrailNodeName
ChunkPhysics
FULL
LEAF
STATIC
COCKPIT
SIMPLE
ChunkOmega xyz
ChunkSpeed
ChunkGravity
ChunkLinearDamping
ChunkAngularDamping
ChunkDeathSpeed
ChunkVelocityFactor
ChunkUpFactor
ChunkBounciness
ChunkStickiness
ChunkSimpleFriction
ChunkLifetime
ChunkInitialCollisionSound
ChunkScrapeCollisionSound
ChunkKeepSoldierCollision
TerrainCollisionPrim
BuildingCollisionPrim
VehicleCollisionPrim
SoldierCollisionPrim
OrdnanceCollisionPrim
TargetableCollisionPrim
sphere radius
aacylinder radius,height
cylinder radius,height
box radius,height,width
TerrainCollisionPrim
BuildingCollisionPrim
VehicleCollisionPrim
SoldierCollisionPrim
OrdnanceCollisionPrim
TargetableCollisionPrim
TargetableCollision
TerrainCollision
BuildingCollision
VehicleCollision
SoldierCollision
OrdnanceCollision
HitLocation
Lighting
dynamic
static
MaxShadowLength
DeathOnFlyerLand
DenyFlyerLand
TargetPointOffset
Prop
GeometryName = "mesh filename"
TerrainCollisionPrim =
BuildingCollisionPrim =
VehicleCollisionPrim =
SoldierCollisionPrim =
OrdnanceCollisionPrim =
sphere x,y,z, radius // manually create invisible collision using predefined shape
aacylinder x,y,z, radius,height // manually create invisible collision using predefined shape
cylinder x,y,z, radius,height // manually create invisible collision using predefined shape
box x,y,z, radius,height,width // manually create invisible collision using predefined shape
TargetableCollision = "geometryname"
TerrainCollision = "geometryname"
BuildingCollision = "geometryname"
VehicleCollision = geometryname, none, clear
VehicleCollisionOnly ="geometryname" //masks from soldier collision
SoldierCollision = geometryname, none, clear
OrdnanceCollision = geometryname, none, clear
DestroyedGeometryName = "mesh filename"
LowResModel = "geometryname"
GeometryColorMin = "r,g,b,a"
GeometryColorMax = "r,g,b,a"
SoundOffset = x,y,z
SoundWhenMoving = soundpropertyname
SoundProperty = soundpropertyname
StartMovementSound = soundpropertyname
StopMovementSound = soundpropertyname
Lighting = dynamic or static //controls dynamic lighting
DeathOnFlyerLand = 0 or 1 // kills flyers that land on object
DenyFlyerLand = 0 or 1 // prevents ai from landing on object
AttachEffect = "effect filename"
AttachOdf = "odf filename"
AttachToHardPoint = "hard point name"
MaxDistance = // sets distance of attached odfs, may need to go in attached odf
Door
OpenTrigger
OpenRatio
IsLocked
AnimationName
Animation
AnimationTrigger
OpenSound
CloseSound
LockedSound
AnimatedProp
AnimationName
Animation
AttachTrigger
die
AnimationTrigger
DisableForCloneWars
TrackDeathOnAttach
IdleDelay
KillSoldierSound
AnimationTriggerSound
GameObject
Team
PerceivedTeam
CurHealth
MaxHealth
AddHealth
CurShield
MaxShield
AddShield
DisableTime
PhysicsActive
HealthType
Person
Animal
Droid
Vehicle
Building
Mine
HealthTypeForLockOn
Person
Animal
Droid
Vehicle
Building
Mine
MaxHealth
AddHealth
MaxShield
AddShield
HideHealthBar
PilotSkillRepairScale
ScanningRange
TransmitRange
ReserveOneForPlayer
AvailableForAnyTeam
HurtSound
HurtFallSound
DeathSound
DamageRegionSound
AISizeType
SOLDIER
HOVER
SMALL
MEDIUM
HUGE
FLYER
AINoRepair
DamageStartPercent
DamageStopPercent
DamageEffect
DamageEffectScale
DamageInheritVelocity
DamageAttachPoint
DamageAttachOffset
DamageEffectSound
VOSound
VOUnitType
VORadius
SwitchClassRadius
IsNotTargetableByPlayer
LockOnMinDist
LockOnMaxDist
LockOnMaxTrackDist
PointsToUnlock
DisabledEffect
HideHealthBar
AICollisionRadius
RadiusDamageSizeScale
VehicleType //Used By Vehicles
SCOUT
LIGHT
MEDIUM
HEAVY
FIGHTER
TRANSPORT
CAPITOL
REMOTETERMINAL
ATAT
Asteroid
GeometryName
SoldierCollision
OrdnanceCollision
MinSpeed
MaxSpeed
MinOmega
MaxOmega
Collidable
ExplosionBreak
Explosion
ExplosionName
ExplosionDestruct
ChildAsteroid
Building
GeometryName
DestroyedGeometryName
UnbuiltGeometryName
Explosion
ExplosionName
ExplosionOffset
RespawnTime
UnbuiltHoloOdf
BuiltSound
BuildingSound
AutoBarrierEnable
AutoBarrierRemoveOnDeath
ColorizeByTeam
AutoBarrierSize
AnimatedBuilding
AnimationName
IdleAnimation
DeathAnimation
EnableDeathExplosions
DeathEffect
CommandPost
Label
CaptureRegion
ControlRegion
KillRegion
SpawnPath
SpawnRegion
AllyPath
TurretPath
AllyCount
Radius
HUDIndex
HUDIndexDisplay
/* player(s) is/are Alliance
VO_All_AllCapture
VO_All_AllLost
VO_All_AllInDispute
VO_All_AllSaved
VO_All_AllInfo
VO_All_ImpCapture
VO_All_ImpLost
VO_All_ImpInDispute
VO_All_ImpSaved
VO_All_ImpInfo
/* player(s) is/are Empire
VO_Imp_AllLost
VO_Imp_AllInDispute
VO_Imp_AllSaved
VO_Imp_AllInfo
VO_Imp_ImpCapture
VO_Imp_ImpLost
VO_Imp_ImpInDispute
VO_Imp_ImpSaved
VO_Imp_ImpInfo
/* player(s) is/are Republic
VO_Rep_RepCapture
VO_Rep_RepLost
VO_Rep_RepInDispute
VO_Rep_RepSaved
VO_Rep_RepInfo
VO_Rep_CISCapture
VO_Rep_CISLost
VO_Rep_CISInDispute
VO_Rep_CISSaved
VO_Rep_CISInfo
/* player(s) is/are CIS
VO_CIS_RepCapture
VO_CIS_RepLost
VO_CIS_RepInDispute
VO_CIS_RepSaved
VO_CIS_RepInfo
VO_CIS_CISCapture
VO_CIS_CISLost
VO_CIS_CISInDispute
VO_CIS_CISSaved
VO_CIS_CISInfo
ValueBleed_Alliance
ValueBleed_CIS
ValueBleed_Empire
ValueBleed_Republic
ValueBleed_Neutral
ValueBleed_Locals
Value_ATK_Alliance
Value_ATK_CIS
Value_ATK_Empire
Value_ATK_Republic
Value_ATK_Locals
Value_DEF_Alliance
Value_DEF_CIS
Value_DEF_Empire
Value_DEF_Republic
Value_DEF_Locals
SoldierBan
HoverBan
SmallBan
MediumBan
HugeBan
FlyerBan
AISpawnWeight
NeutralizeTime
CaptureTime
HoloOdf
HoloImageGeometry
HoloTurnOnTime
ChargeSound
CapturedSound
DischargeSound
LostSound
DisputeSound
AmbientSound
SoundPitchDev
CaptureMusic
LostMusic
SpawnPointNames
SpawnPointCount
SpawnPointLocation
BuildingAnimatedArmed ?
BUILDINGSECTION
BODY
TURRET
TURRET1
TURRET2
TURRET3
TURRET4
TURRET5
TURRET6
TURRET7
TURRET8
CommandArmedAnimatedBuilding
ArmedBuilding
NoAIBoard
BUILDINGSECTION
BODY
TURRET
TURRET1
TURRET2
TURRET3
TURRET4
TURRET5
TURRET6
TURRET7
TURRET8
CommandBuildingArmed ?
BuildingArmedDynamic ?
DefenseGridTurret
RespawnTime
PortableTurret
LifeTime
Gravity
Rebound
Friction
CollisionSound
CollisionWaterSound
CollisionOtherSound
Trap
GeometryName
AnimationName
BuildAnimation
BuildPoint
BuildModelOdf
TriggerAnimation
TriggerNode
TriggerOffset
TriggerRadius
TriggerTeam
all
imp
rep
cis
RayTriggerWidth
RayTriggerMinSpeed
ResetTeam
all
imp
rep
cis
MinEnemyRadius
DeathTime
DeathEffect
DeathEffectOffset
TriggerSound
BuiltCollision
TriggerCollision
HideUnbuiltModel
DeathOnCollision
PowerupStation
EffectRegion
Radius
PowerupDelay
SoldierHealth
SoldierAmmo
SoldierEnergy
PersonHealth
PersonAmmo
PersonEnergy
AnimalHealth
AnimalAmmo
AnimalEnergy
DroidHealth
DroidAmmo
DroidEnergy
VehicleHealth
VehicleAmmo
VehicleEnergy
BuildingHealth
BuildingAmmo
BuildingEnergy
BuffOffenseTimer
BuffOffenseMult
BuffDefenseTimer
BuffDefenseMult
BuffHealthTimer
BuffHealthRate
DebuffDamageTimer
DebuffDamageRate
PowerupSound
AmbientSound
IdleRotateSpeed
IdleWaitTime
IdleWobbleNode
IdleWobbleFactor
IdleWobbleLeftFoot
IdleWobbleRightFoot
ActiveRotateNode
ActiveSpinNode
Droid
GeometryName
SetAltitude
GravityScale
LiftSpring
LiftDamp
NoCombatInterrupt
Acceleration
Acceleraton //HACK support old typo
MaxSpeed
MaxStrafeSpeed
MaxTurnSpeed
MaxPitchSpeed
PitchLimits
LevelSpring
LevelDamp
CollisionThreshold
CollisionScale
CollisionInflict
WeaponSection
Weapon
WeaponName
WeaponAmmo
WeaponShareAmmo
WeaponShareHeat
WeaponChannel
Explosion
ExplosionName
EnergyAutoRestore
AmbientSound
Ambient2Sound
DestructTrackOffset
DestructTiltValue
DestructChargeEffect
Droideka
MouseTurnDecay
FirstPerson
GeometryName
UprightLowResModel
BallLowResModel
VehicleType
NoCombatInterrupt
AnimationName
Acceleration
Acceleraton //HACK support old typo
MaxSpeed
MaxTurnSpeed
MaxYawSpeed
YawLimits
MaxPitchSpeed
UnrollTime
RollTime
PitchLimits
CollisionThreshold
CollisionScale
CollisionInflict
WeaponSection
Weapon
WeaponName
WeaponAmmo
WeaponShareAmmo
WeaponShareHeat
WeaponChannel
Explosion
ExplosionName
TEMP_AnimationSpeed - No Longer in code, was in ODFs for develpment
StompEffect
AttachNodeName
NoDeathExplosions
DeathDustEffect
DeathDustDelay
DeathDustOffset
DeathShakeDelay
DeathShakeForce
DeathShakeDuration
DeathShakeRadius
JumpSound
LandSound
Footstep0Sound
Footstep1Sound
Footstep2Sound
HydraulicSound
HydraulicSoundHeight
StoppedTurnSpeed ?
ForwardTurnSpeed ?
TurnThreshold
MaxTerrainAngle
WaterDamageInterval
WaterDamageAmount
BallRadius
BallMoveSpeed
BallStoppedTurnSpeed
BallTurnSpeed
BallSprintTurnSpeed
BallSlippage
BallMaxLean
BallAcceleration
BallRollingFriction
MaxBallAngle
SprintTimeForBowling
BowlingPush
BallSprintSpeedBoost
BallJumpHeight
BallJumpForwardBoost
EnergyRestore
EnergyRestoreIdle
EnergyDrainSprint
EnergyCostJump
EnergyCostBowling
WakeEffect
CAMERASECTION
STAND
STANDZOOM
CROUCH
SPLITSTAND
SPLITSTANDZOOM
SPLITCROUCH
UprightWaterDamageHeight
BallWaterDamageHeight
HealthGainEffect
AmmoGainEffect
EnergyGainEffect
BuffHealthEffect
BuffOffenseEffect
BuffDefenseEffect
DebuffEffect
Flyer
FLYERSECTION
BODY
TURRET
TURRET1
TURRET2
TURRET3
TURRET4
TURRET5
TURRET6
TURRET7
TURRET8
GeometryName
FirstPerson
NoCombatInterrupt
SoldierCollision
OrdnanceCollision
VehicleType
AnimationName
Acceleration
Acceleraton //HACK support old typo
BoostAcceleration
MinSpeed
MidSpeed
MaxSpeed
BoostSpeed
StrafeSpeed
PitchRate
PitchFilter
PitchFilterDecel
TurnRate
TurnFilter
TurnFilterDecel
PitchBuildupMultiplier
TurnBuildupMultiplier
ThrustPitchAngle
StrafeRollAngle
BankAngle
BankFilter
LevelFilter
LevelFilterLanding
RollRate
RollRateAccel
TakeoffHeight
TakeoffTime
TakeoffSpeed
LandingTime
LandingSpeed
LandedHeight
CollisionThreshold
CollisionScale
CollisionInflict
WeaponSection
Weapon
WeaponName
WeaponAmmo
WeaponShareAmmo
WeaponShareHeat
WeaponChannel
ExplosionCritical
Explosion
ExplosionName
ExplosionDestruct
ThrustEffect
ThrustEffectMinScale
ThrustEffectMaxScale
ThrustEffectScaleStart
ThrustAttachPoint
ThrustAttachOffset
ContrailEffect
ContrailAttachPoint
ContrailAttachOffset
ContrailEffectMinSpeed
ContrailEffectMaxSpeed
ContrailEffectMinScale
ContrailEffectMaxScale
BlurEffect
BlurStart
FinAnimation
PassengerSlots
FOVEffect3rd DEG
FOVEFFectMinCamOffset3rd
FOVEFFectMaxCamOffset3rd
FOVEffect1st DEG
EnergyAutoRestore
EnergyBoostDrain
EnergyTrickDrainSingleTap
EnergyTrickDrainDoubleTap
TrickRollSpeed
TrickFlipSpeed
TrickFlipCameraDetach
TrickSideRollCameraDetach
TrickSideRollStrafeSpeed
MomentumFilter
FreeFlyTime
TrickTimeMid
TrickTimeRange
CircleATATFrequency
SquadronMaxAngle
SquadronDistance
TimeRequiredToEject
EjectResistance
TimeTilReboard
NeverCrashWhenUnpiloted
GuidedMissile
GuidedMissileDamage
GuidedMissileDamageBoost
HealthScale
ArmorScale
PersonScale
AnimalScale
DroidScale
VehicleScale
BuildingScale
ShieldScale
GuidedMissileDeathCamPause
GuidedMissileDeathCamPullbackSpeed
GuidedMissileDeathCamMinDistance
GuidedMissileBoostExplosionSpeedThreshold
TrickSound
FlipSound
CommandFlyer
Carrier
CargoNodeName
CargoNodeOffset
PickupSound
DropoffSound
Hover
HOVERSECTION
BODY
TURRET
TURRET1
TURRET2
TURRET3
TURRET4
TURRET5
TURRET6
TURRET7
TURRET8
GeometryName
FirstPerson
FPModelAttachedtoCam
NoCombatInterrupt
SoldierCollision
OrdnanceCollision
TerrainCollision
SetSpringBody
AddSpringBody
BodySpringLengthRadiusMultiplier
BodyVelocitySpringFactor
BodyVelocityDampFactor
BodyOmegaXSpringFactor
BodyOmegaXDampFactor
BodyOmegaZSpringFactor
BodyOmegaZDampFactor
BodySpringLength
VelocitySpring
VelocityDamp
OmegaXSpring
OmegaXDamp
OmegaZSpring
OmegaZDamp
NoRandomSpring
VehicleType
SetAltitude
GravityScale
LiftSpring
LiftDamp
Acceleration
Deceleration
Traction
ForwardSpeed
ReverseSpeed
StrafeSpeed
BoostSpeed
BoostAcceleration
BoostFOV
BoostTurnMultiplier
SpinRate
TurnRate
TurnFilter
PitchRate
PitchLimits min max
ThrustPitchAngle
StrafeRollAngle
BankAngle
BankFilter
LevelSpring
LevelDamp
CollisionThreshold
CollisionScale
CollisionInflict
WeaponSection
Weapon
WeaponName
WeaponAmmo
WeaponShareAmmo
WeaponShareHeat
WeaponChannel
Explosion
ExplosionName
AttachNodeName
WakeEffect
WaterEffect
BlurEffect
BlurStart
GroundedSound
GroundedHeight
AnimationName
MovingTurnOnly
FloatsOnWater
FinAnimation
SuspensionNodeName
SuspensionLeftArmNodeName
SuspensionRightArmNodeName
SuspensionMaxOffset
SuspensionMidOffset
PassengerSlots
EnergyAutoRestore
EnergyBoostDrain
TimeRequiredToEject
EjectResistance
TimeTilReboard
JumpTimeMin
JumpTimeMax
JumpForce
JumpEnergyPerSec
JumpMinSpeedMult
WheelSection
WheelTexture
WheelVelocToU
WheelVelocToV
WheelOmegaToU
WheelOmegaToV
CommandHover
Item
GeometryName
LifeSpan
NoLifeSpanDisplay bool
Gravity
Rebound
Friction
LightOdf
LightColor rgba
LightRadius
CollisionSound
CollisionWaterSound
CollisionOtherSound
TrailEffect
Mine
Explosion
ExplosionName
ExplosionTrigger
ExplosionExpire
ExplosionDeath
TriggerContact
TriggerRadius
SuppressRadius
TickSound
TickSoundPitch
FlagItem
SoldierAttachBone
DroidekaAttachBone
GeometryName
CarriedGeometryName
DroppedInLandingZoneGeometryName
HomeRegion
AllowTeamPickup
AllowAIPickup
CarriedGeometryName
DroppedInLandingZoneGeometryName
SoldierAttachBone
DroidekaAttachBone
CarriedOffset
CarriedColorize
DroppedColorize
PickupSound
DropSound
AmbientSound
PowerupItem
SoldierHealth
SoldierAmmo
SoldierEnergy
PersonHealth
PersonAmmo
PersonEnergy
AnimalHealth
AnimalAmmo
AnimalEnergy
DroidHealth
DroidAmmo
DroidEnergy
VehicleHealth
VehicleAmmo
VehicleEnergy
BuildingHealth
BuildingAmmo
BuildingEnergy
BuffOffenseTimer
BuffOffenseMult
BuffDefenseTimer
BuffDefenseMult
BuffHealthTimer
BuffHealthRate
DebuffDamageTimer
DebuffDamageRate
PowerupSound
AmbientSound
RemoteTerminal
RemoteGameObject
NextLinkedTerminal
PrevLinkedTerminal
GeometryName
VehicleType
Soldier
IsAcklay
GeometryName
GeometryLowRes
AnimationName
SkeletonName
AnimationLowRes
SkeletonLowRes
FirstPerson
NoCombatInterrupt
Acceleration
Acceleraton //HACK support old typo
MaxSpeed
MaxStrafeSpeed
MaxTurnSpeed
MaxPitchSpeed
PitchLimits
JumpHeight
JumpForwardSpeedFactor
JumpStrafeSpeedFactor
RollSpeedFactor
SprintAccelerateTime
RecoverFromTumble
UseDirectionalJumps
UseDirectionalDeaths //- Mike Z
ControlSpeed
stand
crouch
prone
sprint
jump
jet
tumble
roll
CollisionThreshold
CollisionScale
CollisionInflict
UnitType
ImmuneToMines
WeaponSection
Weapon
WeaponName
WeaponAmmo
WeaponAmmo1
WeaponAmmo2
WeaponAmmo3
WeaponAmmo4
WeaponShareAmmo
WeaponShareAmmo1
WeaponShareAmmo2
WeaponShareAmmo3
WeaponShareAmmo4
WeaponShareHeat
WeaponShareHeat1
WeaponShareHeat2
WeaponShareHeat3
WeaponShareHeat4
WeaponChannel
PrimaryWeapon
WeaponName1
SecondaryWeapon
WeaponName2
WeaponName3
WeaponName4
WeaponChannel1
WeaponChannel2
WeaponChannel3
WeaponChannel4
EnergyRestore
EnergyRestoreIdle
EnergyDrainSprint
EnergyCostJump
EnergyCostJumpSprint
EnergyCostRoll
JetJump
JetPush
JetAcceleration
JetShowHud
JetEnergyDrain
JetFuelRechargeRate
JetFuelCost
JetFuelInitialCost
JetFuelMinBorder
HealthGainEffect
AmmoGainEffect
EnergyGainEffect
BuffHealthEffect
BuffOffenseEffect
BuffDefenseEffect
DebuffEffect
InvincibleEffect
JetEffect
JetIdleEffect // - Mike Z
JetType
FootSlideEffect
ChokeEffect
BlurEffect
WaterSplashEffect
FootWaterSplashEffect
WakeWaterSplashEffect
CAMERASECTION
STAND
STANDZOOM
CROUCH
CROUCHZOOM
PRONE
PRONEZOOM
SPRINT
SPLITSTAND
SPLITSTANDZOOM
SPLITCROUCH
SPLITCROUCHZOOM
SPLITPRONE
SPLITPRONEZOOM
SPLITSPRINT
CameraBlendTime
FootstepStride
RunSpeed
AcquiredTargetSound
HidingSound
ApproachingTargetSound
FleeSound
PreparingForDamageSound
HeardEnemySound
ChargeSound
ShockFadeOutTime
ShockFadeInTime
ShockFadeOutGain
ShockSound
ClothingRustleSound
LowHealthSound
LowHealthThreshold
ChokeSound
AmbientSound
DropItemClass
DropItemProbability
NextDropItem
SkeletonRootScale
CollisionRootScale
CollisionHeadScale
CollisionTorsoScale
CollisionHeadOffset
CollisionTorsoOffset
SkeletonRootScaleLowRes
Explosion
ExplosionName
ChunkFrequency
OverrideTexture
OverrideTexture2
AnimatedAddon
GeometryAddon
AnimationAddon
AddonAttachJoint
SndHeroSelectable
SndHeroSpawned
SndHeroDefeated
SndHeroKiller
SoldierMusic
AISoldierMusic
SoldierAnnoucement
FleeLikeAHero
MinFootHeight
TargetPointOffsetStand
TargetPointOffsetCrouch
TentacleCollType
NumTentacles
BonesPerTentacle
Scout
Anti-Armor rocket
Assault rocket
Repair
Support repair
Pilot
Trooper
Special - repair
Walker
GeometryName
WALKERSECTION
BODY
TURRET
TURRET1
TURRET2
TURRET3
TURRET4
TURRET5
TURRET6
TURRET7
TURRET8
StompRumbleLightDuration
StompRumbleHeavyDuration
StompRumbleHeavy
StompRumbleLight
FPWalkScale
FPPosePointName
VehicleType
NoCombatInterrupt
AnimationName
SkeletonName
SkeletonRootScale
AnimationBlending
Acceleration
Acceleraton //HACK support old typo
MaxSpeed
BoostSpeed
JumpHeight
JumpForwardSpeedBoost
JumpMinSpeed
MaxTurnSpeed
MaxYawSpeed
YawLimits
MaxPitchSpeed
PitchLimits
ThrustAngleToStrafe
ThrustAngleToTurn
ThrustAngleToStop
SteerTowardAimRate
SteerAtYawLimit
SteerAtStrafeLimit
CorrectAimForSteering
ReverseBackwardSteering
CollisionThreshold
CollisionScale
CollisionInflict
WeaponSection
Weapon
WeaponName
WeaponAmmo
WeaponShareAmmo
WeaponShareHeat
WeaponChannel
Explosion
ExplosionName
ExplosionOffset
FinalExplosion
FinalExplosionName
FinalExplosionOffset
StompEffect
StompDecal
StompDecalSize
FootWaterSplashEffect
AttachNodeName
DeathAnimationExplosion
DeathAnimationExplosionTime
DeathDustEffect
DeathDustDelay
DeathDustOffset
DeathShakeDelay
DeathShakeForce
DeathShakeDuration
DeathShakeRadius
DeathFadeTimeStart
DeathFadeTimeEnd
StompDetectionType
StompThreshold
FootstepSound0
FootstepSound1
FootstepSound2
FootstepSound3
FootstepSound4
FootstepSound5
HydraulicSound
HydraulicSoundHeight
HydraulicLowerSound
HydraulicLowerHeight
StoppedTurnSpeed
ForwardTurnSpeed
BoostTurnSpeed
EnergyAutoRestore
EnergyBoostDrain
EnergyCostJump
TurnThreshold
MaxTerrainAngle
LegPairCount
WalkerLegPair
LegRayHitLength
WalkerOrientRoll
FootBoneLeft
FootBoneRight
TerrainLeft
TerrainRight
LegBoneLeft
LegBoneRight
LegBoneTopLeft
LegBoneTopRight
WaterDamageInterval
WaterDamageAmount
FirstPerson
DropShadowSize
PassengerSlots
TowCableCollision
IgnorableCollision
IgnorableCollsion //HACK continue supporting old misspelling
WalkerWidth
SmashParkedFlyers
TimeRequiredToEject
EjectResistance
TimeTilReboard
AttackAnimation
AttackControls
AttackPosition
AttackTime
AttackRadius
AttackDamage
AttackPush
AIUseHoverPhysics
CommandWalker
Hologram
Color
HoloImageGeometry
HoloVisibleDistance
HoloHeight
HoloSize
HoloBeamInitialWidth
HoloBeamIntensity
HoloLightIntensity
HoloImageIntensity
HoloFlareIntensity
HoloLightRadius
HoloRotateRate
HoloPopRate
HoloFlickerRate
HoloFlickerAlphaMin
HoloFlickerAlphaMax
HoloFadeInTime
HoloTurnOnDistance
HoloType
MountedTurret
PassengerSlot
PassengerEyePoint
Light
Color
ConeLength
ConeWidth
ConeInitialWidth
ConeFadeFactor
ConeFadeLength
HaloRadius
HaloFadeFactor
HaloFadeLength
FlareIntensity
BeamIntensity
FlickerType
None
Strobe
StrobeRandom
StrobeFade
Pulse
Flicker
FlickerPeriod
FadePeriod
OmniRadius
SpotInnerConeAngle
SpotOuterConeAngle
DrawDistance
Static
ShadowCaster
SpecularCaster
Bidirectional
Name
Type
Spot
Omni
ProjectedTexture
FrameRate
Synchronize
EntitySound
EntitySoundStatic
EntitySoundStream
GrassPatch
MinSize
MaxSize
Alpha
NumParticles
MaxDistance
RadiusFadeMin
RadiusFadeMax
DarknessMin
DarknessMax
NumParts
YOffset
Texture
BoxSize
FlatHeight
FlatSizeMultiplier
FlatFaceFactor
FlatShadowHeight
FlatGrassSwing
FlatCount
SkinnyFactor
MaxSkew
TransparentType
LeafPatch
MaxDistance
Offset
BoxSize
MinSize
MaxSize
Alpha
NumParticles
MaxDistance
Radius
Height
ConeHeight
DarknessMin
DarknessMax
HeightScale
NumVisible
Texture
MaxFallingLeaves
MaxScatterBirds
Seed
NumParts
Vine
VineLength
VineSpread
WiggleSpeed
WiggleAmount
RotatingModel
RotateNodeName
YawConstant
YawRandom
RumbleEffect
MinLight
MaxLight
MinHeavy
MaxHeavy
MinHeavyDecay
MaxHeavyDecay
MinLightDecay
MaxLightDecay
MinDelayLight
MaxDelayLight
MinDelayHeavy
MaxDelayHeavy
MinTimeLeftHeavy
MaxTimeLeftHeavy
MinTimeLeftLight
MaxTimeLeftLight
MinInterval
MaxInterval
MinShakeAmt
MaxShakeAmt
MinShakeLen
MaxShakeLen
SoundName
VehicleSpawn
Team
CommandPost
SpawnCount
SpawnTime
ExpireTimeEnemy
ExpireTimeField
DecayTime
Trackable Entity Properties
IconTexture
HealthTexture
MapTexture
HUDModel
MapScale
MapSpeedMin
MapSpeedMax
MapViewMin - make sure the view cone's range is at least as far as the min map range
MapViewMax
MapTargetFadeRate
MapRangeOverall
MapRangeShooting
MapRangeViewCone
MapViewConeAngle
RemoveFromMapWhenDead
Vehicle Properties
EngineSound
TurnOnSound
TurnOffSound
TurningOffSound
WindUpSound
TakeoffSound
WindDownSound
LandSound
BoostSound
TurnOffTime
VehicleCollisionSound
Cockpit1stPersonSound
Cockpit3rdPersonSound
ProximityMinDist
ProximityMaxDist
Music
AllMusic
ImpMusic
RepMusic
CISMusic
MusicSpeed
MusicDelay
SkyObject Properties - skyfile?
Geometry
NumObjects
Height h, variance
VelocityX Vx, variance
VelocityY Vy, variance
VelocityZ Vz, variance
Acceleration xyz
Distance
InDirectionFactor
LifeTime
Sky Stars - sky file?
NumStars
RandomSeed
BrightStarPercent
AlphaMin
ColorSaturation
TwinkleFactor
TwinkleFrequency
AngleMin
AngleFade
EnableBottom
Color rgba
StarTexture
Space Dust Effect Properties
Enable
SpawnDistance
MaxRandomSideOffset
CenterDeadZoneRadius
SpawnDelay
ReferenceSpeed
DustParticleSpeed
MinParticleScale
MaxParticleScale
SpeedParticleMinLength
SpeedParticleMaxLength
ParticleLengthMinSpeed
ParticleLengthMaxSpeed
Texture
Attached Effect Properties - add to any object to attach an effect
AttachOdf
AttachEffect
AttachToHardPoint
Emitter
AttachDynamic bool
Godlight Properties
Radius
MinLifetime
MaxLifetime
MinAlpha
MaxAlpha
Color
Godray Properties
Enable
MaxGodraysInWorld
MaxGodraysOnScreen
MaxViewDistance
FadeViewDistance
MaxLength
OffsetAngle
Texture
TextureScale
TextureVelocity
TextureJitterSpeed
MaxRaysPerGodray
MinRaysPerGodray
RadiusForMaxRays
Radius
MinLifetime
MaxLifetime
MinAlpha
MaxAlpha
Color
NumRays
SpreadRadius
Lightning Effect
Enable
Color
SunlightFadeFactor
SkyDomeDarkenFactor
BrightnessMin
FadeTime
TimeBetweenFlashesMinMax
TimeBetweenSubFlashesMinMax
NumSubFlashesMinMax
HorizonAngleMinMax
SoundCrack
SoundSubCrack
Lightning Bolt Effect
Texture
Width
FadeTime
BreakDistance
TextureSize
SpreadFactor
MaxBranches
BranchFactor
BranchSpreadFactor
BranchLength
InterpolationSpeed
NumChildren
ChildBreakDistance
ChildTextureSize
ChildWidth
ChildSpreadFactor
Color
ChildColor
OrbitalStrike // WeaponDestruct Class
AimAzimuth
AimElevation
AimDistance
SalvoCount
SalvoDelay
InitialSalvoDelay
ScatterDistance
StrikeOrdnance
StrikeOrdnanceName
Explosion Properties
Damage
MaxDamage
HealthScale
ArmorScale
PersonScale
AnimalScale
DroidScale
VehicleScale
BuildingScale
ShieldScale
DamageRadiusInner
DamageRadiusOuter
DamageRadius
Shake
ShakeRadiusInner
ShakeRadiusOuter
ShakeRadius
ShakeLength
Push
PushRadiusInner
PushRadiusOuter
PushRadius
PushDeadOnly
HurtOwner
Effect
WaterEffect
ShieldEffect
Decal
SoundProperty
ChunkGeometryName
ChunkTerrainCollisions
ChunkTerrainEffect
ChunkTrailEffect
ChunkSmokeEffect
ChunkPhysics
FULL
LEAF
STATIC
SIMPLE
ChunkOmega float xyz
ChunkSpeed
ChunkGravity float xyz
NumChunks
ChunkStartDistance
ChunkInitialCollisionSound
ChunkScrapeCollisionSound
VisibleRadius
LightColor
LightRadius
LightDuration
ShieldEffect Properties
Type f for faamba?
Texture
Color
SpecularColor
Radius
Height
ViewAngleFactor
TurnOnTime
TurnOffTime
ScrollRate
Ordnance
NextCharge
LifeSpan
DamageTransitionDelay
DamageTransitionPeriod
DamageFinalDamage
Explosion
ExplosionImpact
ExplosionName
ExplosionExpire
Damage
MaxDamage
HealthScale
ArmorScale
PersonScale
AnimalScale
DroidScale
VehicleScale
BuildingScale
ShieldScale
TrailEffect
ExplosionEffect
OrdnanceSound
CollisionSound
CollisionWaterSound
CollisionShieldSound
BonusAmplification
BonusColor - rgba
Ordnance Beam
BeamWidth
BeamTexture
BeamColor rgba
BeamGlowWidth
BeamGlowTexture
BeamGlowColor rgba
PassThrough
OrdnanceEffect
red_blaster_bolt
red_blaster_bolt_small
green_blaster_bolt
green_blaster_bolt_small
blue_blaster_bolt
blue_blaster_bolt_small
ImpactEffect
Ordnance Bullet
GeometryName
Velocity
OrdnanceEffect
ImpactEffectSoft
ImpactEffectRigid
ImpactEffectStatic
ImpactEffectTerrain
ImpactEffectWater
ImpactEffectShieldSmall
ImpactEffectShieldLarge
ImpactDecalTerrain
ImpactDecalStatic
LightOdf
LightColor rgba
LightRadius
EndLightColor rgba
FadeLightColor
Ordnance FatRay
RayRadius
MaxDamage
MinDamage
DamageDeduction
MaxPush
MinPush
PushDeduction
Ordnance GrapplingHook
SoldierAnimation
Ordnance Laser
LaserLength
GlowLength
BlurLength
LaserWidth
FadeOutTime
LaserTexture
LaserGlowColor
EndLaserGlowColor rgba
OrdnanceEffect
red_blaster_bolt
red_blaster_bolt_small
green_blaster_bolt
green_blaster_bolt_small
blue_blaster_bolt
blue_blaster_bolt_small
Ordnance Missile
ScaleTime
TurnRate
WaverRate
WaverTurn
LockedOnSound
MinSpeed
Acceleration
Ordnance Shell
Gravity
Ordnance Grenade
Rebound
Friction
CollisionFoliageSound
CollisionOtherSound
StartTimerOnContact
AlignVertical
ImpactEffectWater
Ordnance Sticky
CollisionWaterSound
CollisionFoliageSound
CollisionOtherSound
StartTimerOnContact
AlignVertical
StickAll
StickPerson
StickAnimal
StickDroid
StickVehicle
StickBuilding
StickBuildingDead
StickBuildingUnbuilt
StickTerrain
Ordnance Beacon
AimAzimuth
AimElevation
AimDistance
SalvoCount
SalvoDelay
ScatterDistance
Ordnance
OrdnanceName
Ordnance Haywire
DisableTime
Ordnance Towcable
InitialCableLength
CableLength
Ordnance Emitter
StunTime
Damage
Push
ConeLength
ConeAngle
MaxTargets
Effect
StunAnimation
LightningEffect
LightningEffectScale
NoTargetLightningEffectCount
NoTargetLightningEffectRandomSpread
MaxDamage
DamageThreshold
MaxJumpDistance
JumpDeduction
FirstRadius
NoChaining
Radius
BuffOffenseTimer
BuffOffenseMult
BuffDefenseTimer
BuffDefenseMult
BuffHealthTimer
BuffHealthRate
DebuffDamageTimer
DebuffDamageRate
PlayEffectOnOwner
PlayEffectOnOwnerAimer
Explosion
SmolderEffectTimer
SmolderVanishDeath
SmolderBone
SmolderEffect
SmolderDamageRate
AffectFriends
AffectEnemies
ApplyOnOwnerIfOnOthers
Ordnance Melee Throw
Velocity
ReturnDuration
RotationRate
DamageLength
DamageWidth
LightOdf
LightColor
LightRadius
OnSound