Header [GameObjectClass] ClassLabel is required by the game engine to determine it's functional properties. GeometryName is required to display the lowrez mesh within the zeroeditor. GeometryScale is required by zero to reflect any post-XSI scaling done through the msh.option file Classlabels Collision-less Object Classlabels DustEffect Cloth Light Objects with Collision Prop Any building with infinite health should be classlabel prop. Prop subclasses include Door AnimatedProp Damageable objects with finite health Asteroid Building/DestructableBuilding - If you want a building with health use classlabel destructible building. AnimatedBuilding CommandPost BuildingAnimatedArmed ? CommandArmedAnimatedBuilding ArmedBuilding CommandBuildingArmed ? BuildingArmedDynamic ? DefenseGridTurret PortableTurret Trap PowerupStation Droid Droideka Flyer CommandFlyer Carrier Hover CommandHover Item Mine FlagItem PowerupItem RemoteTerminal Soldier Walker CommandWalker BF2 Controllable Objects Controllable objects support camera views and first person models Droid Droideka Flyer Hover RemoteTerminal Soldier Walker MountedTurret PassengerSlot Controllable objects support units ThirdPersonFOV FirstPersonFOV ForceMode VehiclePosition CockpitTension NumBobPoints BobVector BobSlope BobOrient BobRSlope BobTime ShakeScale PilotPosition AnimatedPilotPosition Pilot9Pose PilotAnimation PilotType none self vehicle remote vehicleself IsPilotExposed PilotDeath fly fall CapturePosts NoEnterVehicles IgnoreHintNodes ControlsUnit AnimatesUnitAsTurret Controllable objects support weapons Weapons Have Aimers Aimer Properties AimerPitchLimits deg AimerPitchRate AimerYawLimits deg AimerYawRate AimerRestDirection xyz BarrelOffset AimerOffset xyz AimerNodeName NextBarrel BarrelNodeName BarrelLength BarrelRecoil FirePointName FireNodeName HierarchyLevel bool FireOutsideLimits bool NextAimer BF2 Weapon Classes Weapon NextCharge IconTexture ReticuleTexture ScopeTexture Ordnance OrdnanceName AmmoPerShot HeatPerShot HeatRecoverRate MagReloadTime ReloadTime ZoomMin ZoomMax ZoomRate ZoomTurnDivisorMin ZoomTurnDivisorMax ZoomFirstPerson RecoilStrengthHeavy RecoilStrengthLight RecoilLengthLight RecoilLengthHeavy RecoilDelayLight RecoilDelayHeavy RecoilDecayLight RecoilDecayHeavy MaxChargeStrengthHeavy MaxChargeStrengthLight ChargeRateHeavy ChargeRateLight ChargeDelayLight ChargeDelayHeavy TimeAtMaxCharge TriggerSingle ExtremeRange LockOnRange AutoAimSize LockOnAngle LockOffAngle MinRange OptimalRange MaxRange TargetEnemy TargetNeutral TargetFriendly TargetAll TargetPerson TargetAnimal TargetDroid TargetVehicle TargetBuilding TargetBuildingDead TargetBuildingUnbuilt TargetMine AITargetAll AITargetPerson AITargetAnimal AITargetDroid AITargetVehicle AITargetBuilding AITargetBuildingDead AITargetBuildingUnbuilt AITargetMine GeometryName WeaponName HUDTag HighResGeometry CustomAnimationBank AnimationBank FirePointName FireSound FireSoundStop ReloadSound FireLoopSound FireEmptySound ChargeSound ChargedSound ChargeSoundStop ChargeSoundPitch WeaponChangeSound OverheatSound OverheatSoundPitch OverheatStopSound ClankLeftWalkSound ClankRightWalkSound ClankLeftRunSound ClankRightRunSound JumpSound LandSound RollSound ProneSound SquatSound StandSound BarrageMin BarrageMax BarrageDelay SniperScope FlashRadius FlashWidth FlashLength FlashColor FlashLightColor FlashLightRadius FlashLightDuration MuzzleFlashEffect ChargeUpEffect MuzzleFlashModel FireAnim MuzzleFlash small_muzzle_flash med_muzzle_flash large_muzzle_flash EnergyDrain AutoPitchScreenDist AutoTurnScreenDist TargetLockMaxDistance TargetLockMaxDistanceLose ScoreForMedalsType MedalsTypeToUnlock MedalsTypeToLock InstantPlayFireAnim bool OffhandWeapon bool ReticuleInAimingOnly bool DisplayRefire bool AIBubbleCircle bool AIBubbleSizeMultiplier float AIBubbleScaleDistDivider float AIBubbleScaleClamp float NoFirstPersonFireAnim bool WeaponAreaEffect FireType Repeat Charge Hold EffectType Push Pull Choke Stun Mindtrick AreaType Sphere Cylinder Arc Ray InitialSalvoDelay AreaRange AreaRadius AreaHeight MaxTargets EffectDamage EffectStrength EffectFalloff EnergyDrainRate ChargeMaxTime ChargeMinStrength ThrustFactor TargetLock SoldierAnimation WeaponBinoculars WeaponCannon ShotDelay MaxPressedTime MaxSpread PitchSpread YawSpread StandStillSpread StandMoveSpread StandAimSpread CrouchStillSpread CrouchMoveSpread CrouchAimSpread ProneStillSpread ProneMoveSpread ProneAimSpread KickSpread SpreadPerShot SpreadRecover SpreadRecoverRate SpreadThreshold SpreadLimit KickStrength KickBuildup SalvoCount ShotsPerSalvo SalvoDelay InitialSalvoDelay ShotPatternCount ShotPatternPitchYaw WarmUpTime CoolDownTime WarmUpSoundStartPitch WarmUpSoundFadeInTime WarmUpSoundFadeOutTime BarrelSoundFadeInTime BarrelSoundFadeOutTime CoolDownSoundEndPitch CoolDownSoundFadeInTime CoolDownSoundFadeOutTime WarmUpSound BarrelSound CoolDownSound SecondaryOrdnance SecondaryOrdnanceName SecondaryOrdnancePeriod WeaponGrapplingHook WeaponLauncher Ordnance OrdnanceName LockTime TrackingSound ClearLockOnFire WeaponTowCable WindSound DetatchSound WeaponCatapult ArmName CockedAngle OrdnanceGeometryName WeaponDestruct MaxPressedTime ExplosionClass SelfDestructSoundPitch WeaponDisguise TimeToChange WeaponDispenser HideOnFire Ordnance OrdnanceName Velocity ShotDelay MaxPressedTime MinStrength MaxStrength InitialSalvoDelay InitialSalvoDelayProne MaxItems FirePointExtraOffset WeaponDetonator PlantedHash WeaponRemote SwitchImmediately AllowDestruct WeaponGrenade Weapon Grenade ShotDelay InitialSalvoDelay InitialSalvoDelayUnderhand InitialSalvoDelayProne ShotElevate MaxPressedTime HideOnFire ForceFireAnimation WeaponInvisibility InvisibilityTrigger Press "0" Toggle "1" Hold "2" InvisibilityPersistTime InvisibilityMax InvisibilityMin SpeedForInvisibilityMax SpeedForInvisibilityMin InvisibilityIncRate InvisibilityDecRate FlickerAmplitude FlickerTimeMin FlickerTimeMax InitialSalvoDelay InitialEnergyDrain WeaponLaser ShotDelay SalvoTime WeaponMelee Explosion ExplosionName HitEffect // this call now gets rid of any additional hit effects AddHitEffect // add extra hit effects - choose one randomly when making contact - Mike Z HitSound DeflectEffect DeflectSound TurnOnDuration OnSound TurnOnSound TurnOffSound NumDamageEdges DamageEdgeLength LightSaberLength DamageEdgeWidth LightSaberWidth LightSaberTexture LightSaberGlowTexture LightSaberTrailColor CustomAnimationBank // Override handling of WeaponAnimationBank tags ComboAnimationBank // Override handling of WeaponAnimationBank tags GeometryName FirePointName OffhandGeometryName OffhandFirePointName AttachedFirePoint WeaponMeleeThrow PrimaryWeaponIndex InitialSalvoDelay WeaponRepair ShotDelay SoldierHealth SoldierAmmo PersonHealth PersonAmmo AnimalHealth AnimalAmmo DroidHealth DroidAmmo VehicleHealth VehicleAmmo BuildingHealth BuildingAmmo BuildingRebuild BuildingBuild MineHealth WeaponShield MaxShield AddShield AddShieldOff ShieldOffset ShieldRadius xyz ShieldEffect ShieldSound ShieldOffSound Entity DustEffect MinPos MaxPos MinVel MaxVel MinSize MaxSize MinLifeTime MaxLifeTime Alpha Color NumParticles MaxDistance MinDistance RadiusFadeMin RadiusFadeMax HeightScale Texture CameraDistance SpawnSound Cloth winddirection windspeed dampening drag particlemass maxacceleration attachedmesh priority crossconstraint bendconstraint stretchconstraint hardedge transparent EntityEx EntityGeometry IsVisible ? IsCollidable ? CHUNKSECTION CHUNK CHUNK1 CHUNK2 CHUNK3 CHUNK4 CHUNK5 CHUNK6 CHUNK7 CHUNK8 CHUNK9 LODPriorityMod GeometryName ChunkGeometryName ChunkNodeName ChunkTerrainCollisions ChunkTerrainEffect ChunkTrailEffect ChunkSmokeEffect ChunkSmokeNodeName ChunkTrailNodeName ChunkPhysics FULL LEAF STATIC COCKPIT SIMPLE ChunkOmega xyz ChunkSpeed ChunkGravity ChunkLinearDamping ChunkAngularDamping ChunkDeathSpeed ChunkVelocityFactor ChunkUpFactor ChunkBounciness ChunkStickiness ChunkSimpleFriction ChunkLifetime ChunkInitialCollisionSound ChunkScrapeCollisionSound ChunkKeepSoldierCollision TerrainCollisionPrim BuildingCollisionPrim VehicleCollisionPrim SoldierCollisionPrim OrdnanceCollisionPrim TargetableCollisionPrim sphere radius aacylinder radius,height cylinder radius,height box radius,height,width TerrainCollisionPrim BuildingCollisionPrim VehicleCollisionPrim SoldierCollisionPrim OrdnanceCollisionPrim TargetableCollisionPrim TargetableCollision TerrainCollision BuildingCollision VehicleCollision SoldierCollision OrdnanceCollision HitLocation Lighting dynamic static MaxShadowLength DeathOnFlyerLand DenyFlyerLand TargetPointOffset Prop GeometryName = "mesh filename" TerrainCollisionPrim = BuildingCollisionPrim = VehicleCollisionPrim = SoldierCollisionPrim = OrdnanceCollisionPrim = sphere x,y,z, radius // manually create invisible collision using predefined shape aacylinder x,y,z, radius,height // manually create invisible collision using predefined shape cylinder x,y,z, radius,height // manually create invisible collision using predefined shape box x,y,z, radius,height,width // manually create invisible collision using predefined shape TargetableCollision = "geometryname" TerrainCollision = "geometryname" BuildingCollision = "geometryname" VehicleCollision = geometryname, none, clear VehicleCollisionOnly ="geometryname" //masks from soldier collision SoldierCollision = geometryname, none, clear OrdnanceCollision = geometryname, none, clear DestroyedGeometryName = "mesh filename" LowResModel = "geometryname" GeometryColorMin = "r,g,b,a" GeometryColorMax = "r,g,b,a" SoundOffset = x,y,z SoundWhenMoving = soundpropertyname SoundProperty = soundpropertyname StartMovementSound = soundpropertyname StopMovementSound = soundpropertyname Lighting = dynamic or static //controls dynamic lighting DeathOnFlyerLand = 0 or 1 // kills flyers that land on object DenyFlyerLand = 0 or 1 // prevents ai from landing on object AttachEffect = "effect filename" AttachOdf = "odf filename" AttachToHardPoint = "hard point name" MaxDistance = // sets distance of attached odfs, may need to go in attached odf Door OpenTrigger OpenRatio IsLocked AnimationName Animation AnimationTrigger OpenSound CloseSound LockedSound AnimatedProp AnimationName Animation AttachTrigger die AnimationTrigger DisableForCloneWars TrackDeathOnAttach IdleDelay KillSoldierSound AnimationTriggerSound GameObject Team PerceivedTeam CurHealth MaxHealth AddHealth CurShield MaxShield AddShield DisableTime PhysicsActive HealthType Person Animal Droid Vehicle Building Mine HealthTypeForLockOn Person Animal Droid Vehicle Building Mine MaxHealth AddHealth MaxShield AddShield HideHealthBar PilotSkillRepairScale ScanningRange TransmitRange ReserveOneForPlayer AvailableForAnyTeam HurtSound HurtFallSound DeathSound DamageRegionSound AISizeType SOLDIER HOVER SMALL MEDIUM HUGE FLYER AINoRepair DamageStartPercent DamageStopPercent DamageEffect DamageEffectScale DamageInheritVelocity DamageAttachPoint DamageAttachOffset DamageEffectSound VOSound VOUnitType VORadius SwitchClassRadius IsNotTargetableByPlayer LockOnMinDist LockOnMaxDist LockOnMaxTrackDist PointsToUnlock DisabledEffect HideHealthBar AICollisionRadius RadiusDamageSizeScale VehicleType //Used By Vehicles SCOUT LIGHT MEDIUM HEAVY FIGHTER TRANSPORT CAPITOL REMOTETERMINAL ATAT Asteroid GeometryName SoldierCollision OrdnanceCollision MinSpeed MaxSpeed MinOmega MaxOmega Collidable ExplosionBreak Explosion ExplosionName ExplosionDestruct ChildAsteroid Building GeometryName DestroyedGeometryName UnbuiltGeometryName Explosion ExplosionName ExplosionOffset RespawnTime UnbuiltHoloOdf BuiltSound BuildingSound AutoBarrierEnable AutoBarrierRemoveOnDeath ColorizeByTeam AutoBarrierSize AnimatedBuilding AnimationName IdleAnimation DeathAnimation EnableDeathExplosions DeathEffect CommandPost Label CaptureRegion ControlRegion KillRegion SpawnPath SpawnRegion AllyPath TurretPath AllyCount Radius HUDIndex HUDIndexDisplay /* player(s) is/are Alliance VO_All_AllCapture VO_All_AllLost VO_All_AllInDispute VO_All_AllSaved VO_All_AllInfo VO_All_ImpCapture VO_All_ImpLost VO_All_ImpInDispute VO_All_ImpSaved VO_All_ImpInfo /* player(s) is/are Empire VO_Imp_AllLost VO_Imp_AllInDispute VO_Imp_AllSaved VO_Imp_AllInfo VO_Imp_ImpCapture VO_Imp_ImpLost VO_Imp_ImpInDispute VO_Imp_ImpSaved VO_Imp_ImpInfo /* player(s) is/are Republic VO_Rep_RepCapture VO_Rep_RepLost VO_Rep_RepInDispute VO_Rep_RepSaved VO_Rep_RepInfo VO_Rep_CISCapture VO_Rep_CISLost VO_Rep_CISInDispute VO_Rep_CISSaved VO_Rep_CISInfo /* player(s) is/are CIS VO_CIS_RepCapture VO_CIS_RepLost VO_CIS_RepInDispute VO_CIS_RepSaved VO_CIS_RepInfo VO_CIS_CISCapture VO_CIS_CISLost VO_CIS_CISInDispute VO_CIS_CISSaved VO_CIS_CISInfo ValueBleed_Alliance ValueBleed_CIS ValueBleed_Empire ValueBleed_Republic ValueBleed_Neutral ValueBleed_Locals Value_ATK_Alliance Value_ATK_CIS Value_ATK_Empire Value_ATK_Republic Value_ATK_Locals Value_DEF_Alliance Value_DEF_CIS Value_DEF_Empire Value_DEF_Republic Value_DEF_Locals SoldierBan HoverBan SmallBan MediumBan HugeBan FlyerBan AISpawnWeight NeutralizeTime CaptureTime HoloOdf HoloImageGeometry HoloTurnOnTime ChargeSound CapturedSound DischargeSound LostSound DisputeSound AmbientSound SoundPitchDev CaptureMusic LostMusic SpawnPointNames SpawnPointCount SpawnPointLocation BuildingAnimatedArmed ? BUILDINGSECTION BODY TURRET TURRET1 TURRET2 TURRET3 TURRET4 TURRET5 TURRET6 TURRET7 TURRET8 CommandArmedAnimatedBuilding ArmedBuilding NoAIBoard BUILDINGSECTION BODY TURRET TURRET1 TURRET2 TURRET3 TURRET4 TURRET5 TURRET6 TURRET7 TURRET8 CommandBuildingArmed ? BuildingArmedDynamic ? DefenseGridTurret RespawnTime PortableTurret LifeTime Gravity Rebound Friction CollisionSound CollisionWaterSound CollisionOtherSound Trap GeometryName AnimationName BuildAnimation BuildPoint BuildModelOdf TriggerAnimation TriggerNode TriggerOffset TriggerRadius TriggerTeam all imp rep cis RayTriggerWidth RayTriggerMinSpeed ResetTeam all imp rep cis MinEnemyRadius DeathTime DeathEffect DeathEffectOffset TriggerSound BuiltCollision TriggerCollision HideUnbuiltModel DeathOnCollision PowerupStation EffectRegion Radius PowerupDelay SoldierHealth SoldierAmmo SoldierEnergy PersonHealth PersonAmmo PersonEnergy AnimalHealth AnimalAmmo AnimalEnergy DroidHealth DroidAmmo DroidEnergy VehicleHealth VehicleAmmo VehicleEnergy BuildingHealth BuildingAmmo BuildingEnergy BuffOffenseTimer BuffOffenseMult BuffDefenseTimer BuffDefenseMult BuffHealthTimer BuffHealthRate DebuffDamageTimer DebuffDamageRate PowerupSound AmbientSound IdleRotateSpeed IdleWaitTime IdleWobbleNode IdleWobbleFactor IdleWobbleLeftFoot IdleWobbleRightFoot ActiveRotateNode ActiveSpinNode Droid GeometryName SetAltitude GravityScale LiftSpring LiftDamp NoCombatInterrupt Acceleration Acceleraton //HACK support old typo MaxSpeed MaxStrafeSpeed MaxTurnSpeed MaxPitchSpeed PitchLimits LevelSpring LevelDamp CollisionThreshold CollisionScale CollisionInflict WeaponSection Weapon WeaponName WeaponAmmo WeaponShareAmmo WeaponShareHeat WeaponChannel Explosion ExplosionName EnergyAutoRestore AmbientSound Ambient2Sound DestructTrackOffset DestructTiltValue DestructChargeEffect Droideka MouseTurnDecay FirstPerson GeometryName UprightLowResModel BallLowResModel VehicleType NoCombatInterrupt AnimationName Acceleration Acceleraton //HACK support old typo MaxSpeed MaxTurnSpeed MaxYawSpeed YawLimits MaxPitchSpeed UnrollTime RollTime PitchLimits CollisionThreshold CollisionScale CollisionInflict WeaponSection Weapon WeaponName WeaponAmmo WeaponShareAmmo WeaponShareHeat WeaponChannel Explosion ExplosionName TEMP_AnimationSpeed - No Longer in code, was in ODFs for develpment StompEffect AttachNodeName NoDeathExplosions DeathDustEffect DeathDustDelay DeathDustOffset DeathShakeDelay DeathShakeForce DeathShakeDuration DeathShakeRadius JumpSound LandSound Footstep0Sound Footstep1Sound Footstep2Sound HydraulicSound HydraulicSoundHeight StoppedTurnSpeed ? ForwardTurnSpeed ? TurnThreshold MaxTerrainAngle WaterDamageInterval WaterDamageAmount BallRadius BallMoveSpeed BallStoppedTurnSpeed BallTurnSpeed BallSprintTurnSpeed BallSlippage BallMaxLean BallAcceleration BallRollingFriction MaxBallAngle SprintTimeForBowling BowlingPush BallSprintSpeedBoost BallJumpHeight BallJumpForwardBoost EnergyRestore EnergyRestoreIdle EnergyDrainSprint EnergyCostJump EnergyCostBowling WakeEffect CAMERASECTION STAND STANDZOOM CROUCH SPLITSTAND SPLITSTANDZOOM SPLITCROUCH UprightWaterDamageHeight BallWaterDamageHeight HealthGainEffect AmmoGainEffect EnergyGainEffect BuffHealthEffect BuffOffenseEffect BuffDefenseEffect DebuffEffect Flyer FLYERSECTION BODY TURRET TURRET1 TURRET2 TURRET3 TURRET4 TURRET5 TURRET6 TURRET7 TURRET8 GeometryName FirstPerson NoCombatInterrupt SoldierCollision OrdnanceCollision VehicleType AnimationName Acceleration Acceleraton //HACK support old typo BoostAcceleration MinSpeed MidSpeed MaxSpeed BoostSpeed StrafeSpeed PitchRate PitchFilter PitchFilterDecel TurnRate TurnFilter TurnFilterDecel PitchBuildupMultiplier TurnBuildupMultiplier ThrustPitchAngle StrafeRollAngle BankAngle BankFilter LevelFilter LevelFilterLanding RollRate RollRateAccel TakeoffHeight TakeoffTime TakeoffSpeed LandingTime LandingSpeed LandedHeight CollisionThreshold CollisionScale CollisionInflict WeaponSection Weapon WeaponName WeaponAmmo WeaponShareAmmo WeaponShareHeat WeaponChannel ExplosionCritical Explosion ExplosionName ExplosionDestruct ThrustEffect ThrustEffectMinScale ThrustEffectMaxScale ThrustEffectScaleStart ThrustAttachPoint ThrustAttachOffset ContrailEffect ContrailAttachPoint ContrailAttachOffset ContrailEffectMinSpeed ContrailEffectMaxSpeed ContrailEffectMinScale ContrailEffectMaxScale BlurEffect BlurStart FinAnimation PassengerSlots FOVEffect3rd DEG FOVEFFectMinCamOffset3rd FOVEFFectMaxCamOffset3rd FOVEffect1st DEG EnergyAutoRestore EnergyBoostDrain EnergyTrickDrainSingleTap EnergyTrickDrainDoubleTap TrickRollSpeed TrickFlipSpeed TrickFlipCameraDetach TrickSideRollCameraDetach TrickSideRollStrafeSpeed MomentumFilter FreeFlyTime TrickTimeMid TrickTimeRange CircleATATFrequency SquadronMaxAngle SquadronDistance TimeRequiredToEject EjectResistance TimeTilReboard NeverCrashWhenUnpiloted GuidedMissile GuidedMissileDamage GuidedMissileDamageBoost HealthScale ArmorScale PersonScale AnimalScale DroidScale VehicleScale BuildingScale ShieldScale GuidedMissileDeathCamPause GuidedMissileDeathCamPullbackSpeed GuidedMissileDeathCamMinDistance GuidedMissileBoostExplosionSpeedThreshold TrickSound FlipSound CommandFlyer Carrier CargoNodeName CargoNodeOffset PickupSound DropoffSound Hover HOVERSECTION BODY TURRET TURRET1 TURRET2 TURRET3 TURRET4 TURRET5 TURRET6 TURRET7 TURRET8 GeometryName FirstPerson FPModelAttachedtoCam NoCombatInterrupt SoldierCollision OrdnanceCollision TerrainCollision SetSpringBody AddSpringBody BodySpringLengthRadiusMultiplier BodyVelocitySpringFactor BodyVelocityDampFactor BodyOmegaXSpringFactor BodyOmegaXDampFactor BodyOmegaZSpringFactor BodyOmegaZDampFactor BodySpringLength VelocitySpring VelocityDamp OmegaXSpring OmegaXDamp OmegaZSpring OmegaZDamp NoRandomSpring VehicleType SetAltitude GravityScale LiftSpring LiftDamp Acceleration Deceleration Traction ForwardSpeed ReverseSpeed StrafeSpeed BoostSpeed BoostAcceleration BoostFOV BoostTurnMultiplier SpinRate TurnRate TurnFilter PitchRate PitchLimits min max ThrustPitchAngle StrafeRollAngle BankAngle BankFilter LevelSpring LevelDamp CollisionThreshold CollisionScale CollisionInflict WeaponSection Weapon WeaponName WeaponAmmo WeaponShareAmmo WeaponShareHeat WeaponChannel Explosion ExplosionName AttachNodeName WakeEffect WaterEffect BlurEffect BlurStart GroundedSound GroundedHeight AnimationName MovingTurnOnly FloatsOnWater FinAnimation SuspensionNodeName SuspensionLeftArmNodeName SuspensionRightArmNodeName SuspensionMaxOffset SuspensionMidOffset PassengerSlots EnergyAutoRestore EnergyBoostDrain TimeRequiredToEject EjectResistance TimeTilReboard JumpTimeMin JumpTimeMax JumpForce JumpEnergyPerSec JumpMinSpeedMult WheelSection WheelTexture WheelVelocToU WheelVelocToV WheelOmegaToU WheelOmegaToV CommandHover Item GeometryName LifeSpan NoLifeSpanDisplay bool Gravity Rebound Friction LightOdf LightColor rgba LightRadius CollisionSound CollisionWaterSound CollisionOtherSound TrailEffect Mine Explosion ExplosionName ExplosionTrigger ExplosionExpire ExplosionDeath TriggerContact TriggerRadius SuppressRadius TickSound TickSoundPitch FlagItem SoldierAttachBone DroidekaAttachBone GeometryName CarriedGeometryName DroppedInLandingZoneGeometryName HomeRegion AllowTeamPickup AllowAIPickup CarriedGeometryName DroppedInLandingZoneGeometryName SoldierAttachBone DroidekaAttachBone CarriedOffset CarriedColorize DroppedColorize PickupSound DropSound AmbientSound PowerupItem SoldierHealth SoldierAmmo SoldierEnergy PersonHealth PersonAmmo PersonEnergy AnimalHealth AnimalAmmo AnimalEnergy DroidHealth DroidAmmo DroidEnergy VehicleHealth VehicleAmmo VehicleEnergy BuildingHealth BuildingAmmo BuildingEnergy BuffOffenseTimer BuffOffenseMult BuffDefenseTimer BuffDefenseMult BuffHealthTimer BuffHealthRate DebuffDamageTimer DebuffDamageRate PowerupSound AmbientSound RemoteTerminal RemoteGameObject NextLinkedTerminal PrevLinkedTerminal GeometryName VehicleType Soldier IsAcklay GeometryName GeometryLowRes AnimationName SkeletonName AnimationLowRes SkeletonLowRes FirstPerson NoCombatInterrupt Acceleration Acceleraton //HACK support old typo MaxSpeed MaxStrafeSpeed MaxTurnSpeed MaxPitchSpeed PitchLimits JumpHeight JumpForwardSpeedFactor JumpStrafeSpeedFactor RollSpeedFactor SprintAccelerateTime RecoverFromTumble UseDirectionalJumps UseDirectionalDeaths //- Mike Z ControlSpeed stand crouch prone sprint jump jet tumble roll CollisionThreshold CollisionScale CollisionInflict UnitType ImmuneToMines WeaponSection Weapon WeaponName WeaponAmmo WeaponAmmo1 WeaponAmmo2 WeaponAmmo3 WeaponAmmo4 WeaponShareAmmo WeaponShareAmmo1 WeaponShareAmmo2 WeaponShareAmmo3 WeaponShareAmmo4 WeaponShareHeat WeaponShareHeat1 WeaponShareHeat2 WeaponShareHeat3 WeaponShareHeat4 WeaponChannel PrimaryWeapon WeaponName1 SecondaryWeapon WeaponName2 WeaponName3 WeaponName4 WeaponChannel1 WeaponChannel2 WeaponChannel3 WeaponChannel4 EnergyRestore EnergyRestoreIdle EnergyDrainSprint EnergyCostJump EnergyCostJumpSprint EnergyCostRoll JetJump JetPush JetAcceleration JetShowHud JetEnergyDrain JetFuelRechargeRate JetFuelCost JetFuelInitialCost JetFuelMinBorder HealthGainEffect AmmoGainEffect EnergyGainEffect BuffHealthEffect BuffOffenseEffect BuffDefenseEffect DebuffEffect InvincibleEffect JetEffect JetIdleEffect // - Mike Z JetType FootSlideEffect ChokeEffect BlurEffect WaterSplashEffect FootWaterSplashEffect WakeWaterSplashEffect CAMERASECTION STAND STANDZOOM CROUCH CROUCHZOOM PRONE PRONEZOOM SPRINT SPLITSTAND SPLITSTANDZOOM SPLITCROUCH SPLITCROUCHZOOM SPLITPRONE SPLITPRONEZOOM SPLITSPRINT CameraBlendTime FootstepStride RunSpeed AcquiredTargetSound HidingSound ApproachingTargetSound FleeSound PreparingForDamageSound HeardEnemySound ChargeSound ShockFadeOutTime ShockFadeInTime ShockFadeOutGain ShockSound ClothingRustleSound LowHealthSound LowHealthThreshold ChokeSound AmbientSound DropItemClass DropItemProbability NextDropItem SkeletonRootScale CollisionRootScale CollisionHeadScale CollisionTorsoScale CollisionHeadOffset CollisionTorsoOffset SkeletonRootScaleLowRes Explosion ExplosionName ChunkFrequency OverrideTexture OverrideTexture2 AnimatedAddon GeometryAddon AnimationAddon AddonAttachJoint SndHeroSelectable SndHeroSpawned SndHeroDefeated SndHeroKiller SoldierMusic AISoldierMusic SoldierAnnoucement FleeLikeAHero MinFootHeight TargetPointOffsetStand TargetPointOffsetCrouch TentacleCollType NumTentacles BonesPerTentacle Scout Anti-Armor rocket Assault rocket Repair Support repair Pilot Trooper Special - repair Walker GeometryName WALKERSECTION BODY TURRET TURRET1 TURRET2 TURRET3 TURRET4 TURRET5 TURRET6 TURRET7 TURRET8 StompRumbleLightDuration StompRumbleHeavyDuration StompRumbleHeavy StompRumbleLight FPWalkScale FPPosePointName VehicleType NoCombatInterrupt AnimationName SkeletonName SkeletonRootScale AnimationBlending Acceleration Acceleraton //HACK support old typo MaxSpeed BoostSpeed JumpHeight JumpForwardSpeedBoost JumpMinSpeed MaxTurnSpeed MaxYawSpeed YawLimits MaxPitchSpeed PitchLimits ThrustAngleToStrafe ThrustAngleToTurn ThrustAngleToStop SteerTowardAimRate SteerAtYawLimit SteerAtStrafeLimit CorrectAimForSteering ReverseBackwardSteering CollisionThreshold CollisionScale CollisionInflict WeaponSection Weapon WeaponName WeaponAmmo WeaponShareAmmo WeaponShareHeat WeaponChannel Explosion ExplosionName ExplosionOffset FinalExplosion FinalExplosionName FinalExplosionOffset StompEffect StompDecal StompDecalSize FootWaterSplashEffect AttachNodeName DeathAnimationExplosion DeathAnimationExplosionTime DeathDustEffect DeathDustDelay DeathDustOffset DeathShakeDelay DeathShakeForce DeathShakeDuration DeathShakeRadius DeathFadeTimeStart DeathFadeTimeEnd StompDetectionType StompThreshold FootstepSound0 FootstepSound1 FootstepSound2 FootstepSound3 FootstepSound4 FootstepSound5 HydraulicSound HydraulicSoundHeight HydraulicLowerSound HydraulicLowerHeight StoppedTurnSpeed ForwardTurnSpeed BoostTurnSpeed EnergyAutoRestore EnergyBoostDrain EnergyCostJump TurnThreshold MaxTerrainAngle LegPairCount WalkerLegPair LegRayHitLength WalkerOrientRoll FootBoneLeft FootBoneRight TerrainLeft TerrainRight LegBoneLeft LegBoneRight LegBoneTopLeft LegBoneTopRight WaterDamageInterval WaterDamageAmount FirstPerson DropShadowSize PassengerSlots TowCableCollision IgnorableCollision IgnorableCollsion //HACK continue supporting old misspelling WalkerWidth SmashParkedFlyers TimeRequiredToEject EjectResistance TimeTilReboard AttackAnimation AttackControls AttackPosition AttackTime AttackRadius AttackDamage AttackPush AIUseHoverPhysics CommandWalker Hologram Color HoloImageGeometry HoloVisibleDistance HoloHeight HoloSize HoloBeamInitialWidth HoloBeamIntensity HoloLightIntensity HoloImageIntensity HoloFlareIntensity HoloLightRadius HoloRotateRate HoloPopRate HoloFlickerRate HoloFlickerAlphaMin HoloFlickerAlphaMax HoloFadeInTime HoloTurnOnDistance HoloType MountedTurret PassengerSlot PassengerEyePoint Light Color ConeLength ConeWidth ConeInitialWidth ConeFadeFactor ConeFadeLength HaloRadius HaloFadeFactor HaloFadeLength FlareIntensity BeamIntensity FlickerType None Strobe StrobeRandom StrobeFade Pulse Flicker FlickerPeriod FadePeriod OmniRadius SpotInnerConeAngle SpotOuterConeAngle DrawDistance Static ShadowCaster SpecularCaster Bidirectional Name Type Spot Omni ProjectedTexture FrameRate Synchronize EntitySound EntitySoundStatic EntitySoundStream GrassPatch MinSize MaxSize Alpha NumParticles MaxDistance RadiusFadeMin RadiusFadeMax DarknessMin DarknessMax NumParts YOffset Texture BoxSize FlatHeight FlatSizeMultiplier FlatFaceFactor FlatShadowHeight FlatGrassSwing FlatCount SkinnyFactor MaxSkew TransparentType LeafPatch MaxDistance Offset BoxSize MinSize MaxSize Alpha NumParticles MaxDistance Radius Height ConeHeight DarknessMin DarknessMax HeightScale NumVisible Texture MaxFallingLeaves MaxScatterBirds Seed NumParts Vine VineLength VineSpread WiggleSpeed WiggleAmount RotatingModel RotateNodeName YawConstant YawRandom RumbleEffect MinLight MaxLight MinHeavy MaxHeavy MinHeavyDecay MaxHeavyDecay MinLightDecay MaxLightDecay MinDelayLight MaxDelayLight MinDelayHeavy MaxDelayHeavy MinTimeLeftHeavy MaxTimeLeftHeavy MinTimeLeftLight MaxTimeLeftLight MinInterval MaxInterval MinShakeAmt MaxShakeAmt MinShakeLen MaxShakeLen SoundName VehicleSpawn Team CommandPost SpawnCount SpawnTime ExpireTimeEnemy ExpireTimeField DecayTime Trackable Entity Properties IconTexture HealthTexture MapTexture HUDModel MapScale MapSpeedMin MapSpeedMax MapViewMin - make sure the view cone's range is at least as far as the min map range MapViewMax MapTargetFadeRate MapRangeOverall MapRangeShooting MapRangeViewCone MapViewConeAngle RemoveFromMapWhenDead Vehicle Properties EngineSound TurnOnSound TurnOffSound TurningOffSound WindUpSound TakeoffSound WindDownSound LandSound BoostSound TurnOffTime VehicleCollisionSound Cockpit1stPersonSound Cockpit3rdPersonSound ProximityMinDist ProximityMaxDist Music AllMusic ImpMusic RepMusic CISMusic MusicSpeed MusicDelay SkyObject Properties - skyfile? Geometry NumObjects Height h, variance VelocityX Vx, variance VelocityY Vy, variance VelocityZ Vz, variance Acceleration xyz Distance InDirectionFactor LifeTime Sky Stars - sky file? NumStars RandomSeed BrightStarPercent AlphaMin ColorSaturation TwinkleFactor TwinkleFrequency AngleMin AngleFade EnableBottom Color rgba StarTexture Space Dust Effect Properties Enable SpawnDistance MaxRandomSideOffset CenterDeadZoneRadius SpawnDelay ReferenceSpeed DustParticleSpeed MinParticleScale MaxParticleScale SpeedParticleMinLength SpeedParticleMaxLength ParticleLengthMinSpeed ParticleLengthMaxSpeed Texture Attached Effect Properties - add to any object to attach an effect AttachOdf AttachEffect AttachToHardPoint Emitter AttachDynamic bool Godlight Properties Radius MinLifetime MaxLifetime MinAlpha MaxAlpha Color Godray Properties Enable MaxGodraysInWorld MaxGodraysOnScreen MaxViewDistance FadeViewDistance MaxLength OffsetAngle Texture TextureScale TextureVelocity TextureJitterSpeed MaxRaysPerGodray MinRaysPerGodray RadiusForMaxRays Radius MinLifetime MaxLifetime MinAlpha MaxAlpha Color NumRays SpreadRadius Lightning Effect Enable Color SunlightFadeFactor SkyDomeDarkenFactor BrightnessMin FadeTime TimeBetweenFlashesMinMax TimeBetweenSubFlashesMinMax NumSubFlashesMinMax HorizonAngleMinMax SoundCrack SoundSubCrack Lightning Bolt Effect Texture Width FadeTime BreakDistance TextureSize SpreadFactor MaxBranches BranchFactor BranchSpreadFactor BranchLength InterpolationSpeed NumChildren ChildBreakDistance ChildTextureSize ChildWidth ChildSpreadFactor Color ChildColor OrbitalStrike // WeaponDestruct Class AimAzimuth AimElevation AimDistance SalvoCount SalvoDelay InitialSalvoDelay ScatterDistance StrikeOrdnance StrikeOrdnanceName Explosion Properties Damage MaxDamage HealthScale ArmorScale PersonScale AnimalScale DroidScale VehicleScale BuildingScale ShieldScale DamageRadiusInner DamageRadiusOuter DamageRadius Shake ShakeRadiusInner ShakeRadiusOuter ShakeRadius ShakeLength Push PushRadiusInner PushRadiusOuter PushRadius PushDeadOnly HurtOwner Effect WaterEffect ShieldEffect Decal SoundProperty ChunkGeometryName ChunkTerrainCollisions ChunkTerrainEffect ChunkTrailEffect ChunkSmokeEffect ChunkPhysics FULL LEAF STATIC SIMPLE ChunkOmega float xyz ChunkSpeed ChunkGravity float xyz NumChunks ChunkStartDistance ChunkInitialCollisionSound ChunkScrapeCollisionSound VisibleRadius LightColor LightRadius LightDuration ShieldEffect Properties Type f for faamba? Texture Color SpecularColor Radius Height ViewAngleFactor TurnOnTime TurnOffTime ScrollRate Ordnance NextCharge LifeSpan DamageTransitionDelay DamageTransitionPeriod DamageFinalDamage Explosion ExplosionImpact ExplosionName ExplosionExpire Damage MaxDamage HealthScale ArmorScale PersonScale AnimalScale DroidScale VehicleScale BuildingScale ShieldScale TrailEffect ExplosionEffect OrdnanceSound CollisionSound CollisionWaterSound CollisionShieldSound BonusAmplification BonusColor - rgba Ordnance Beam BeamWidth BeamTexture BeamColor rgba BeamGlowWidth BeamGlowTexture BeamGlowColor rgba PassThrough OrdnanceEffect red_blaster_bolt red_blaster_bolt_small green_blaster_bolt green_blaster_bolt_small blue_blaster_bolt blue_blaster_bolt_small ImpactEffect Ordnance Bullet GeometryName Velocity OrdnanceEffect ImpactEffectSoft ImpactEffectRigid ImpactEffectStatic ImpactEffectTerrain ImpactEffectWater ImpactEffectShieldSmall ImpactEffectShieldLarge ImpactDecalTerrain ImpactDecalStatic LightOdf LightColor rgba LightRadius EndLightColor rgba FadeLightColor Ordnance FatRay RayRadius MaxDamage MinDamage DamageDeduction MaxPush MinPush PushDeduction Ordnance GrapplingHook SoldierAnimation Ordnance Laser LaserLength GlowLength BlurLength LaserWidth FadeOutTime LaserTexture LaserGlowColor EndLaserGlowColor rgba OrdnanceEffect red_blaster_bolt red_blaster_bolt_small green_blaster_bolt green_blaster_bolt_small blue_blaster_bolt blue_blaster_bolt_small Ordnance Missile ScaleTime TurnRate WaverRate WaverTurn LockedOnSound MinSpeed Acceleration Ordnance Shell Gravity Ordnance Grenade Rebound Friction CollisionFoliageSound CollisionOtherSound StartTimerOnContact AlignVertical ImpactEffectWater Ordnance Sticky CollisionWaterSound CollisionFoliageSound CollisionOtherSound StartTimerOnContact AlignVertical StickAll StickPerson StickAnimal StickDroid StickVehicle StickBuilding StickBuildingDead StickBuildingUnbuilt StickTerrain Ordnance Beacon AimAzimuth AimElevation AimDistance SalvoCount SalvoDelay ScatterDistance Ordnance OrdnanceName Ordnance Haywire DisableTime Ordnance Towcable InitialCableLength CableLength Ordnance Emitter StunTime Damage Push ConeLength ConeAngle MaxTargets Effect StunAnimation LightningEffect LightningEffectScale NoTargetLightningEffectCount NoTargetLightningEffectRandomSpread MaxDamage DamageThreshold MaxJumpDistance JumpDeduction FirstRadius NoChaining Radius BuffOffenseTimer BuffOffenseMult BuffDefenseTimer BuffDefenseMult BuffHealthTimer BuffHealthRate DebuffDamageTimer DebuffDamageRate PlayEffectOnOwner PlayEffectOnOwnerAimer Explosion SmolderEffectTimer SmolderVanishDeath SmolderBone SmolderEffect SmolderDamageRate AffectFriends AffectEnemies ApplyOnOwnerIfOnOthers Ordnance Melee Throw Velocity ReturnDuration RotationRate DamageLength DamageWidth LightOdf LightColor LightRadius OnSound