Added Foliage group with msh and odfs
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Subproject commit 75e7f1082244dfbfebb9fde78c69435205ad8c28
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Layer(0)
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{
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SpreadFactor(0.2);
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// Mesh()
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// {
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// GrassPatch("end_fern.odf", 70);
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// File("editor_grasspatch.msh", 80);
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// Frequency(50);
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// Scale(1);
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// Stiffness(0.0);
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// CollisionSound("foliage_collision");
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// ColorVariation(0.2);
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// AIVisibilityFactor(0.7,1.0);
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// }
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Mesh()
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{
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File("end_prop_fern5.msh", 100);
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Frequency(50);
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Scale(1);
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Stiffness(0.0);
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CollisionSound("foliage_collision");
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ColorVariation(0.2);
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AIVisibilityFactor(0.7,1.0);
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}
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Mesh()
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{
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File("end_prop_fern5.msh", 150);
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Frequency(70);
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Scale(1);
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Stiffness(0.0);
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CollisionSound("foliage_collision");
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ColorVariation(0.2);
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AIVisibilityFactor(0.7,1.0);
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}
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Mesh()
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{
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GrassPatch("end_prop_grass.odf", 40);
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File("editor_grasspatch.msh", 80);
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Frequency(50);
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Scale(1);
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Stiffness(0.0);
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CollisionSound("foliage_collision");
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ColorVariation(0.2);
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AIVisibilityFactor(0.40,0.9);
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}
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}
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Layer(1)
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{
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SpreadFactor(0.4);
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Mesh()
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{
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File("end_prop_fern5.msh", 30);
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Frequency(20);
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Scale(1);
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Stiffness(0.0);
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CollisionSound("foliage_collision");
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ColorVariation(0.2);
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AIVisibilityFactor(0.7,1.0);
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}
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Mesh()
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{
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File("end_prop_treeclump_1.msh", 50);
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Frequency(50);
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Scale(1);
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Stiffness(0.0);
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CollisionSound("foliage_collision");
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ColorVariation(0.2);
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AIVisibilityFactor(0.35,0.6);
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}
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}
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Layer(2)
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{
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SpreadFactor(0.4);
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Mesh()
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{
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File("end_prop_foliage5.msh", 150);
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Frequency(50);
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Scale(1);
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Stiffness(0.0);
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CollisionSound("foliage_collision");
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ColorVariation(0.1);
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FadeDist(10.0);
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AIVisibilityFactor(0.2,0.4);
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}
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Mesh()
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{
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File("end_prop_foliage6.msh", 200);
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Frequency(50);
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Scale(1);
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Stiffness(0.5);
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CollisionSound("foliage_collision");
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ColorVariation(0.1);
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FadeDist(10.0);
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AIVisibilityFactor(0.1,0.2);
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}
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Mesh()
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{
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File("end_prop_foliage7.msh", 180);
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Frequency(50);
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Scale(1);
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Stiffness(0.5);
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CollisionSound("foliage_collision");
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ColorVariation(0.1);
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FadeDist(10.0);
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AIVisibilityFactor(0.1,0.2);
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}
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}
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TreeLine()
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{
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Path("jungle1")
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{
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Distance(28);
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BorderOdf("end_prop_treebill.odf");
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}
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}
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After Width: | Height: | Size: 128 KiB |
After Width: | Height: | Size: 256 KiB |
After Width: | Height: | Size: 256 KiB |
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-nocollision
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@ -0,0 +1 @@
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-nocollision
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-nocollision
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After Width: | Height: | Size: 256 KiB |
After Width: | Height: | Size: 64 KiB |
After Width: | Height: | Size: 128 KiB |
After Width: | Height: | Size: 192 KiB |
After Width: | Height: | Size: 192 KiB |
After Width: | Height: | Size: 192 KiB |
After Width: | Height: | Size: 256 KiB |
After Width: | Height: | Size: 64 KiB |
After Width: | Height: | Size: 16 KiB |
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[GameObjectClass]
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ClassLabel = "grasspatch"
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GeometryName = "editor_grasspatch.msh"
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[Properties]
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MinSize = "0.7"
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MaxSize = "1.1"
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Alpha = "1.0"
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NumParticles = "100"
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MaxDistance = "30"
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Texture = "end_leaf2"
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RadiusFadeMin = "3.0"
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RadiusFadeMax = "4.0"
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DarknessMin = "0.6"
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DarknessMax = "1.0"
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[GameObjectClass]
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ClassLabel = "grasspatch"
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GeometryName = "editor_grasspatch.msh"
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[Properties]
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MinSize = "2.5"
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MaxSize = "3.5"
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Alpha = "1.0"
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NumParticles = "40"
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MaxDistance = "40"
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Texture = "end_grass_tall"
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NumParts = "1"
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RadiusFadeMin = "4.0"
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RadiusFadeMax = "5.0"
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DarknessMin = "0.5"
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DarknessMax = "1.0"
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