Battlefront-1-And-2-Assets/Foliage/MAX.prp

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Layer(0)
{
SpreadFactor(0.2);
// Mesh()
// {
// GrassPatch("end_fern.odf", 70);
// File("editor_grasspatch.msh", 80);
// Frequency(50);
// Scale(1);
// Stiffness(0.0);
// CollisionSound("foliage_collision");
// ColorVariation(0.2);
// AIVisibilityFactor(0.7,1.0);
// }
Mesh()
{
File("end_prop_fern5.msh", 100);
Frequency(50);
Scale(1);
Stiffness(0.0);
CollisionSound("foliage_collision");
ColorVariation(0.2);
AIVisibilityFactor(0.7,1.0);
}
Mesh()
{
File("end_prop_fern5.msh", 150);
Frequency(70);
Scale(1);
Stiffness(0.0);
CollisionSound("foliage_collision");
ColorVariation(0.2);
AIVisibilityFactor(0.7,1.0);
}
Mesh()
{
GrassPatch("end_prop_grass.odf", 40);
File("editor_grasspatch.msh", 80);
Frequency(50);
Scale(1);
Stiffness(0.0);
CollisionSound("foliage_collision");
ColorVariation(0.2);
AIVisibilityFactor(0.40,0.9);
}
}
Layer(1)
{
SpreadFactor(0.4);
Mesh()
{
File("end_prop_fern5.msh", 30);
Frequency(20);
Scale(1);
Stiffness(0.0);
CollisionSound("foliage_collision");
ColorVariation(0.2);
AIVisibilityFactor(0.7,1.0);
}
Mesh()
{
File("end_prop_treeclump_1.msh", 50);
Frequency(50);
Scale(1);
Stiffness(0.0);
CollisionSound("foliage_collision");
ColorVariation(0.2);
AIVisibilityFactor(0.35,0.6);
}
}
Layer(2)
{
SpreadFactor(0.4);
Mesh()
{
File("end_prop_foliage5.msh", 150);
Frequency(50);
Scale(1);
Stiffness(0.0);
CollisionSound("foliage_collision");
ColorVariation(0.1);
FadeDist(10.0);
AIVisibilityFactor(0.2,0.4);
}
Mesh()
{
File("end_prop_foliage6.msh", 200);
Frequency(50);
Scale(1);
Stiffness(0.5);
CollisionSound("foliage_collision");
ColorVariation(0.1);
FadeDist(10.0);
AIVisibilityFactor(0.1,0.2);
}
Mesh()
{
File("end_prop_foliage7.msh", 180);
Frequency(50);
Scale(1);
Stiffness(0.5);
CollisionSound("foliage_collision");
ColorVariation(0.1);
FadeDist(10.0);
AIVisibilityFactor(0.1,0.2);
}
}
TreeLine()
{
Path("jungle1")
{
Distance(28);
BorderOdf("end_prop_treebill.odf");
}
}