terminator/terminatorlib/window.py

206 lines
5.9 KiB
Python
Executable File

#!/usr/bin/python
# Terminator by Chris Jones <cmsj@tenshu.net>
# GPL v2 only
"""window.py - class for the main Terminator window"""
import pygtk
pygtk.require('2.0')
import gobject
import gtk
from util import dbg, err
from version import APP_NAME
from container import Container
from newterminator import Terminator
try:
import deskbar.core.keybinder as bindkey
except ImportError:
err('Unable to find python bindings for deskbar, "hide_window" is not' \
'available.')
class Window(Container, gtk.Window):
"""Class implementing a top-level Terminator window"""
terminator = None
title = None
isfullscreen = None
ismaximised = None
hidebound = None
hidefunc = None
def __init__(self, configobject):
"""Class initialiser"""
self.terminator = Terminator()
Container.__init__(self, configobject)
gtk.Window.__init__(self)
gobject.type_register(Window)
self.register_signals(Window)
self.set_property('allow-shrink', True)
self.apply_icon()
self.register_callbacks()
self.apply_config()
self.default_setup()
def register_callbacks(self):
"""Connect the GTK+ signals we care about"""
self.connect('key-press-event', self.on_key_press)
self.connect('delete_event', self.on_delete_event)
self.connect('destroy', self.on_destroy_event)
self.connect('window-state-event', self.on_window_state_changed)
# Attempt to grab a global hotkey for hiding the window.
# If we fail, we'll never hide the window, iconifying instead.
try:
self.hidebound = bindkey.tomboy_keybinder_bind(
self.config['keybindings']['hide_window'],
self.on_hide_window)
except NameError:
pass
if not self.hidebound:
dbg('Unable to bind hide_window key, another instance has it.')
self.hidefunc = self.iconify
else:
self.hidefunc = self.hide
def apply_config(self):
"""Apply various configuration options"""
self.set_fullscreen(self.config['fullscreen'])
self.set_maximised(self.config['maximised'])
self.set_borderless(self.config['borderless'])
self.set_real_transparency(self.config['enable_real_transparency'])
if self.hidebound:
self.set_hidden(self.config['hidden'])
else:
self.set_iconified(self.config['hidden'])
def apply_icon(self):
"""Set the window icon"""
icon_theme = gtk.IconTheme()
try:
icon = icon_theme.load_icon(APP_NAME, 48, 0)
except NameError:
dbg('Unable to load 48px Terminator icon')
icon = self.render_icon(gtk.STOCK_DIALOG_INFO, gtk.ICON_SIZE_BUTTON)
self.set_icon(icon)
def default_setup(self):
"""Set up the default child widget"""
terminal = self.terminator.new_terminal()
self.add(terminal)
terminal.hide_titlebar()
self.show()
terminal.spawn_child()
def on_key_press(self, window, event):
"""Handle a keyboard event"""
pass
def on_delete_event(self, window, event, data=None):
"""Handle a window close request"""
pass
def on_destroy_event(self, widget, data=None):
"""Handle window descruction"""
pass
def on_hide_window(self, data):
"""Handle a request to hide/show the window"""
pass
def on_window_state_changed(self, window, event):
"""Handle the state of the window changing"""
self.isfullscreen = bool(event.new_window_state &
gtk.gdk.WINDOW_STATE_FULLSCREEN)
self.ismaximised = bool(event.new_window_state &
gtk.gdk.WINDOW_STATE_MAXIMIZED)
dbg('window state changed: fullscreen %s, maximised %s' %
(self.isfullscreen, self.ismaximised))
return(False)
def set_maximised(self, value):
"""Set the maximised state of the window from the supplied value"""
if value == True:
self.maximize()
else:
self.unmaximize()
def set_fullscreen(self, value):
"""Set the fullscreen state of the window from the supplied value"""
if value == True:
self.fullscreen()
else:
self.unfullscreen()
def set_borderless(self, value):
"""Set the state of the window border from the supplied value"""
self.set_decorated (not value)
def set_hidden(self, value):
"""Set the visibility of the window from the supplied value"""
pass
def set_iconified(self, value):
"""Set the minimised state of the window from the value"""
pass
def set_real_transparency(self, value):
"""Enable RGBA if supported on the current screen"""
screen = self.get_screen()
if value:
colormap = screen.get_rgba_colormap()
else:
colormap = screen.get_rgb_colormap()
if colormap:
self.set_colormap(colormap)
class WindowTitle(object):
"""Class to handle the setting of the window title"""
window = None
text = None
forced = None
def __init__(self, window):
"""Class initialiser"""
self.window = window
self.forced = False
def set_title(self, newtext):
"""Set the title"""
if not self.forced:
self.text = newtext
self.update()
def force_title(self, newtext):
"""Force a specific title"""
if newtext:
self.set_title(newtext)
self.forced = True
else:
self.forced = False
def update(self):
"""Update the title automatically"""
title = None
# FIXME: What the hell is this for?!
if self.forced:
title = self.text
else:
title = "%s" % self.text
self.window.set_title(title)
# vim: set expandtab ts=4 sw=4: