DnD overlay improvement
LP#249065 if composite is disable, dnd is flickering
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@ -146,6 +146,7 @@ class TerminatorTerm (gtk.VBox):
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self._vte.connect ("grab-focus", self.on_vte_focus)
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self._vte.connect ("focus-out-event", self.on_vte_focus_out)
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self._vte.connect ("focus-in-event", self.on_vte_focus_in)
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self._vte.set_double_buffered(True)
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exit_action = self.conf.exit_action
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if exit_action == "restart":
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@ -215,17 +216,12 @@ text/plain
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alloc = widget.allocation
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rect = gtk.gdk.Rectangle(0, 0, alloc.width, alloc.height)
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widget.window.invalidate_rect(rect, True)
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widget.window.process_updates(True)
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context = widget.window.cairo_create()
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if self.conf.use_theme_colors:
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color = self._vte.get_style ().text[gtk.STATE_NORMAL]
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else:
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color = gtk.gdk.color_parse (self.conf.foreground_color)
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context.set_source_rgba(color.red, color.green, color.blue, 0.5)
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pos = self.get_location(widget, x, y)
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topleft = (0,0)
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topright = (alloc.width,0)
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@ -247,12 +243,23 @@ text/plain
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if pos == "bottom":
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coord = (bottomleft, bottomright, middleright , middleleft)
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widget.window.invalidate_rect(rect, True)
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widget.window.process_updates(True)
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context = widget.window.cairo_create()
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context.push_group()
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context.set_source_rgba(color.red, color.green, color.blue, 0.5)
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if len(coord) > 0 :
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context.move_to(coord[len(coord)-1][0],coord[len(coord)-1][1])
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for i in coord:
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context.line_to(i[0],i[1])
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context.fill()
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context.pop_group_to_source()
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context.paint()
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gtk.gdk.flush()
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def on_drag_drop(self, widget, drag_context, x, y, time):
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parent = widget.get_parent()
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