Followup to 1679 to improve behaviour a bit further on rebalancing
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@ -156,9 +156,11 @@ class Paned(Container):
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"""Handle button presses on a Pane"""
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"""Handle button presses on a Pane"""
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if event.button == 1:
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if event.button == 1:
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if self.last_balance_time > (time.time() - 1):
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if self.last_balance_time > (time.time() - 1):
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while gtk.events_pending():
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# Dumb loop still needed, or some terms get squished on a Super rebalance
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gtk.main_iteration_do(False)
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for i in range(3):
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self.do_redistribute(*self.last_balance_args)
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while gtk.events_pending():
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gtk.main_iteration_do(False)
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self.do_redistribute(*self.last_balance_args)
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return False
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return False
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def do_redistribute(self, recurse_up=False, recurse_down=False):
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def do_redistribute(self, recurse_up=False, recurse_down=False):
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@ -175,10 +177,7 @@ class Paned(Container):
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if maker.isinstance(grandfather, 'VPaned') or \
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if maker.isinstance(grandfather, 'VPaned') or \
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maker.isinstance(grandfather, 'HPaned') :
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maker.isinstance(grandfather, 'HPaned') :
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grandfather.do_redistribute(recurse_up, recurse_down)
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grandfather.do_redistribute(recurse_up, recurse_down)
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gobject.idle_add(highest_ancestor._do_redistribute, recurse_up, recurse_down)
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while gtk.events_pending():
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gtk.main_iteration_do(False)
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gobject.idle_add(highest_ancestor._do_redistribute, recurse_up, recurse_down)
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gobject.idle_add(highest_ancestor._do_redistribute, recurse_up, recurse_down)
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def _do_redistribute(self, recurse_up=False, recurse_down=False):
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def _do_redistribute(self, recurse_up=False, recurse_down=False):
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