(trunk-1554/1561) Final fix for moving between terminals, checks for overlap. So far never selects wrong terminal.
This commit is contained in:
parent
7e89aa14b3
commit
b0d4357002
|
@ -190,28 +190,34 @@ def get_edge(allocation, direction):
|
||||||
directional navigation"""
|
directional navigation"""
|
||||||
if direction == 'left':
|
if direction == 'left':
|
||||||
edge = allocation.x
|
edge = allocation.x
|
||||||
|
p1, p2 = allocation.y, allocation.y + allocation.height
|
||||||
elif direction == 'up':
|
elif direction == 'up':
|
||||||
edge = allocation.y
|
edge = allocation.y
|
||||||
|
p1, p2 = allocation.x, allocation.x + allocation.width
|
||||||
elif direction == 'right':
|
elif direction == 'right':
|
||||||
edge = allocation.x + allocation.width
|
edge = allocation.x + allocation.width
|
||||||
|
p1, p2 = allocation.y, allocation.y + allocation.height
|
||||||
elif direction == 'down':
|
elif direction == 'down':
|
||||||
edge = allocation.y + allocation.height
|
edge = allocation.y + allocation.height
|
||||||
|
p1, p2 = allocation.x, allocation.x + allocation.width
|
||||||
else:
|
else:
|
||||||
raise ValueError('unknown direction %s' % direction)
|
raise ValueError('unknown direction %s' % direction)
|
||||||
|
|
||||||
return(edge)
|
return(edge, p1, p2)
|
||||||
|
|
||||||
def get_nav_possible(edge, allocation, direction):
|
def get_nav_possible(edge, allocation, direction, p1, p2):
|
||||||
"""Check if the supplied allocation is in the right direction of the
|
"""Check if the supplied allocation is in the right direction of the
|
||||||
supplied edge"""
|
supplied edge"""
|
||||||
|
x1, x2 = allocation.x, allocation.x + allocation.width
|
||||||
|
y1, y2 = allocation.y, allocation.y + allocation.height
|
||||||
if direction == 'left':
|
if direction == 'left':
|
||||||
return((allocation.x + allocation.width) <= edge)
|
return(x2 <= edge and y1 <= p2 and y2 >= p1)
|
||||||
elif direction == 'right':
|
elif direction == 'right':
|
||||||
return(allocation.x >= edge)
|
return(x1 >= edge and y1 <= p2 and y2 >= p1)
|
||||||
elif direction == 'up':
|
elif direction == 'up':
|
||||||
return((allocation.y + allocation.height) <= edge)
|
return(y2 <= edge and x1 <= p2 and x2 >= p1)
|
||||||
elif direction == 'down':
|
elif direction == 'down':
|
||||||
return(allocation.y >= edge)
|
return(y1 >= edge and x1 <= p2 and x2 >= p1)
|
||||||
else:
|
else:
|
||||||
raise ValueError('Unknown direction: %s' % direction)
|
raise ValueError('Unknown direction: %s' % direction)
|
||||||
|
|
||||||
|
@ -221,11 +227,11 @@ def get_nav_offset(edge, allocation, direction):
|
||||||
if direction == 'left':
|
if direction == 'left':
|
||||||
return(edge - (allocation.x + allocation.width))
|
return(edge - (allocation.x + allocation.width))
|
||||||
elif direction == 'right':
|
elif direction == 'right':
|
||||||
return(edge + allocation.x)
|
return(allocation.x - edge)
|
||||||
elif direction == 'up':
|
elif direction == 'up':
|
||||||
return(edge - (allocation.y - allocation.height))
|
return(edge - (allocation.y + allocation.height))
|
||||||
elif direction == 'down':
|
elif direction == 'down':
|
||||||
return(edge + allocation.y)
|
return(allocation.y - edge)
|
||||||
else:
|
else:
|
||||||
raise ValueError('Unknown direction: %s' % direction)
|
raise ValueError('Unknown direction: %s' % direction)
|
||||||
|
|
||||||
|
|
|
@ -811,12 +811,13 @@ class Window(Container, Gtk.Window):
|
||||||
possibles = []
|
possibles = []
|
||||||
|
|
||||||
# Get the co-ordinate of the appropriate edge for this direction
|
# Get the co-ordinate of the appropriate edge for this direction
|
||||||
edge = util.get_edge(allocation, direction)
|
edge, p1, p2 = util.get_edge(allocation, direction)
|
||||||
# Find all visible terminals which are, in their entirity, in the
|
# Find all visible terminals which are, in their entirity, in the
|
||||||
# direction we want to move
|
# direction we want to move, and are at least partially spanning
|
||||||
|
# p1 to p2
|
||||||
for term in layout:
|
for term in layout:
|
||||||
rect = layout[term]
|
rect = layout[term]
|
||||||
if util.get_nav_possible(edge, rect, direction):
|
if util.get_nav_possible(edge, rect, direction, p1, p2):
|
||||||
possibles.append(term)
|
possibles.append(term)
|
||||||
|
|
||||||
if len(possibles) == 0:
|
if len(possibles) == 0:
|
||||||
|
|
Loading…
Reference in New Issue