First run at layout loading, creating, enumerating and saving. It sucks and works poorly at the moment, but here it is
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@ -43,7 +43,7 @@ import terminatorlib.optionparse
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from terminatorlib.terminator import Terminator
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from terminatorlib.factory import Factory
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from terminatorlib.version import APP_NAME, APP_VERSION
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from terminatorlib.util import dbg
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from terminatorlib.util import dbg, err
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if __name__ == '__main__':
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dbg ("%s starting up, version %s" % (APP_NAME, APP_VERSION))
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@ -54,6 +54,10 @@ if __name__ == '__main__':
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TERMINATOR = Terminator()
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TERMINATOR.origcwd = ORIGCWD
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TERMINATOR.reconfigure()
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try:
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TERMINATOR.create_layout(OPTIONS.layout)
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except (KeyError,ValueError), ex:
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err('layout creation failed, creating a window ("%s")' % ex)
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TERMINATOR.new_window()
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if OPTIONS.debug > 2:
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@ -206,7 +206,7 @@ DEFAULTS = {
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},
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},
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'layouts': {
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'default': {'type': 'Terminal'}
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'default': "{'type': 'Window', 'children': [{'type': 'Terminal'}]}",
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},
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'plugins': {
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},
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@ -266,9 +266,9 @@ class Config(object):
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"""List all configured profiles"""
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return(self.base.profiles.keys())
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def add_layout(self, layout):
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def add_layout(self, name, layout):
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"""Add a new layout"""
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return(self.base.add_layout(layout))
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return(self.base.add_layout(name, layout))
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def del_layout(self, layout):
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"""Delete a layout"""
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@ -335,6 +335,14 @@ class Config(object):
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"""Set a whole config tree for a given plugin"""
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return(self.base.set_plugin(plugin, tree))
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def layout_get_config(self, layout):
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"""Return a layout"""
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return(self.base.get_layout(layout))
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def layout_set_config(self, layout, tree):
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"""Set a layout"""
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return(self.base.set_layout(layout, tree))
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class ConfigBase(Borg):
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"""Class to provide access to our user configuration"""
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loaded = None
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@ -371,7 +379,9 @@ class ConfigBase(Borg):
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if self.plugins is None:
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self.plugins = {}
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if self.layouts is None:
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self.layouts = copy(DEFAULTS['layouts'])
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self.layouts = {}
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for layout in DEFAULTS['layouts']:
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self.layouts[layout] = eval(DEFAULTS['layouts'][layout])
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def defaults_to_configspec(self):
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"""Convert our tree of default values into a ConfigObj validation
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@ -463,11 +473,23 @@ class ConfigBase(Borg):
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if not section.has_key(section_name):
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section[profile] = copy(DEFAULTS['profiles']['default'])
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section[profile].update(parser[section_name][profile])
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elif section_name == ['layouts', 'plugins']:
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elif section_name == 'plugins':
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for part in parser[section_name]:
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dbg('ConfigBase::load: Processing %s: %s' % (section_name,
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part))
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section[part] = parser[section_name][part]
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elif section_name == 'layouts':
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for part in parser[section_name]:
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dbg('ConfigBase::load: Processing %s: %s' % (section_name,
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part))
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try:
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windows = []
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for window in parser[section_name][part]:
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windows.append(eval(window))
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section[part] = windows
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except Exception, ex:
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err('Unable to parse layout: %s (%s: %s)' % (part, ex,
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window))
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else:
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try:
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section.update(parser[section_name])
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@ -497,8 +519,13 @@ class ConfigBase(Borg):
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parser['layouts'] = {}
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for layout in self.layouts:
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dbg('ConfigBase::save: Processing layout: %s' % layout)
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parser['layouts'][layout] = dict_diff(
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DEFAULTS['layouts']['default'], self.layouts[layout])
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if layout == 'default' and \
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str(self.layouts[layout]) == DEFAULTS['layouts']['default']:
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continue;
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parser['layouts'][layout] = []
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# FIXME: This look seems pointless and broken
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for window in self.layouts[layout]:
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parser['layouts'][layout].append(str(self.layouts[layout]))
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parser['plugins'] = {}
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for plugin in self.plugins:
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@ -568,10 +595,21 @@ class ConfigBase(Borg):
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self.profiles[profile] = copy(DEFAULTS['profiles']['default'])
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return(True)
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def add_layout(self, layout):
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def add_layout(self, name, layout):
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"""Add a new layout"""
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if layout in self.layouts:
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if name in self.layouts:
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return(False)
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self.layouts[layout] = {'type': 'Terminal'}
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self.layouts[name] = layout
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return(True)
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def get_layout(self, layout):
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"""Return a layout"""
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if self.layouts.has_key(layout):
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return(self.layouts[layout])
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else:
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err('layout does not exist: %s' % layout)
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def set_layout(self, layout, tree):
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"""Set a layout"""
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self.layouts[layout] = tree
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@ -190,4 +190,24 @@ the %s will also close all terminals within it.') % (reqtype, reqtype))
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return(terminals)
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def describe_layout(self):
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"""Describe our current layout"""
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layout = {}
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maker = Factory()
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mytype = maker.type(self)
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if not mytype:
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err('unable to detemine own type. %s' % self)
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return({})
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layout['type'] = mytype
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layout['children'] = []
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for child in self.get_children():
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layout['children'].append(child.describe_layout())
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return(layout)
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def create_layout(self, layout):
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"""Apply settings for our layout"""
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raise NotImplementedError('create_layout')
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# vim: set expandtab ts=4 sw=4:
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@ -26,6 +26,14 @@ from util import dbg, err
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# pylint: disable-msg=W0613
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class Factory(Borg):
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"""Definition of a class that makes other classes"""
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types = {'Terminal': 'terminal',
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'VPaned': 'paned',
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'HPaned': 'paned',
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'Paned': 'paned',
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'Notebook': 'notebook',
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'Container': 'container',
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'Window': 'window'}
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def __init__(self):
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"""Class initialiser"""
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Borg.__init__(self, self.__class__.__name__)
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@ -37,28 +45,31 @@ class Factory(Borg):
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def isinstance(self, product, classtype):
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"""Check if a given product is a particular type of object"""
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types = {'Terminal': 'terminal',
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'VPaned': 'paned',
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'HPaned': 'paned',
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'Paned': 'paned',
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'Notebook': 'notebook',
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'Container': 'container',
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'Window': 'window'}
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if classtype in types.keys():
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if classtype in self.types.keys():
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# This is quite ugly, but we're importing from the current
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# directory if that makes sense, otherwise falling back to
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# terminatorlib. Someone with real Python skills should fix
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# this to be less insane.
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try:
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module = __import__(types[classtype], None, None, [''])
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module = __import__(self.types[classtype], None, None, [''])
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except ImportError:
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module = __import__('terminatorlib.%s' % types[classtype],
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module = __import__('terminatorlib.%s' % self.types[classtype],
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None, None, [''])
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return(isinstance(product, getattr(module, classtype)))
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else:
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err('Factory::isinstance: unknown class type: %s' % classtype)
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return(False)
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def type(self, product):
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"""Determine the type of an object we've previously created"""
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for atype in self.types:
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# Skip over generic types
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if atype in ['Container', 'Paned']:
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continue
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if self.isinstance(product, atype):
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return(atype)
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return(None)
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def make(self, product, **kwargs):
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"""Make the requested product"""
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try:
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@ -67,6 +67,7 @@ command to execute inside the terminal, and its arguments')
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dest='working_directory', help='Set the working directory')
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parser.add_option('-r', '--role', dest='role', help='Set a custom \
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WM_WINDOW_ROLE property on the window')
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parser.add_option('-l', '--layout', dest='layout', help='Select a layout')
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for item in ['--sm-client-id', '--sm-config-prefix', '--screen', '-n',
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'--no-gconf', '-p', '--profile' ]:
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parser.add_option(item, dest='dummy', action='store',
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@ -178,6 +178,40 @@ class Paned(Container):
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# This is not a key we can handle
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self.emit('resize-term', keyname)
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def create_layout(self, layout):
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"""Apply layout configuration"""
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if not layout.has_key('children'):
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err('layout specifies no children: %s' % layout)
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return
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children = layout['children']
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if len(children) != 2:
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# Paned widgets can only have two children
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err('incorrect number of children for Paned: %s' % layout)
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return
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for num in xrange(0, 2):
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child = children[num]
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if child['type'] == 'Terminal':
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continue
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elif child['type'] == 'VPaned':
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if num == 0:
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terminal = self.get_child1()
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else:
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terminal = self.get_child2()
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self.split_axis(terminal, True)
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elif child['type'] == 'HPaned':
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if num == 0:
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terminal = self.get_child1()
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else:
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terminal = self.get_child2()
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self.split_axis(terminal, False)
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else:
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err('unknown child type: %s' % child['type'])
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self.get_child1().create_layout(children[0])
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self.get_child2().create_layout(children[1])
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class HPaned(Paned, gtk.HPaned):
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"""Merge gtk.HPaned into our base Paned Container"""
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def __init__(self):
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@ -662,21 +662,23 @@ class PrefsEditor:
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def on_layoutaddbutton_clicked(self, _button):
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"""Add a new layout to the list"""
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terminator = Terminator()
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current_layout = terminator.describe_layout()
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guiget = self.builder.get_object
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treeview = guiget('layoutlist')
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model = treeview.get_model()
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values = [ r[0] for r in model ]
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newlayout = _('New Layout')
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if newlayout in values:
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name = _('New Layout')
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if name in values:
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i = 1
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while newlayout in values:
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while name in values:
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i = i + 1
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newlayout = '%s %d' % (_('New Layout'), i)
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name = '%s %d' % (_('New Layout'), i)
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if self.config.add_layout(newlayout):
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model.append([newlayout, True])
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if self.config.add_layout(name, current_layout):
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model.append([name, True])
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def on_layoutremovebutton_clicked(self, _button):
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"""Remove a layout from the list"""
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@ -1159,6 +1159,16 @@ for %s (%s)' % (name, urlplugin.__class__.__name__))
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window = util.get_top_window(self)
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window.set_urgency_hint(True)
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def describe_layout(self):
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"""Describe our layout"""
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layout = {}
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layout['type'] = 'Terminal'
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return(layout)
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def create_layout(self, layout):
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"""Apply our layout"""
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print "Terminal::create_layout: Unimplemented. %s" % layout
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# There now begins a great list of keyboard event handlers
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def key_zoom_in(self):
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self.zoom_in()
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@ -103,6 +103,23 @@ class Terminator(Borg):
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return(window, terminal)
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def create_layout(self, layoutname):
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"""Create all the parts necessary to satisfy the specified layout"""
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layout = None
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layout = self.config.layout_get_config(layoutname)
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if not layout:
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# User specified a non-existent layout. default to one Terminal
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err('layout %s not defined' % layout)
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raise(KeyError)
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for windef in layout:
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if windef['type'] != 'Window':
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err('invalid layout format. %s' % layout)
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raise(ValueError)
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window, terminal = self.new_window()
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window.create_layout(windef)
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def reconfigure(self):
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"""Update configuration for the whole application"""
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@ -210,4 +227,13 @@ class Terminator(Borg):
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for terminal in self.terminals:
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terminal.titlebar.update(widget)
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return
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def describe_layout(self):
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"""Describe our current layout"""
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layout = []
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for window in self.windows:
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layout.append(window.describe_layout())
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return(layout)
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# vim: set expandtab ts=4 sw=4:
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@ -575,6 +575,33 @@ class Window(Container, gtk.Window):
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if next is not None:
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terminals[next].grab_focus()
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def create_layout(self, layout):
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"""Apply any config items from our layout"""
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if not layout.has_key('children'):
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err('layout describes no children: %s' % layout)
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return
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children = layout['children']
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if len(children) != 1:
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# We're a Window, we can only have one child
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err('incorrect number of children for Window: %s' % layout)
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return
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child = children[0]
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terminal = self.get_children()[0]
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if child['type'] == 'VPaned':
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self.split_axis(terminal, True)
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elif child['type'] == 'HPaned':
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self.split_axis(terminal, False)
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elif child['type'] == 'Notebook':
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self.tab_new()
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elif child['type'] == 'Terminal':
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pass
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else:
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err('unknown child type: %s' % child['type'])
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return
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self.get_children()[0].create_layout(child)
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class WindowTitle(object):
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"""Class to handle the setting of the window title"""
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