adding rectangle layout
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parent
9ebbc671ed
commit
6322a5ba0d
24
terminator
24
terminator
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@ -116,6 +116,7 @@ class TerminatorTerm:
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'scrollback_lines' : 100,
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'focus' : 'sloppy',
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'exit_action' : 'close',
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'overlay_type' : "triangle",
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'palette' : '#000000000000:#CDCD00000000:#0000CDCD0000:#CDCDCDCD0000:#30BF30BFA38E:#A53C212FA53C:#0000CDCDCDCD:#FAFAEBEBD7D7:#404040404040:#FFFF00000000:#0000FFFF0000:#FFFFFFFF0000:#00000000FFFF:#FFFF0000FFFF:#0000FFFFFFFF:#FFFFFFFFFFFF',
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'word_chars' : '-A-Za-z0-9,./?%&#:_',
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'mouse_autohide' : True,
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@ -214,8 +215,9 @@ class TerminatorTerm:
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self._vte.connect ("popup-menu", self.on_vte_popup_menu)
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"""drag and drop"""
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target = [ ( "vte", 0, 81 ) ]
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target = [ ( "vte", 0, 81 ), ('text/plain', 0, 0) ]
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self._vte.drag_source_set( gtk.gdk.CONTROL_MASK | gtk.gdk.BUTTON3_MASK, target, gtk.gdk.ACTION_COPY)
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#self._vte.drag_dest_set(gtk.DEST_DEFAULT_MOTION | gtk.DEST_DEFAULT_HIGHLIGHT |gtk.DEST_DEFAULT_DROP ,target, gtk.gdk.ACTION_COPY)
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self._vte.drag_dest_set(gtk.DEST_DEFAULT_MOTION | gtk.DEST_DEFAULT_HIGHLIGHT |gtk.DEST_DEFAULT_DROP ,target, gtk.gdk.ACTION_COPY)
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self._vte.connect("drag-data-get", self.on_drag_data_get, self)
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@ -264,6 +266,7 @@ class TerminatorTerm:
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#on self
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return
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alloc = widget.allocation
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rect = gtk.gdk.Rectangle(0, 0, alloc.width, alloc.height)
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widget.window.invalidate_rect(rect, True)
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@ -287,26 +290,43 @@ class TerminatorTerm:
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b2 = alloc.height
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topleft = (0,0)
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topright = (alloc.width,0)
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topmiddle = (alloc.width/2,0)
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bottomleft = (0, alloc.height)
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bottomright = (alloc.width,alloc.height)
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bottommiddle = (alloc.width/2, alloc.height)
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middle = (alloc.width/2, alloc.height/2)
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middleleft = (0, alloc.height/2)
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middleright = (alloc.width, alloc.height/2)
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overlay_type = self.reconf ('overlay_type')
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#print "%f %f %d %d" %(coef1, coef2, b1,b2)
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coord = ()
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if (x*coef1 + b1 > y ) and (x*coef2 + b2 < y ):
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#print "right"
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if overlay_type == "triangle":
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coord = (topright, middle, bottomright)
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else:
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coord = (topright, topmiddle, bottommiddle, bottomright)
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if (x*coef1 + b1 > y ) and (x*coef2 + b2 > y ):
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#print "top"
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if overlay_type == "triangle":
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coord = (topleft, middle, topright)
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else:
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coord = (topleft, topright, middleright , middleleft)
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if (x*coef1 + b1 < y ) and (x*coef2 + b2 > y ):
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#print "left"
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if overlay_type == "triangle":
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coord = (topleft, middle, bottomleft)
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else:
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coord = (topleft, topmiddle, bottommiddle, bottomleft)
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if (x*coef1 + b1 < y ) and (x*coef2 + b2 < y ):
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#print "bottom"
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if overlay_type == "triangle":
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coord = (bottomleft, middle, bottomright)
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else:
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coord = (bottomleft, bottomright, middleright , middleleft)
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if len(coord) > 0 :
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context.move_to(coord[2][0],coord[2][1])
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context.move_to(coord[len(coord)-1][0],coord[len(coord)-1][1])
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for i in coord:
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context.line_to(i[0],i[1])
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