terminator/terminatorlib/layoutlauncher.py

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#!/usr/bin/env python
# Terminator by Chris Jones <cmsj@tenshu.net>
# GPL v2 only
"""layoutlauncher.py - class for the Layout Launcher window"""
import os
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from gi.repository import Gtk
from gi.repository import GObject
from .util import dbg, err, spawn_new_terminator
from . import config
from .translation import _
from .terminator import Terminator
from .plugin import PluginRegistry
class LayoutLauncher:
"""Class implementing the various parts of the preferences editor"""
terminator = None
config = None
registry = None
plugins = None
keybindings = None
window = None
builder = None
layouttreeview = None
layouttreestore = None
def __init__ (self):
self.terminator = Terminator()
self.terminator.register_launcher_window(self)
self.config = config.Config()
self.config.base.reload()
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self.builder = Gtk.Builder()
try:
# Figure out where our library is on-disk so we can open our UI
(head, _tail) = os.path.split(config.__file__)
librarypath = os.path.join(head, 'layoutlauncher.glade')
gladefile = open(librarypath, 'r')
gladedata = gladefile.read()
except Exception as ex:
print("Failed to find layoutlauncher.glade")
print(ex)
return
self.builder.add_from_string(gladedata)
self.window = self.builder.get_object('layoutlauncherwin')
icon_theme = Gtk.IconTheme.get_default()
if icon_theme.lookup_icon('terminator-layout', 48, 0):
self.window.set_icon_name('terminator-layout')
else:
dbg('Unable to load Terminator layout launcher icon')
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icon = self.window.render_icon(Gtk.STOCK_DIALOG_INFO, Gtk.IconSize.BUTTON)
self.window.set_icon(icon)
self.builder.connect_signals(self)
self.window.connect('destroy', self.on_destroy_event)
self.window.show_all()
self.layouttreeview = self.builder.get_object('layoutlist')
self.layouttreestore = self.builder.get_object('layoutstore')
self.update_layouts()
def on_destroy_event(self, widget, data=None):
"""Handle window destruction"""
dbg('destroying self')
self.terminator.deregister_launcher_window(self)
self.window.destroy()
del(self.window)
def update_layouts(self):
"""Update the contents of the layout"""
self.layouttreestore.clear()
layouts = self.config.list_layouts()
for layout in sorted(layouts, key=str.lower):
if layout != "default":
self.layouttreestore.append([layout])
else:
self.layouttreestore.prepend([layout])
def on_launchbutton_clicked(self, widget):
"""Handle button click"""
self.launch_layout()
def on_row_activated(self, widget, path, view_column):
"""Handle item double-click and return"""
self.launch_layout()
def launch_layout(self):
"""Launch the selected layout as new instance"""
dbg('We have takeoff!')
selection=self.layouttreeview.get_selection()
(listmodel, rowiter) = selection.get_selected()
if not rowiter:
# Something is wrong, just jump to the first item in the list
selection.select_iter(self.layouttreestore.get_iter_first())
(listmodel, rowiter) = selection.get_selected()
layout = listmodel.get_value(rowiter, 0)
dbg('Clicked for %s' % layout)
spawn_new_terminator(self.terminator.origcwd, ['-u', '-l', layout])
if __name__ == '__main__':
from . import util
util.DEBUG = True
from . import terminal
LAYOUTLAUNCHER = LayoutLauncher()
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Gtk.main()