* Launch game servers in headless mode * Add configurable game address and port to GameData * Pass dynamically assigned server ports to clients * Update lobby defaults for `0.0.0.0:8080` * Refactor server command-line argument handling
19 lines
321 B
GDScript
19 lines
321 B
GDScript
class_name GameData extends Node
|
|
|
|
|
|
var game_address: String = "0.0.0.0"
|
|
var game_port: int = 8080
|
|
|
|
|
|
func _init() -> void:
|
|
Globals.game_data = self
|
|
|
|
|
|
@rpc("authority", "reliable")
|
|
func set_game_address(_address: String) -> void:
|
|
pass
|
|
|
|
@rpc("authority", "reliable")
|
|
func set_game_port(_port: String) -> void:
|
|
pass
|