Files
lobby-server/scenes/screens/lobby_screen/lobby_server.gd
itdominator 1eb057fefd Refactor message bus and lobby networking flow
* Add local message bus emission with optional argument expansion
* Improve message type validation and callback dispatch
* Simplify lobby match join/disconnect handling
* Move lobby server networking toward an overridable `ServerNetworking` base class
* Update lobby scene to use the dedicated lobby server script
* Remove obsolete window configuration and unused RPC stubs
2026-08-09 18:36:28 -05:00

20 lines
434 B
GDScript

class_name Lobbyserver extends ServerNetworking
func _ready() -> void:
pass
func _process(_delta: float) -> void:
pass
func server_client_connected(id: int) -> void:
Globals.lobby_data.server_client_connected(id)
func server_client_disconnected(id: int) -> void:
# NOTE: Wait for clients to fully disconnect...
var timer = get_tree().create_timer(1)
await timer.timeout
Globals.lobby_data.server_client_disconnected(id)