Files
lobby-server/project.godot
itdominator 1eb057fefd Refactor message bus and lobby networking flow
* Add local message bus emission with optional argument expansion
* Improve message type validation and callback dispatch
* Simplify lobby match join/disconnect handling
* Move lobby server networking toward an overridable `ServerNetworking` base class
* Update lobby scene to use the dedicated lobby server script
* Remove obsolete window configuration and unused RPC stubs
2026-08-09 18:36:28 -05:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Lobby Server"
run/main_scene="uid://b0cqo3qo62y6n"
config/features=PackedStringArray("4.5", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
Globals="*res://globals/globals.gd"
InstanceLauncher="*res://globals/instance_launcher.gd"
MessageBus="*res://globals/message_bus.gd"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"