Renamed globals to autoloads for clarity

This commit is contained in:
2026-08-29 18:29:14 -05:00
parent 7d4873906f
commit f982c67505
7 changed files with 3 additions and 3 deletions

7
autoloads/globals.gd Normal file
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extends Node
var game_data: GameData
var game_state: GameState
var lobby_data: LobbyData
var multiplayer_data: MultiplayerData

1
autoloads/globals.gd.uid Normal file
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uid://biu64hvcxb1su

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extends Node
var port_range_start: int = 5000
var port_range_end: int = 5010
var threads: Dictionary = Dictionary()
func _wait_for_child(port: String, mode: String, id: String) -> void:
if port == "-1":
call_deferred("_child_finished", id, -1)
return
var output := []
var exit_code := OS.execute(
"./game.sh",
[
"--headless", "--", "server_" + port, "game", mode
],
output,
true
)
call_deferred("_child_finished", id, exit_code)
func _child_finished(id: String, exit_code: int) -> void:
var thread: Thread = threads.get(id)
if not thread: return
push_warning("Game Server [ %s ] Exited: %d" % [id, exit_code])
thread.wait_to_finish()
threads.erase(id)
func is_port_free(port: int) -> bool:
var server := TCPServer.new()
var state := server.listen(port)
match state:
OK:
server.stop()
return true
_:
return false
func find_free_port(start_port: int = 1024, end_port: int = 65535) -> int:
for port in range(start_port, end_port + 1):
if is_port_free(port):
return port
return -1
func launch_game_server(match_data: Dictionary) -> String:
var thread := Thread.new()
var _thread_id := str( thread.get_instance_id() )
var port := str(
find_free_port(
port_range_start,
port_range_end
)
)
thread.start(
_wait_for_child.bind(
port,
match_data.type,
match_data.match_id
)
)
threads.set(match_data.match_id, thread)
return port

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uid://cru35twp27pa4

60
autoloads/message_bus.gd Normal file
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extends Node
var message_types: Dictionary[String, Array] = {}
func subscribe(id: String, callback: Callable) -> void:
if not message_types.has(id):
message_types.set(id, Array())
message_types.get(id).append(callback)
func emit_local(id: String, data: Variant, expand: bool = false) -> void:
emit_propagation(id, data, expand)
# TODO: Need to actually validate client request. Also, message bus is more
# about server talking to clients than clients to server. I.E, reducing
# the number of needed @rpc method decorator bindings.
@rpc("any_peer", "call_remote", "reliable")
func emit_request(id: String, data: Variant, expand: bool = false) -> void:
if not multiplayer.is_server(): return
if not message_types.has(id):
push_error("'%s' not an existing message type to handle...", [id])
return
emit_propagation(id, data, expand)
@rpc("authority", "call_local", "reliable")
func emit_propagation(id: String, data: Variant, expand: bool = false) -> void:
if not message_types.has(id):
push_error("'%s' not an existing message type to handle...", [id])
return
for callback: Callable in message_types.get(id):
if data == null:
callback.call()
continue
if not expand:
callback.call(data)
else:
callback.callv(data)
@rpc("authority", "call_remote", "reliable")
func emit_propagation_clients_only(id: String, data: Variant, expand: bool = false) -> void:
if not message_types.has(id):
push_error("'%s' not an existing message type to handle...", [id])
return
for callback: Callable in message_types.get(id):
if data == null:
callback.call()
continue
if not expand:
callback.call(data)
else:
callback.callv(data)

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uid://oatwf3crdtpt