feat: support configurable game server address and port
* Launch game servers in headless mode * Add configurable game address and port to GameData * Pass dynamically assigned server ports to clients * Update lobby defaults for `0.0.0.0:8080` * Refactor server command-line argument handling
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@@ -13,7 +13,10 @@ func _wait_for_child(id: String, port: String, mode: String) -> void:
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var output := []
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var exit_code := OS.execute(
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"./game.sh", ["--", "server_" + port, "game", mode],
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"./game.sh",
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[
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"--headless", "--", "server_" + port, "game", mode
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],
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output,
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true
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)
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