refactor: simplify lobby server architecture and update app metadata

* remove legacy data bridge, RPC, and server bootstrap files
* simplify lobby scene and node hierarchy
* rename lobby UI scene path and update signal handlers
* replace the application icon and configure the boot splash
* add project description and version metadata
This commit is contained in:
2026-08-12 16:38:38 -05:00
parent 2ac444162f
commit 3fcabe1a53
22 changed files with 74 additions and 50 deletions

View File

@@ -1,4 +1,4 @@
class_name LobbyBase extends Control
class_name LobbyBase extends Node
const MATCH_ENTRY = preload("res://scenes/screens/lobby_screen/match_entry.tscn")
@@ -15,12 +15,6 @@ const MATCH_ENTRY = preload("res://scenes/screens/lobby_
@onready var server: Node = $server
func _on_home_bttn_pressed() -> void:
Globals.game_state.set_game_scene(
"res://scenes/screens/start_screen/start.tscn"
)
func _on_host_start_bttn_pressed() -> void:
server.start_server(host_address_input.text, int(host_port_range.value))
@@ -32,8 +26,5 @@ func _on_host_stop_bttn_pressed() -> void:
host_start_bttn.visible = true
host_stop_bttn.visible = false
func _on_search_bttn_pressed() -> void:
pass
func _on_match_search_bttn_button_up() -> void:
func _on_match_search_bttn_pressed() -> void:
pass