refactor: simplify lobby server architecture and update app metadata
* remove legacy data bridge, RPC, and server bootstrap files * simplify lobby scene and node hierarchy * rename lobby UI scene path and update signal handlers * replace the application icon and configure the boot splash * add project description and version metadata
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@@ -1,4 +1,4 @@
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class_name LobbyBase extends Control
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class_name LobbyBase extends Node
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const MATCH_ENTRY = preload("res://scenes/screens/lobby_screen/match_entry.tscn")
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@@ -15,12 +15,6 @@ const MATCH_ENTRY = preload("res://scenes/screens/lobby_
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@onready var server: Node = $server
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func _on_home_bttn_pressed() -> void:
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Globals.game_state.set_game_scene(
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"res://scenes/screens/start_screen/start.tscn"
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)
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func _on_host_start_bttn_pressed() -> void:
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server.start_server(host_address_input.text, int(host_port_range.value))
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@@ -32,8 +26,5 @@ func _on_host_stop_bttn_pressed() -> void:
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host_start_bttn.visible = true
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host_stop_bttn.visible = false
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func _on_search_bttn_pressed() -> void:
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pass
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func _on_match_search_bttn_button_up() -> void:
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func _on_match_search_bttn_pressed() -> void:
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pass
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