Refactor message bus and lobby networking flow

* Add local message bus emission with optional argument expansion
* Improve message type validation and callback dispatch
* Simplify lobby match join/disconnect handling
* Move lobby server networking toward an overridable `ServerNetworking` base class
* Update lobby scene to use the dedicated lobby server script
* Remove obsolete window configuration and unused RPC stubs
This commit is contained in:
2026-08-09 18:36:28 -05:00
parent 5ab970aec5
commit 1eb057fefd
8 changed files with 76 additions and 64 deletions

View File

@@ -56,12 +56,8 @@ func _on_match_list_entry_removed(match_id: String) -> void:
match_entry.queue_free()
func _on_match_list_join_entry(match_id: String) -> void:
Globals.lobby_data.match_list_join_entry(match_id)
push_warning("Client Joining Match List Entry... ", match_id)
if Globals.lobby_data.match_pool.has(match_id): return
_on_match_list_entry_removed(match_id)
Globals.lobby_data.match_list_join_entry(match_id)
func _create_match_entry(match_entry: Dictionary) -> void:
var container = MATCH_ENTRY.instantiate()