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lobby-client/scripts/data/multiplayer_data.gd

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352 B
GDScript3
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2026-08-23 12:03:58 -05:00
class_name MultiplayerData extends Node
var is_multiplayer_active: bool = false
func _init() -> void:
Globals.multiplayer_data = self
@rpc("authority", "call_local", "reliable")
func set_multiplayer_active() -> void:
is_multiplayer_active = true
@rpc("authority", "call_local", "reliable")
func set_active_player_id(_id: int) -> void:
pass