Push project up

This commit is contained in:
2026-08-23 12:38:19 -05:00
parent a348e975e3
commit dcd3b0525c
45 changed files with 1429 additions and 0 deletions

62
shell.gd Normal file
View File

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class_name Shell extends Node
@onready var game_server: GameServer = $game_server
@onready var game_client: GameClient = $game_client
func _ready() -> void:
_load_resources()
_load_scene()
#_parse_args()
func _load_resources():
_load_asset_pck()
_load_game_pck()
_load_lobby_pck()
_load_store_pck()
func _load_asset_pck():
_load_resource_pck("assets.pck")
func _load_game_pck():
_load_resource_pck("game.pck")
$data_bridge.free()
var data_bridge = Globals.cache_invalidate_load_resource(
"res://scripts/data/data_bridge.tscn"
).instantiate()
add_child(data_bridge)
move_child(data_bridge, 0)
func _load_lobby_pck():
_load_resource_pck("lobby-client.pck")
func _load_store_pck():
_load_resource_pck("store.pck")
func _load_resource_pck(target: String):
#var TARGET_PCK := OS.get_executable_path().get_base_dir() + "/modules/" + target
var TARGET_PCK = "/home/abaddon/Coding/Projects/Active/Godot_Projects/builds/desktop/shell-test/modules/" + target
push_warning("PCK Path: ", TARGET_PCK)
if not FileAccess.file_exists(TARGET_PCK):
push_warning(target + " PCK is missing.")
return
var target_pck_loaded := ProjectSettings.load_resource_pack(TARGET_PCK, true)
if not target_pck_loaded:
push_error("Failed to load " + target + " PCK.")
return
func _load_scene():
add_child(Globals.multiplayer_data.multiplayer_synchronizer)
move_child(Globals.multiplayer_data.multiplayer_synchronizer, 0)
Globals.game_state.set_game_scene(
"res://scenes/screens/start_screen/start.tscn"
)