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13
scripts/data/multiplayer_data.gd
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13
scripts/data/multiplayer_data.gd
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class_name MultiplayerData extends Node
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var is_multiplayer_active: bool = false
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var multiplayer_synchronizer: MultiplayerSynchronizer = MultiplayerSynchronizer.new()
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var synchronizer_config: SceneReplicationConfig = SceneReplicationConfig.new()
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func _ready() -> void:
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Globals.multiplayer_data = self
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multiplayer_synchronizer.name = "multiplayer_synchronizer"
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multiplayer_synchronizer.replication_config = synchronizer_config
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multiplayer_synchronizer.root_path = "/root/shell"
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