Push project up
This commit is contained in:
32
scripts/data/game_state.gd
Normal file
32
scripts/data/game_state.gd
Normal file
@@ -0,0 +1,32 @@
|
||||
class_name GameState extends Node
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
Globals.game_state = self
|
||||
|
||||
func load_game_scene(scene_str: String) -> void:
|
||||
var scene = load(scene_str).instantiate()
|
||||
var target = get_tree().root.get_node("shell/scene")
|
||||
|
||||
target.add_child(scene)
|
||||
|
||||
func set_game_scene(scene_str: String) -> void:
|
||||
var scene = load(scene_str).instantiate()
|
||||
var target = get_tree().root.get_node("shell/scene")
|
||||
|
||||
if "game" in scene_str:
|
||||
scene.name = "game"
|
||||
elif "lobby" in scene_str:
|
||||
scene.name = "lobby_screen"
|
||||
elif "start" in scene_str:
|
||||
scene.name = "start_screen"
|
||||
|
||||
clear_game_scene(target)
|
||||
|
||||
target.add_child(scene)
|
||||
|
||||
func clear_game_scene(container: Node) -> void:
|
||||
for child in container.get_children():
|
||||
child.queue_free()
|
||||
|
||||
await get_tree().process_frame
|
||||
Reference in New Issue
Block a user