Renamed globals to autoloads for clarity

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2026-08-29 18:31:14 -05:00
parent 106abe037c
commit ae9c19aee4
7 changed files with 54 additions and 16 deletions

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# game-shell
> **Note:** Meant to be both a shell and also starting base for games. In shell mode it loads PCK files such as assets, game, lobby-client, and store. In game mode you extend the scripts and scenes such as data_bridge and the shell replaces the defaults with the new. You export as game.pck
> **Note 1:** Meant to be both a shell and also starting base for games. In shell mode it loads PCK files such as assets, game, lobby-client, and store. In game mode you extend the scripts and scenes such as data_bridge and the shell replaces the defaults with the new. You export as game.pck.
> **Note 2:** When converting to use as 'game' project, shell.gd and shell.tscn need to be renamed to game_core.<xyz>.
> **Note 3:** Input mapping need to be duplicated between the shell and game projet.godot files. It's cleaner than trying to duplicate Godot internals of input mapping.