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game-shell/scripts/data/multiplayer_data.gd

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GDScript3
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2026-08-23 12:38:19 -05:00
class_name MultiplayerData extends Node
var is_multiplayer_active: bool = false
var multiplayer_synchronizer: MultiplayerSynchronizer = MultiplayerSynchronizer.new()
var synchronizer_config: SceneReplicationConfig = SceneReplicationConfig.new()
func _ready() -> void:
Globals.multiplayer_data = self
multiplayer_synchronizer.name = "multiplayer_synchronizer"
multiplayer_synchronizer.replication_config = synchronizer_config
multiplayer_synchronizer.root_path = "/root/shell"