Files
game-shell/scripts/data/game_state.gd

33 lines
769 B
GDScript3
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2026-08-23 12:38:19 -05:00
class_name GameState extends Node
func _ready() -> void:
Globals.game_state = self
func load_game_scene(scene_str: String) -> void:
var scene = load(scene_str).instantiate()
var target = get_tree().root.get_node("shell/scene")
target.add_child(scene)
func set_game_scene(scene_str: String) -> void:
var scene = load(scene_str).instantiate()
var target = get_tree().root.get_node("shell/scene")
if "game" in scene_str:
scene.name = "game"
elif "lobby" in scene_str:
scene.name = "lobby_screen"
elif "start" in scene_str:
scene.name = "start_screen"
clear_game_scene(target)
target.add_child(scene)
func clear_game_scene(container: Node) -> void:
for child in container.get_children():
child.queue_free()
await get_tree().process_frame