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game-shell/import_manager.gd

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GDScript3
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2026-08-23 12:38:19 -05:00
@tool class_name ImportManager extends EditorScenePostImport
# NOTE: Example of editing an import
#func _post_import(scene: Node) -> Object:
# if scene.name == "balls":
# scene.name = "bodies"
# setup_balls_scene(scene)
# return scene # NOTE: Must return the scene no matter what
#func setup_balls_scene(scene: Node) -> void:
# for node in scene.get_children():
# # NOTE: Would do further logic here
# setup_balls_scene(node)