SWBF2-Classic-Msh-Viewer/QtMeshViewer/Resources/fshader.glsl
Anakin ee8705f9e4 draw all models from vector,
window cosmetic,
next:
texture,
calculate modelmatrix from parent
2016-12-31 12:31:38 +01:00

16 lines
258 B
GLSL

#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif
uniform sampler2D texture;
varying vec2 v_texcoord;
void main()
{
// Set fragment color from texture
gl_FragColor = texture2D(texture, v_texcoord);
}