16 lines
		
	
	
		
			258 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			258 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #ifdef GL_ES
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| // Set default precision to medium
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| precision mediump int;
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| precision mediump float;
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| #endif
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| 
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| uniform sampler2D texture;
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| 
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| varying vec2 v_texcoord;
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| 
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| void main()
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| {
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| 	// Set fragment color from texture
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| 	gl_FragColor = texture2D(texture, v_texcoord);
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| }
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