SWBF2-Classic-Msh-Viewer/QtMeshViewer/Header/OglViewerWidget.h
Anakin fa8808fea8 add exe icon,
signal-slot for openFile,
resetView on openFile,
cleanup when open a new file,
triangulate quad poly now correctly, more not working, bug from previous version,
next:
fix 5,6,.. triangulation,
triClothMan, IC Helmet, still buggy,
2017-01-02 12:21:32 +01:00

57 lines
1.1 KiB
C++

#pragma once
#include "geometryengine.h"
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QMatrix4x4>
#include <QQuaternion>
#include <QVector2D>
#include <QBasicTimer>
#include <QOpenGLShaderProgram>
class GeometryEngine;
class OglViewerWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
explicit OglViewerWidget(QWidget *parent = 0);
~OglViewerWidget();
private:
struct {
bool left = false;
bool right = false;
QVector2D position;
} m_mouse;
QOpenGLShaderProgram m_program;
GeometryEngine *m_dataEngine;
QMatrix4x4 m_projection;
QVector3D m_translation;
QQuaternion m_rotation;
protected:
void mousePressEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
void mouseReleaseEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
void mouseMoveEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
void wheelEvent(QWheelEvent *e) Q_DECL_OVERRIDE;
void dropEvent(QDropEvent * event) Q_DECL_OVERRIDE;
void keyPressEvent(QKeyEvent *e) Q_DECL_OVERRIDE;
void initializeGL() Q_DECL_OVERRIDE;
void resizeGL(int w, int h) Q_DECL_OVERRIDE;
void paintGL() Q_DECL_OVERRIDE;
private:
void initShaders();
private slots:
void resetView();
};