SWBF2-Classic-Msh-Viewer/3DViewer/Shader/FragmentTextureShader.mv2shdr

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#version 450 core
// Input
in vec2 UV;
// Ouput data
out vec3 color;
uniform sampler2D textureSampler;
void main()
{
color = texture(textureSampler, UV).rgb;
}