e509b1e11c
problem, apply different model matrices for each model, solution give a list of all models to ogl controller, where they are handled, next steps: find solution for wrong rotation + draw ALL models instead of only the first |
||
---|---|---|
.. | ||
callback.cpp | ||
import.cpp | ||
Object.cpp | ||
OpenGlController.cpp | ||
shader.cpp | ||
Texture.cpp |