SWBF2-Classic-Msh-Viewer/QtMeshViewer/Source/SettingsManager.cpp

223 lines
4.6 KiB
C++

#include "..\Header\SettingsManager.h"
/////////////////////////////////////////////////////////////////////////
// constructor/destructor
SettingsManager::SettingsManager(QObject *parent)
: QObject(parent)
{
file.setFileName("meshviewer.config");
readFromFile();
}
SettingsManager::~SettingsManager()
{
writeToFile();
}
SettingsManager* SettingsManager::getInstance(QObject *parent)
{
static SettingsManager* instance = new SettingsManager(parent);
return instance;
}
/////////////////////////////////////////////////////////////////////////
// functions
void SettingsManager::readFromFile()
{
if (file.open(QIODevice::ReadOnly))
{
QByteArray stream = file.readAll();
QList<QByteArray> lines = stream.split('\n');
for (auto& it : lines)
{
if (it.startsWith("<bgOn>"))
{
QList<QByteArray> values = it.right(it.size() - it.indexOf('>') - 1).split(';');
for (int i = 0; i < 3; i++)
m_bgColorOn[i] = values[i].toFloat();
}
else if (it.startsWith("<bgOff>"))
{
QList<QByteArray> values = it.right(it.size() - it.indexOf('>') - 1).split(';');
for (int i = 0; i < 3; i++)
m_bgColorOff[i] = values[i].toFloat();
}
else if (it.startsWith("<liCo>"))
{
QList<QByteArray> values = it.right(it.size() - it.indexOf('>') - 1).split(';');
for (int i = 0; i < 3; i++)
m_lightColor[i] = values[i].toFloat();
}
else if (it.startsWith("<bfCul>"))
{
m_bfCulling = it.right(it.size() - it.indexOf('>') - 1).toInt();
}
else if (it.startsWith("<liOn>"))
{
m_light = it.right(it.size() - it.indexOf('>') - 1).toInt();
}
else if (it.startsWith("<heLi>"))
{
m_headlight = it.right(it.size() - it.indexOf('>') - 1).toInt();
}
else if (it.startsWith("<auCo>"))
{
m_autoColor = it.right(it.size() - it.indexOf('>') - 1).toInt();
}
else if (it.startsWith("<liTy>"))
{
m_lightType = it.right(it.size() - it.indexOf('>') - 1).toInt();
}
else if (it.startsWith("<atFa>"))
{
m_attenuation = it.right(it.size() - it.indexOf('>') - 1).toFloat();
}
else if (it.startsWith("<amCo>"))
{
m_ambient = it.right(it.size() - it.indexOf('>') - 1).toFloat();
}
}
file.close();
}
}
void SettingsManager::writeToFile()
{
file.open(QIODevice::WriteOnly);
file.write(QString("<bgOn>%1;%2;%3\n").arg(m_bgColorOn.x()).arg(m_bgColorOn.y()).arg(m_bgColorOn.z()).toUtf8());
file.write(QString("<bgOff>%1;%2;%3\n").arg(m_bgColorOff.x()).arg(m_bgColorOff.y()).arg(m_bgColorOff.z()).toUtf8());
file.write(QString("<liCo>%1;%2;%3\n").arg(m_lightColor.x()).arg(m_lightColor.y()).arg(m_lightColor.z()).toUtf8());
file.write(QString("<bfCul>%1\n").arg(m_bfCulling).toUtf8());
file.write(QString("<liOn>%1\n").arg(m_light).toUtf8());
file.write(QString("<heLi>%1\n").arg(m_headlight).toUtf8());
file.write(QString("<auCo>%1\n").arg(m_autoColor).toUtf8());
file.write(QString("<liTy>%1\n").arg(m_lightType).toUtf8());
file.write(QString("<atFa>%1\n").arg(m_attenuation).toUtf8());
file.write(QString("<amCo>%1\n").arg(m_ambient).toUtf8());
file.close();
}
// getter ///////////////////////////////////////////////////////////////
QVector3D SettingsManager::getBgColorOn() const
{
return m_bgColorOn;
}
QVector3D SettingsManager::getBgColorOff() const
{
return m_bgColorOff;
}
bool SettingsManager::isBfCulling() const
{
return m_bfCulling;
}
bool SettingsManager::isLight() const
{
return m_light;
}
int SettingsManager::getLightType() const
{
return m_lightType;
}
QVector3D SettingsManager::getLightColor() const
{
return m_lightColor;
}
float SettingsManager::getAttenuation() const
{
return m_attenuation;
}
float SettingsManager::getAmbient() const
{
return m_ambient;
}
bool SettingsManager::isHeadlight() const
{
return m_headlight;
}
bool SettingsManager::isAutoColor() const
{
return m_autoColor;
}
/////////////////////////////////////////////////////////////////////////
// slots
void SettingsManager::setBgColorOn(QVector3D value)
{
m_bgColorOn = value;
}
void SettingsManager::setBgColorOff(QVector3D value)
{
m_bgColorOff = value;
}
void SettingsManager::setBfCulling(bool value)
{
m_bfCulling = value;
}
void SettingsManager::setLight(bool value)
{
m_light = value;
}
void SettingsManager::setLightType(int value)
{
m_lightType = value;
}
void SettingsManager::setLightColor(QVector3D value)
{
m_lightColor = value;
}
void SettingsManager::setAttenuation(double value)
{
m_attenuation = value;
}
void SettingsManager::setAmbient(double value)
{
m_ambient = value;
}
void SettingsManager::setHeadlight(bool value)
{
m_headlight = value;
}
void SettingsManager::setAutoColor(int value)
{
if (value == 0)
m_autoColor = false;
else
m_autoColor = true;
}