117 lines
2.8 KiB
C++
117 lines
2.8 KiB
C++
#include "OpenGLController.h"
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#define GLFW_KEY_PLUS_GER GLFW_KEY_RIGHT_BRACKET
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#define GLFW_KEY_MINUS_GER GLFW_KEY_SLASH
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struct {
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double posX;
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double posY;
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bool leftHold;
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bool middleHold;
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bool rightHold;
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double speed = 1;
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} mouse;
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void windowResize(GLFWwindow * window, int width, int height)
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{
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OpenGLController* controller = reinterpret_cast<OpenGLController*>(glfwGetWindowUserPointer(window));
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controller->resize(width, height);
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glViewport(0, 0, width, height);
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}
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void mouseButton(GLFWwindow *window, int button, int action, int mod)
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{
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if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS)
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{
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mouse.leftHold = true;
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glfwGetCursorPos(window, &mouse.posX, &mouse.posY);
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}
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else if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_RELEASE)
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{
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mouse.leftHold = false;
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}
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if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS)
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{
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mouse.rightHold = true;
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glfwGetCursorPos(window, &mouse.posX, &mouse.posY);
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}
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else if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_RELEASE)
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{
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mouse.rightHold = false;
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}
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}
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void mouseMove(GLFWwindow *window, double xpos, double ypos)
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{
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OpenGLController* controller = reinterpret_cast<OpenGLController*>(glfwGetWindowUserPointer(window));
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if (mouse.leftHold)
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{
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controller->addRotX(static_cast<float>((ypos - mouse.posY) * 0.01 * mouse.speed));
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controller->addRotY(static_cast<float>((xpos - mouse.posX) * 0.01 * mouse.speed));
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mouse.posX = xpos;
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mouse.posY = ypos;
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}
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if (mouse.rightHold)
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{
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controller->addTransX(-(xpos - mouse.posX) * 0.01 * mouse.speed);
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controller->addTransY((ypos - mouse.posY) * 0.01 * mouse.speed);
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mouse.posX = xpos;
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mouse.posY = ypos;
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}
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}
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void mouseWheel(GLFWwindow *window, double xoffset, double yoffset)
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{
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OpenGLController* controller = reinterpret_cast<OpenGLController*>(glfwGetWindowUserPointer(window));
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controller->addTransZ(-yoffset * 0.5 * mouse.speed);
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}
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void keyPress(GLFWwindow *window, int key, int scancode, int action, int mods)
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{
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OpenGLController* controller = reinterpret_cast<OpenGLController*>(glfwGetWindowUserPointer(window));
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if (action == GLFW_PRESS || action == GLFW_REPEAT)
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{
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switch (key)
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{
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case GLFW_KEY_ESCAPE:
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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break;
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case GLFW_KEY_MINUS_GER: case GLFW_KEY_KP_SUBTRACT:
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mouse.speed -= 0.1;
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if (mouse.speed < 0.1)
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mouse.speed = 0;
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break;
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case GLFW_KEY_PLUS_GER: case GLFW_KEY_KP_ADD:
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mouse.speed += 0.1;
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break;
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case GLFW_KEY_SPACE:
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controller->resetView();
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break;
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default:
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break;
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}
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}
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}
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void dragNdrop(GLFWwindow* window, int count, const char** paths)
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{
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OpenGLController* controller = reinterpret_cast<OpenGLController*>(glfwGetWindowUserPointer(window));
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if (count < 1)
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return;
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controller->resetView();
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controller->loadMsh(paths[0]);
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}
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