98 lines
1.8 KiB
C++
98 lines
1.8 KiB
C++
#pragma once
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#include <fstream>
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#include <QVector>
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#include <QVector2D>
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#include <QVector3D>
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#include <QMatrix4x4>
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#include <QQuaternion>
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#include <QOpenGLFunctions>
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struct VertexData
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{
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QVector3D position;
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QVector2D texCoord;
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};
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enum ModelTyp {
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null,
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dynamicMesh,
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cloth,
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bone,
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staticMesh,
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shadowMesh = 6
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};
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struct BoundingBox {
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QQuaternion rotation;
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QVector3D center;
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QVector3D extents;
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};
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struct Segment {
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std::uint32_t textureIndex = 0;
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QVector<VertexData> vertices;
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QVector<GLuint> indices;
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};
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struct Model {
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std::string name = "";
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std::string parent = "";
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ModelTyp type = null; //TODO: should be removed
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std::int32_t renderFlags = -1; //TODO: should be removed
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QMatrix4x4 m4x4Translation;
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std::vector<Segment*> segmList;
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};
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class FileInterface
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{
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public:
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explicit FileInterface(const char* path)
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: m_models(new QVector<Model*>)
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, m_textureNames(new QVector<std::string>)
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{
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//open file
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m_file.open(path, std::ios::in | std::ios::binary);
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if (!m_file.is_open())
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throw std::invalid_argument(std::string("file not found: ") += path);
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};
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virtual ~FileInterface()
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{
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// close file
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m_file.close();
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//clean up
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m_textureNames->clear();
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delete m_textureNames;
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for (Model* modelIt : *m_models)
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{
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for (Segment* segIt : modelIt->segmList)
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{
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segIt->indices.clear();
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segIt->vertices.clear();
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delete segIt;
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}
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modelIt->segmList.clear();
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delete modelIt;
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}
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m_models->clear();
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delete m_models;
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};
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protected:
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QVector<Model*>* m_models;
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std::fstream m_file;
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QVector<std::string>* m_textureNames;
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BoundingBox m_sceneBbox;
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virtual void import() = 0;
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public:
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virtual QVector<Model*>* getModels() const { return m_models; };
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virtual QVector<std::string>* getTextureNames() const { return m_textureNames; };
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virtual BoundingBox getBoundingBox() const { return m_sceneBbox; };
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}; |