SWBF2-Classic-Msh-Viewer/QtMeshViewer/Header/SettingsManager.h

80 lines
1.6 KiB
C++

#pragma once
#include <QObject>
#include <QFile>
#include <QVector3D>
#include <QVector4D>
class SettingsManager : public QObject
{
Q_OBJECT
private:
SettingsManager(QObject *parent = Q_NULLPTR);
public:
SettingsManager(SettingsManager const&) = delete;
void operator=(SettingsManager const&) = delete;
~SettingsManager();
static SettingsManager* getInstance(QObject *parent = Q_NULLPTR);
// attributes
private:
QFile m_file;
QStringList m_listOfDirs;
QVector3D m_bgColorOn = { 5, 5, 5 };
QVector3D m_bgColorOff = { 128, 204, 255 };
QVector3D m_lightColor = { 255,255,255 };
bool m_bfCulling = false;
bool m_light = false;
bool m_headlight = false;
bool m_autoColor = true;
float m_attenuation = 0.0f;
float m_ambient = 0.005f;
int m_lightType = 1; // 1 = direct, 2 = point
// functions
private:
void readFromFile();
void writeToFile();
public:
QVector3D getBgColorOn() const;
QVector3D getBgColorOff() const;
bool isBfCulling() const;
bool isLight() const;
QStringList getListOfDirs();
int getLightType() const;
QVector3D getLightColor() const;
float getAttenuation() const;
float getAmbient() const;
bool isHeadlight() const;
bool isAutoColor() const;
// slots
public:
void setBgColorOn(QVector3D value);
void setBgColorOff(QVector3D value);
void setBfCulling(bool value);
void setLight(bool value);
void setLightType(int value);
void setLightColor(QVector3D value);
void setAttenuation(double value);
void setAmbient(double value);
void setHeadlight(bool value);
void setAutoColor(int value);
void updateDirectories(QString path);
// signals
signals:
void dirsChanged();
};