616 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			616 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "Object.h"
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| #include <iostream>
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| 
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| 
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| #define PI (4.0*atan(1.0))
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| 
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| 
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| /////////////////////////////////////////////////////////////////////////
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| // public constructor/destructor
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| 
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| Object::Object(const char* path)
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| {
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| 	vModls = new std::vector<Modl*>;
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| 
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| 	// open file
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| 	fsMesh.open(path, std::ios::in | std::ios::binary);
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| 
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| 	if (!fsMesh.is_open())
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| 		throw std::invalid_argument(std::string("file not found: ") += path);
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| 
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| 	// jump to file size information
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| 	fsMesh.seekg(4);
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| 
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| 	std::uint32_t tempFileSize;
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| 	std::list<ChunkHeader*> tempMainChunks;
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| 
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| 	// get all chunks under HEDR
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| 	fsMesh.read(reinterpret_cast<char*>(&tempFileSize), sizeof(tempFileSize));
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| 	loadChunks(tempMainChunks, fsMesh.tellg(), tempFileSize);
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| 
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| 	// evaluate HEDR subchunks (= find MSH2)
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| 	for (std::list<ChunkHeader*>::iterator it = tempMainChunks.begin(); it != tempMainChunks.end(); it++)
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| 	{
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| 		if (!strcmp("MSH2", (*it)->name))
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| 		{
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| 			// get all subchunks
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| 			std::list<ChunkHeader*> tempMsh2Chunks;
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| 			loadChunks(tempMsh2Chunks, (*it)->position, (*it)->size);
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| 
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| 			// evaluate MSH2 subchunks
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| 			analyseMsh2Chunks(tempMsh2Chunks);
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| 
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| 			// clean up
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| 			while (!tempMsh2Chunks.empty())
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| 			{
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| 				ChunkHeader* tempCursor = tempMsh2Chunks.front();
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| 				tempMsh2Chunks.pop_front();
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| 				delete tempCursor;
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| 			}
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| 			continue;
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| 		}
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| 	}
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| 
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| 	// clean up
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| 	while (!tempMainChunks.empty())
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| 	{
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| 		ChunkHeader* tempCursor = tempMainChunks.front();
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| 		tempMainChunks.pop_front();
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| 		delete tempCursor;
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| 	}
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| 
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| 	// close file
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| 	fsMesh.close();
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| }
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| 
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| Object::~Object()
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| {
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| 	// clear texture list
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| 	vTextures.clear();
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| }
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| 
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| 
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| /////////////////////////////////////////////////////////////////////////
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| // private functions
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| 
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| void Object::loadChunks(std::list<ChunkHeader*>& destination, std::streampos start, const std::uint32_t end)
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| {
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| 	// jump to first chunk
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| 	fsMesh.seekg(start);
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| 
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| 	do
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| 	{
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| 		ChunkHeader* tempHeader = new ChunkHeader();
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| 
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| 		fsMesh.read(reinterpret_cast<char*>(&tempHeader->name[0]), sizeof(tempHeader->name) - 1);
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| 		fsMesh.read(reinterpret_cast<char*>(&tempHeader->size), sizeof(tempHeader->size));
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| 		tempHeader->position = fsMesh.tellg();
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| 
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| 		destination.push_back(tempHeader);
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| 
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| 		fsMesh.seekg(tempHeader->size, std::ios_base::cur);
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| 
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| 		// reached end
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| 		if (fsMesh.tellg() - start == end)
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| 			break;
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| 
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| 		// error. Maybe the size information is corrupted
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| 		if (!fsMesh.good())
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| 		{
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| 			std::cout << "WARNING: corrupted file. Trying to continue" << std::endl;
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| 			fsMesh.clear();
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| 			break;
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| 		}
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| 
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| 	} while (true);
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| }
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| 
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| void Object::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
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| {
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| 	for (auto& it : chunkList)
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| 	{
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| 		if (!strcmp("SINF", it->name))
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| 		{
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| 			std::list<ChunkHeader*> tempSinfChunks;
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| 			loadChunks(tempSinfChunks, it->position, it->size);
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| 
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| 			// evaluate MATL subchunks
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| 			for (auto& it : tempSinfChunks)
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| 			{
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| 				if (!strcmp("BBOX", it->name))
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| 				{
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| 					fsMesh.seekg(it->position);
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| 
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| 					// read in the quaternion
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| 					for (int i = 0; i < 4; i++)
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| 						fsMesh.read(reinterpret_cast<char*>(&boundingBox.quaternion[i]), sizeof(float));
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| 
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| 					//read in the center
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| 					for (int i = 0; i < 3; i++)
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| 						fsMesh.read(reinterpret_cast<char*>(&boundingBox.center[i]), sizeof(float));
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| 
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| 					//read in the extents
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| 					for (int i = 0; i < 3; i++)
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| 						fsMesh.read(reinterpret_cast<char*>(&boundingBox.extents[i]), sizeof(float));
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| 				}
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| 			}
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| 
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| 			for (ChunkHeader* it : tempSinfChunks)
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| 				delete it;
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| 		}
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| 
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| 		else if (!strcmp("MATL", it->name))
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| 		{
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| 			// "useless" information how many MATD follow
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| 			fsMesh.seekg(it->position);
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| 			fsMesh.seekg(sizeof(std::uint32_t), std::ios_base::cur);
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| 
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| 			// get all MATD from MATL list
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| 			std::list<ChunkHeader*> tempMatlChunks;
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| 			loadChunks(tempMatlChunks, fsMesh.tellg(), it->size - 4);
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| 
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| 			// evaluate MATL subchunks
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| 			for (auto& it : tempMatlChunks)
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| 			{
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| 				// This shouldn't be anything else than MATD
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| 				if (!strcmp("MATD", it->name))
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| 				{
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| 					// get all subchunks from MATD
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| 					std::list<ChunkHeader*> tempMatdChunks;
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| 					loadChunks(tempMatdChunks, it->position, it->size);
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| 
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| 					vTextures.push_back("");
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| 
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| 					// analyse MATD subchunks
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| 					analyseMatdChunks(tempMatdChunks);
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| 
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| 					// clean up
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| 					while (!tempMatdChunks.empty())
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| 					{
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| 						ChunkHeader* tempCursor = tempMatdChunks.front();
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| 						tempMatdChunks.pop_front();
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| 						delete tempCursor;
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| 					}
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| 				}
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| 			}
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| 
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| 			// clean up
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| 			while (!tempMatlChunks.empty())
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| 			{
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| 				ChunkHeader* tempCursor = tempMatlChunks.front();
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| 				tempMatlChunks.pop_front();
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| 				delete tempCursor;
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| 			}
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| 		}
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| 
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| 		else if (!strcmp("MODL", it->name))
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| 		{
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| 			Modl* tempModl = new Modl;
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| 
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| 			// get all subchunks
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| 			std::list<ChunkHeader*> tempChunks;
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| 			loadChunks(tempChunks, it->position, it->size);
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| 
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| 			// evaluate MODL subchunks
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| 			analyseModlChunks(tempModl, tempChunks);
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| 
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| 			//clean up
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| 			while (!tempChunks.empty())
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| 			{
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| 				ChunkHeader* tempCursor = tempChunks.front();
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| 				tempChunks.pop_front();
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| 				delete tempCursor;
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| 			}
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| 
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| 			// save Model data
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| 			vModls->push_back(tempModl);
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| 		}
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| 	}
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| }
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| 
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| void Object::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
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| {
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| 	for (auto& it : chunkList)
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| 	{
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| 		//TX1D, TX2D, TX3D
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| 		if (!strcmp("TX0D", it->name))
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| 		{
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| 			fsMesh.seekg(it->position);
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| 			char* buffer = new char[it->size + 1];
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| 			*buffer = { 0 };
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| 			fsMesh.read(buffer, it->size);
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| 			vTextures.back() = buffer;
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| 			delete[] buffer;
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| 		}
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| 	}
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| }
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| 
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| void Object::analyseModlChunks(Modl* dataDestination, std::list<ChunkHeader*>& chunkList)
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| {
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| 	for (auto& it : chunkList)
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| 	{
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| 		if (!strcmp("MTYP", it->name))
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| 		{
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| 			fsMesh.seekg(it->position);
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| 			std::uint32_t tempType;
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| 			fsMesh.read(reinterpret_cast<char*>(&tempType), sizeof(tempType));
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| 			dataDestination->type = (Mtyp)tempType;
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| 		}
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| 
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| 		else if (!strcmp("PRNT", it->name))
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| 		{
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| 			fsMesh.seekg(it->position);
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| 			char* buffer = new char[it->size];
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| 			*buffer = { 0 };
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| 			fsMesh.read(buffer, it->size); 
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| 			dataDestination->parent = buffer;
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| 			delete[] buffer;
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| 		}
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| 
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| 		else if (!strcmp("NAME", it->name))
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| 		{
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| 			fsMesh.seekg(it->position);
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| 			char* buffer = new char[it->size];
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| 			*buffer = { 0 };
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| 			fsMesh.read(buffer, it->size);
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| 			dataDestination->name = buffer;
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| 			delete[] buffer;
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| 		}
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| 
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| 		else if (!strcmp("FLGS", it->name))
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| 		{
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| 			fsMesh.seekg(it->position);
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| 			fsMesh.read(reinterpret_cast<char*>(&dataDestination->renderFlags), sizeof(dataDestination->renderFlags));
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| 		}
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| 
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| 		else if (!strcmp("TRAN", it->name))
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| 		{
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| 			float tempScale[3];
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| 			float tempRotation[4];
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| 			float tempTrans[3];
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| 
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| 			fsMesh.seekg(it->position);
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| 
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| 			for(int i = 0; i < 3; i++)
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| 				fsMesh.read(reinterpret_cast<char*>(&tempScale[i]), sizeof(float));
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| 
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| 			for (int i = 0; i < 4; i++)
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| 				fsMesh.read(reinterpret_cast<char*>(&tempRotation[i]), sizeof(float));
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| 
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| 			quat2eul(tempRotation[0], tempRotation[1], tempRotation[2], tempRotation[3]);
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| 
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| 			for (int i = 0; i < 3; i++)
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| 				fsMesh.read(reinterpret_cast<char*>(&tempTrans[i]), sizeof(float));
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| 
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| 			dataDestination->m4x4Translation = glm::scale(
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| 				dataDestination->m4x4Translation,
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| 				glm::vec3(tempScale[0], tempScale[1], tempScale[2])
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| 			);
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| 
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| 			dataDestination->m4x4Translation = glm::translate(
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| 				dataDestination->m4x4Translation,
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| 				glm::vec3(tempTrans[0], tempTrans[1], tempTrans[2])
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| 			);
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| 
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| 			dataDestination->m4x4Translation = glm::rotate(
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| 				dataDestination->m4x4Translation,
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| 				tempRotation[0],
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| 				glm::vec3(1, 0, 0)
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| 			);
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| 
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| 			dataDestination->m4x4Translation = glm::rotate(
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| 				dataDestination->m4x4Translation,
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| 				tempRotation[1],
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| 				glm::vec3(0, 1, 0)
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| 			);
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| 
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| 			dataDestination->m4x4Translation = glm::rotate(
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| 				dataDestination->m4x4Translation,
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| 				tempRotation[2],
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| 				glm::vec3(0, 0, 1)
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| 			);
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| 
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| 		}
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| 
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| 		else if (!strcmp("GEOM", it->name))
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| 		{
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| 			// get all subchunks
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| 			std::list<ChunkHeader*> tempGeomChunks;
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| 			loadChunks(tempGeomChunks, it->position, it->size);
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| 
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| 			// evaluate GEOM subchunks
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| 			analyseGeomChunks(dataDestination, tempGeomChunks);
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| 
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| 			// clean up
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| 			while (!tempGeomChunks.empty())
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| 			{
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| 				ChunkHeader* tempCursor = tempGeomChunks.front();
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| 				tempGeomChunks.pop_front();
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| 				delete tempCursor;
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| 			}
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| 		}
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| 	}
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| }
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| 
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| void Object::analyseGeomChunks(Modl * dataDestination, std::list<ChunkHeader*>& chunkList)
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| {
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| 	for (auto& it : chunkList)
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| 	{
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| 		if (!strcmp("SEGM", it->name))
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| 		{
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| 			// get all subchunks
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| 			std::list<ChunkHeader*> tempSegmChunks;
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| 			loadChunks(tempSegmChunks, it->position, it->size);
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| 
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| 			// evaluate SEGM subchunks
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| 			analyseSegmChunks(dataDestination, tempSegmChunks);
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| 
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| 			// clean up
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| 			while (!tempSegmChunks.empty())
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| 			{
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| 				ChunkHeader* tempCursor = tempSegmChunks.front();
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| 				tempSegmChunks.pop_front();
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| 				delete tempCursor;
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| 			}
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| 			continue;
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| 		}
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| 		
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| 		if (!strcmp("CLTH", it->name))
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| 		{
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| 			// get all subchunks
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| 			std::list<ChunkHeader*> tempClthChunks;
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| 			loadChunks(tempClthChunks, it->position, it->size);
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| 
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| 			// evaluate CLTH subchunks
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| 			analyseClthChunks(dataDestination, tempClthChunks);
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| 
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| 			// clean up
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| 			while (!tempClthChunks.empty())
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| 			{
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| 				ChunkHeader* tempCursor = tempClthChunks.front();
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| 				tempClthChunks.pop_front();
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| 				delete tempCursor;
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| 			}
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| 			continue;
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| 		}
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| 	}
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| }
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| 
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| void Object::analyseSegmChunks(Modl * dataDestination, std::list<ChunkHeader*>& chunkList)
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| {
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| 	Segment* tempData = new Segment;
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| 
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| 	for (auto& it : chunkList)
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| 	{
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| 		if (!strcmp("MATI", it->name))
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| 		{
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| 			fsMesh.seekg(it->position);
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| 			fsMesh.read(reinterpret_cast<char*>(&tempData->textureIndex), sizeof(tempData->textureIndex));
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| 		}
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| 
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| 		else if (!strcmp("POSL", it->name))
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| 		{
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| 			readVertex(tempData, it->position);
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| 		}
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| 
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| 		/*else if (!strcmp("NRML", it->name))
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| 		{
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| 			fsMesh.seekg(it->position);
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| 			std::uint32_t tempSize;
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| 			fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
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| 			// List of normals
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| 			// long int - 4 - number of normal vectores stored in this list
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| 			// float[3][] - 12 each - UVW vector for each vertex
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| 		}*/
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| 
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| 		else if (!strcmp("UV0L", it->name))
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| 		{
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| 			readUV(tempData, it->position);
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| 		}
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| 
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| 		else if (!strcmp("STRP", it->name))
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| 		{
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| 			// don't get null, bone, shadowMesh and hidden mesh indices
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| 			if (dataDestination->type == null ||
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| 				dataDestination->type == bone ||
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| 				dataDestination->type == shadowMesh ||
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| 				dataDestination->renderFlags == 1)
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| 				continue;
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| 
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| 			// jump to the data section and read the size;
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| 			std::uint32_t tempSize;
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| 			fsMesh.seekg(it->position);
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| 			fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
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| 
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| 			int highBitCount(0);
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| 			std::vector<uint32_t> tempPoly; // = new std::vector<uint32_t>;
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| 			
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| 			for (unsigned int i = 0; i < tempSize; i++)
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| 			{
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| 				// ReadData
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| 				std::uint16_t tempValue;
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| 				fsMesh.read(reinterpret_cast<char*>(&tempValue), sizeof(std::uint16_t));
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| 
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| 				// Check for highbit
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| 				if (tempValue >> 15)
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| 				{
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| 					highBitCount++;
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| 					tempValue = (std::uint16_t(tempValue << 1) >> 1);
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| 				}
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| 
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| 				tempPoly.push_back((std::uint32_t)tempValue);
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| 
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| 				// new Polygon found
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| 				if (highBitCount == 2)
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| 				{
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| 					// reset highBitCount
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| 					highBitCount = 0;
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| 
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| 					// remove the last two values..
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| 					std::uint32_t saveData[2];
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| 					for (int i = 0; i < 2; i++)
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| 					{
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| 						saveData[i] = tempPoly.back();
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| 						tempPoly.pop_back();
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| 					}
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| 
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| 					// ..and save them in the new vector
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| 					tempData->meshIndices.push_back(tempPoly);
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| 
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| 					tempPoly.clear();
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| 					for (int i = 1; i >= 0; i--)
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| 						tempPoly.push_back(saveData[i]);
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| 
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| 				}	// if high bit set
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| 				
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| 			}	// for all values
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| 
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| 			// save the last values (where no 2 high bits follow);
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| 			tempData->meshIndices.push_back(tempPoly);
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| 
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| 			// kick the first element, it's empty as a reason of the algo above;
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| 			tempData->meshIndices.erase(tempData->meshIndices.begin());
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| 		}
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| 	}
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| 
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| 	dataDestination->segmLst.push_back(tempData);
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| }
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| 
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| void Object::analyseClthChunks(Modl * dataDestination, std::list<ChunkHeader*>& chunkList)
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| {
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| 	Segment* tempData = new Segment;
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| 
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| 	for (auto& it : chunkList)
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| 	{
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| 		if (!strcmp("CTEX", it->name))
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| 		{
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| 			fsMesh.seekg(it->position);
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| 			char* buffer = new char[it->size];
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| 			*buffer = { 0 };
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| 			fsMesh.read(buffer, it->size);
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| 
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| 			bool tempFound(false);
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| 
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| 			for (unsigned int index = 0; index < vTextures.size(); index++)
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| 			{
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| 				if (!strcmp(buffer, vTextures[index].c_str()))
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| 				{
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| 					tempData->textureIndex = index;
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| 					tempFound = true;
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| 					break;
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| 				}
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| 			}
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| 
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| 			if (!tempFound)
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| 			{
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| 				vTextures.push_back(std::string(buffer));
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| 				tempData->textureIndex = vTextures.size() - 1;
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| 			}
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| 
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| 			delete[] buffer;
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| 		}
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| 
 | |
| 		else if (!strcmp("CPOS", it->name))
 | |
| 		{
 | |
| 			readVertex(tempData, it->position);
 | |
| 		}
 | |
| 
 | |
| 		else if (!strcmp("CUV0", it->name))
 | |
| 		{
 | |
| 			readUV(tempData, it->position);
 | |
| 		}
 | |
| 
 | |
| 		else if (!strcmp("CMSH", it->name))
 | |
| 		{
 | |
| 			// jump to the data section and read the size;
 | |
| 			std::uint32_t tempSize;
 | |
| 			fsMesh.seekg(it->position);
 | |
| 			fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
 | |
| 
 | |
| 			std::vector<uint32_t> tempPoly;
 | |
| 
 | |
| 			// for every triangle..
 | |
| 			for (unsigned int i = 0; i < tempSize * 3; i += 3)
 | |
| 			{
 | |
| 				tempPoly.clear();
 | |
| 
 | |
| 				// ..get the 3 indices and save them
 | |
| 				for (int j = 0; j < 3; j++)
 | |
| 				{
 | |
| 					std::uint32_t tempValue;
 | |
| 					fsMesh.read(reinterpret_cast<char*>(&tempValue), sizeof(std::uint32_t));
 | |
| 					tempPoly.push_back(tempValue);
 | |
| 				}
 | |
| 				tempData->meshIndices.push_back(tempPoly);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	dataDestination->segmLst.push_back(tempData);
 | |
| }
 | |
| 
 | |
| void Object::readVertex(Segment* dataDestination, std::streampos position)
 | |
| {
 | |
| 	std::uint32_t tempSize;
 | |
| 	fsMesh.seekg(position);
 | |
| 	fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
 | |
| 
 | |
| 	dataDestination->vertex = new float[tempSize * 3];
 | |
| 
 | |
| 	for (unsigned int i = 0; i < tempSize * 3; i++)
 | |
| 		fsMesh.read(reinterpret_cast<char*>(&dataDestination->vertex[i]), sizeof(float));
 | |
| }
 | |
| 
 | |
| void Object::readUV(Segment* dataDestination, std::streampos position)
 | |
| {
 | |
| 	std::uint32_t tempSize;
 | |
| 	fsMesh.seekg(position);
 | |
| 	fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
 | |
| 
 | |
| 	dataDestination->uv = new float[tempSize * 2];
 | |
| 
 | |
| 	for (unsigned int i = 0; i < tempSize * 2; i++)
 | |
| 		fsMesh.read(reinterpret_cast<char*>(&dataDestination->uv[i]), sizeof(float));
 | |
| }
 | |
| 
 | |
| void Object::quat2eul(float &quat0, float &quat1, float & quat2, float &quat3)
 | |
| {
 | |
| 	float ysqr = quat1 * quat1;
 | |
| 	float t0 = -2.0f * (ysqr + quat2 * quat2) + 1.0f;
 | |
| 	float t1 = +2.0f * (quat0 * quat1 - quat3 * quat2);
 | |
| 	float t2 = -2.0f * (quat0 * quat2 + quat3 * quat1);
 | |
| 	float t3 = +2.0f * (quat1 * quat2 - quat3 * quat0);
 | |
| 	float t4 = -2.0f * (quat0 * quat0 + ysqr) + 1.0f;
 | |
| 
 | |
| 	t2 = t2 > 1.0f ? 1.0f : t2;
 | |
| 	t2 = t2 < -1.0f ? -1.0f : t2;
 | |
| 
 | |
| 	quat1 = std::asin(t2);
 | |
| 	quat0 = std::atan2(t3, t4);
 | |
| 	quat2 = std::atan2(t1, t0);
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| /////////////////////////////////////////////////////////////////////////
 | |
| // public getter
 | |
| 
 | |
| std::vector<Modl*>* Object::getModels() const
 | |
| {
 | |
| 	return vModls;
 | |
| }
 | |
| 
 | |
| std::vector<std::string> Object::getTextureList() const
 | |
| {
 | |
| 	return vTextures;
 | |
| }
 | |
| 
 | |
| Bbox Object::getBoundgBox() const
 | |
| {
 | |
| 	return boundingBox;
 | |
| }
 | |
| 
 | |
| 
 | |
| /////////////////////////////////////////////////////////////////////////
 | |
| // public functions
 | |
| 
 | 
