481256e8ea
texture seams not to open, texture display does not work
570 lines
13 KiB
C++
570 lines
13 KiB
C++
#include "..\Header\MshFile.h"
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#include <iostream>
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// helper function to save data from file to any variable type
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#define F2V(variableName) reinterpret_cast<char*>(&variableName)
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/////////////////////////////////////////////////////////////////////////
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// public constructor/destructor
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MshFile::MshFile(const char * path)
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: FileInterface(path)
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{
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import();
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}
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MshFile::~MshFile()
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{
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}
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/////////////////////////////////////////////////////////////////////////
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// private functions
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void MshFile::import()
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{
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// go to file size information
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m_fsMesh.seekg(4);
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std::uint32_t tmp_fileSize;
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std::list<ChunkHeader*> tmp_mainChunks;
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// get all chunks under HEDR
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m_fsMesh.read(F2V(tmp_fileSize), sizeof(tmp_fileSize));
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loadChunks(tmp_mainChunks, m_fsMesh.tellg(), tmp_fileSize);
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// evaulate HEDR subchunks (= find MSH2)
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for (ChunkHeader* it : tmp_mainChunks)
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{
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if (!strcmp("MSH2", it->name))
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{
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// get all subchunks
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std::list<ChunkHeader*> tmp_msh2Chunks;
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loadChunks(tmp_msh2Chunks, it->position, it->size);
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// evaluate MSH2 subchunks
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analyseMsh2Chunks(tmp_msh2Chunks);
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// clean up
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while (!tmp_msh2Chunks.empty())
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{
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ChunkHeader* curs = tmp_msh2Chunks.front();
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tmp_msh2Chunks.pop_front();
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delete curs;
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}
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}
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}
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// clean up
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while (!tmp_mainChunks.empty())
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{
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ChunkHeader* cur = tmp_mainChunks.front();
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tmp_mainChunks.pop_front();
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delete cur;
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}
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}
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void MshFile::loadChunks(std::list<ChunkHeader*>& destination, std::streampos start, const std::uint32_t length)
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{
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// jump to first chunk
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m_fsMesh.seekg(start);
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do
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{
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ChunkHeader* tmp_header = new ChunkHeader();
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// get information
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m_fsMesh.read(F2V(tmp_header->name[0]), sizeof(tmp_header->name) - 1);
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m_fsMesh.read(F2V(tmp_header->size), sizeof(tmp_header->size));
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tmp_header->position = m_fsMesh.tellg();
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// store information
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destination.push_back(tmp_header);
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// jump to next header
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m_fsMesh.seekg(tmp_header->size, std::ios_base::cur);
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// out of file. Maybe a size information is corrupted
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if (!m_fsMesh.good())
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{
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//TODO: different way for output
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std::cout << "WARNING: corrupted file. Trying to continue" << std::endl;
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m_fsMesh.clear();
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break;
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}
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} while (m_fsMesh.tellg() - start != length);
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}
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void MshFile::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
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{
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for (auto& it : chunkList)
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{
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// scene information
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if (!strcmp("SINF", it->name))
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{
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// get SINF subchunks
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std::list<ChunkHeader*> tmp_sinfChunks;
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loadChunks(tmp_sinfChunks, it->position, it->size);
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// evaluate SINF subchunks
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for (auto& it : tmp_sinfChunks)
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{
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if (!strcmp("BBOX", it->name))
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{
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m_fsMesh.seekg(it->position);
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// read in the quaternion
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for (int i = 0; i < 4; i++)
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m_fsMesh.read(F2V(m_sceneBbox.quaternion[i]), sizeof(float));
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//read in the center
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for (int i = 0; i < 3; i++)
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m_fsMesh.read(F2V(m_sceneBbox.center[i]), sizeof(float));
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//read in the extents
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for (int i = 0; i < 3; i++)
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m_fsMesh.read(F2V(m_sceneBbox.extents[i]), sizeof(float));
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}
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}
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// clean up SINF subchunks
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for (ChunkHeader* it : tmp_sinfChunks)
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delete it;
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}
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// material list
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else if (!strcmp("MATL", it->name))
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{
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// "useless" information how many MATD follow, jump over it
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m_fsMesh.seekg(it->position);
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m_fsMesh.seekg(sizeof(std::uint32_t), std::ios_base::cur);
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// get all MATL subchunk
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std::list<ChunkHeader*> tmp_matlChunks;
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loadChunks(tmp_matlChunks, m_fsMesh.tellg(), it->size - 4);
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// evaluate MATL subchunks
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for (auto& it : tmp_matlChunks)
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{
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// This shouldn't be anything else than MATD
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if (!strcmp("MATD", it->name))
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{
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// get all subchunks from MATD
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std::list<ChunkHeader*> tmp_matdChunks;
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loadChunks(tmp_matdChunks, it->position, it->size);
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m_vTextureNames.push_back("");
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// analyse MATD subchunks
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analyseMatdChunks(tmp_matdChunks);
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// clean up MATD subchunks
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while (!tmp_matdChunks.empty())
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{
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ChunkHeader* cur = tmp_matdChunks.front();
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tmp_matdChunks.pop_front();
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delete cur;
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}
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}
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}
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// clean up MATL subchunks
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while (!tmp_matlChunks.empty())
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{
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ChunkHeader* cur = tmp_matlChunks.front();
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tmp_matlChunks.pop_front();
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delete cur;
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}
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}
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// model
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else if (!strcmp("MODL", it->name))
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{
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Model* new_model = new Model;
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// get all MODL subchunks
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std::list<ChunkHeader*> tmp_chunks;
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loadChunks(tmp_chunks, it->position, it->size);
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// evaluate MODL subchunks
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analyseModlChunks(new_model, tmp_chunks);
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//clean up MODL subchunks
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while (!tmp_chunks.empty())
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{
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ChunkHeader* cur = tmp_chunks.front();
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tmp_chunks.pop_front();
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delete cur;
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}
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// save Model data
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m_vModels->push_back(new_model);
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}
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}
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}
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void MshFile::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
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{
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for (auto& it : chunkList)
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{
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if (!strcmp("TX0D", it->name))
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{
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m_fsMesh.seekg(it->position);
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char* buffer = new char[it->size + 1];
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*buffer = { 0 };
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m_fsMesh.read(buffer, it->size);
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m_vTextureNames.back() = buffer;
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delete[] buffer;
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}
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}
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}
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void MshFile::analyseModlChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
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{
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for (auto& it : chunkList)
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{
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// model type
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if (!strcmp("MTYP", it->name))
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{
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m_fsMesh.seekg(it->position);
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std::uint32_t tmp_type;
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m_fsMesh.read(F2V(tmp_type), sizeof(tmp_type));
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dataDestination->type = (ModelTyp)tmp_type;
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}
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// parent name
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else if (!strcmp("PRNT", it->name))
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{
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m_fsMesh.seekg(it->position);
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char* buffer = new char[it->size + 1];
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*buffer = { 0 };
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m_fsMesh.read(buffer, it->size);
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dataDestination->parent = buffer;
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delete[] buffer;
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}
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// model name
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else if (!strcmp("NAME", it->name))
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{
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m_fsMesh.seekg(it->position);
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char* buffer = new char[it->size + 1];
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*buffer = { 0 };
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m_fsMesh.read(buffer, it->size);
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dataDestination->name = buffer;
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delete[] buffer;
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}
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// render flags
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else if (!strcmp("FLGS", it->name))
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{
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m_fsMesh.seekg(it->position);
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m_fsMesh.read(F2V(dataDestination->renderFlags), sizeof(dataDestination->renderFlags));
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}
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// translation
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else if (!strcmp("TRAN", it->name))
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{
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float tmp_scale[3];
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float tmp_rotation[4];
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float tmp_trans[3];
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m_fsMesh.seekg(it->position);
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// read in the data
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for (int i = 0; i < 3; i++)
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m_fsMesh.read(F2V(tmp_scale[i]), sizeof(float));
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for (int i = 0; i < 4; i++)
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m_fsMesh.read(F2V(tmp_rotation[i]), sizeof(float));
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for (int i = 0; i < 3; i++)
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m_fsMesh.read(F2V(tmp_trans[i]), sizeof(float));
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// modify the matrix
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dataDestination->m4x4Translation.scale(tmp_scale[0], tmp_scale[1], tmp_scale[2]);
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dataDestination->m4x4Translation.rotate(QQuaternion(tmp_rotation[3], tmp_rotation[0], tmp_rotation[1], tmp_rotation[2]));
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dataDestination->m4x4Translation.translate(tmp_trans[0], tmp_trans[1], tmp_trans[2]);
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}
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// geometry data
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else if (!strcmp("GEOM", it->name))
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{
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// get all GEOM subchunks
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std::list<ChunkHeader*> tmp_geomChunks;
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loadChunks(tmp_geomChunks, it->position, it->size);
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// evaluate GEOM subchunks
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analyseGeomChunks(dataDestination, tmp_geomChunks);
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// clean up GEOM subchunks
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while (!tmp_geomChunks.empty())
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{
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ChunkHeader* cur = tmp_geomChunks.front();
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tmp_geomChunks.pop_front();
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delete cur;
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}
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}
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}
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}
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void MshFile::analyseGeomChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
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{
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for (auto& it : chunkList)
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{
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// segment
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if (!strcmp("SEGM", it->name))
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{
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// get all SEGM subchunks
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std::list<ChunkHeader*> tmp_segmChunks;
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loadChunks(tmp_segmChunks, it->position, it->size);
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// evaluate SEGM subchunks
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analyseSegmChunks(dataDestination, tmp_segmChunks);
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// clean up SEGM subchunk
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while (!tmp_segmChunks.empty())
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{
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ChunkHeader* cur = tmp_segmChunks.front();
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tmp_segmChunks.pop_front();
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delete cur;
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}
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}
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// cloth
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else if (!strcmp("CLTH", it->name))
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{
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// get all CLTH subchunks
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std::list<ChunkHeader*> tmp_clthChunks;
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loadChunks(tmp_clthChunks, it->position, it->size);
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// evaluate CLTH subchunks
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analyseClthChunks(dataDestination, tmp_clthChunks);
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// clean up CLTH subchunks
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while (!tmp_clthChunks.empty())
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{
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ChunkHeader* cur = tmp_clthChunks.front();
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tmp_clthChunks.pop_front();
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delete cur;
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}
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}
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}
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}
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void MshFile::analyseSegmChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
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{
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Segment* new_segment = new Segment;
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for (auto& it : chunkList)
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{
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// material index
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if (!strcmp("MATI", it->name))
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{
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m_fsMesh.seekg(it->position);
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m_fsMesh.read(F2V(new_segment->textureIndex), sizeof(new_segment->textureIndex));
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}
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// position list (vertex)
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else if (!strcmp("POSL", it->name))
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{
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readVertex(new_segment, it->position);
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}
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// normals
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/*else if (!strcmp("NRML", it->name))
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{
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fsMesh.seekg(it->position);
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std::uint32_t tempSize;
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fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
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// List of normals
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// long int - 4 - number of normal vectores stored in this list
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// float[3][] - 12 each - UVW vector for each vertex
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}*/
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// uv
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else if (!strcmp("UV0L", it->name))
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{
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readUV(new_segment, it->position);
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}
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// polygons (indices into vertex/uv list)
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else if (!strcmp("STRP", it->name))
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{
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// don't get null, bone, shadowMesh and hidden mesh indices
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if (dataDestination->type == null ||
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dataDestination->type == bone ||
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dataDestination->type == shadowMesh ||
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dataDestination->renderFlags == 1)
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continue;
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// jump to the data section and read the size;
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std::uint32_t tmp_size;
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m_fsMesh.seekg(it->position);
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m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
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int highBitCount(0);
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std::vector<uint32_t> new_poly;
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for (unsigned int i = 0; i < tmp_size; i++)
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{
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// ReadData
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std::uint16_t tmp_value;
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m_fsMesh.read(F2V(tmp_value), sizeof(tmp_value));
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// Check if highbit is set
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if (tmp_value >> 15)
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{
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highBitCount++;
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// remove the high bit, to get the actually value
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tmp_value = (std::uint16_t(tmp_value << 1) >> 1);
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}
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// save data
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new_poly.push_back((std::uint32_t)tmp_value);
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// if the last 2 highBits are set, it was a new poly
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if (highBitCount == 2)
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{
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// reset highBitCount
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highBitCount = 0;
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// remove the last two values..
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std::uint32_t temp[2];
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for (int i = 0; i < 2; i++)
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{
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temp[i] = new_poly.back();
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new_poly.pop_back();
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}
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// ..save the old polygon..
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new_segment->polyIndices.push_back(new_poly);
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// ..and move the values to a new polygon
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new_poly.clear();
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for (int i = 1; i >= 0; i--)
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new_poly.push_back(temp[i]);
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} // if high bit set
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} // for all values
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// save the last polygon (no 2 high bit followed)
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new_segment->polyIndices.push_back(new_poly);
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// kick the first element, it's empty as a reason of the algo above;
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new_segment->polyIndices.erase(new_segment->polyIndices.begin());
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}
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}
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dataDestination->segmList.push_back(new_segment);
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}
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void MshFile::analyseClthChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
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{
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Segment* new_segment = new Segment;
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for (auto& it : chunkList)
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{
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// texture name
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if (!strcmp("CTEX", it->name))
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{
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// read the texture name
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m_fsMesh.seekg(it->position);
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char* buffer = new char[it->size + 1];
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*buffer = { 0 };
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m_fsMesh.read(buffer, it->size);
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// search if it is already known
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bool tmp_found(false);
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for (unsigned int i = 0; i < m_vTextureNames.size(); i++)
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{
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if (!strcmp(buffer, m_vTextureNames[i].c_str()))
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{
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// if found, save the index and stop searching
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new_segment->textureIndex = i;
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tmp_found = true;
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break;
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}
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}
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// if it was not found add the texturename to the list
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if (!tmp_found)
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{
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m_vTextureNames.push_back(std::string(buffer));
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new_segment->textureIndex = m_vTextureNames.size() - 1;
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}
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delete[] buffer;
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}
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// position list (vertex)
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else if (!strcmp("CPOS", it->name))
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{
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readVertex(new_segment, it->position);
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}
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// uv
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else if (!strcmp("CUV0", it->name))
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{
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readUV(new_segment, it->position);
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}
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// triangles (indices into vertex/uv list)
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else if (!strcmp("CMSH", it->name))
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{
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// jump to the data section and read the size;
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std::uint32_t tmp_size;
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m_fsMesh.seekg(it->position);
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m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
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std::vector<uint32_t> new_poly;
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// for every triangle..
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for (unsigned int i = 0; i < tmp_size * 3; i += 3)
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{
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new_poly.clear();
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// ..get the 3 indices and save them
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for (int j = 0; j < 3; j++)
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{
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std::uint32_t tmp_value;
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m_fsMesh.read(F2V(tmp_value), sizeof(std::uint32_t));
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new_poly.push_back(tmp_value);
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}
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new_segment->polyIndices.push_back(new_poly);
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}
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}
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}
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dataDestination->segmList.push_back(new_segment);
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}
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void MshFile::readVertex(Segment * dataDestination, std::streampos position)
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{
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std::uint32_t tmp_size;
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m_fsMesh.seekg(position);
|
|
m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
|
|
|
|
dataDestination->vertex = new float[tmp_size * 3];
|
|
|
|
for (unsigned int i = 0; i < tmp_size * 3; i++)
|
|
m_fsMesh.read(F2V(dataDestination->vertex[i]), sizeof(float));
|
|
}
|
|
|
|
void MshFile::readUV(Segment * dataDestination, std::streampos position)
|
|
{
|
|
std::uint32_t tmp_size;
|
|
m_fsMesh.seekg(position);
|
|
m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
|
|
|
|
dataDestination->uv = new float[tmp_size * 2];
|
|
|
|
for (unsigned int i = 0; i < tmp_size * 2; i++)
|
|
m_fsMesh.read(F2V(dataDestination->uv[i]), sizeof(float));
|
|
}
|