SWBF2-Classic-Msh-Viewer/MeshViewerQt/Resources/TextureShader.frag
2016-12-14 17:20:20 +01:00

12 lines
132 B
GLSL

#version 330
// Input
in vec2 UV;
// Output
out vec4 color;
void main()
{
color = {255,0,0};//texture(textureSampler, UV).rgb;
}