14 lines
		
	
	
		
			164 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			164 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
#version 450 core
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// Input
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in vec2 UV;
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// Ouput data
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out vec3 color;
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uniform sampler2D textureSampler;
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void main()
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{
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	color = texture(textureSampler, UV).rgb;
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} |