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https://git.rwth-aachen.de/carstenf/OpenGL

Pulled from here as backup of work that I did under the develop branch. I hope to come back to this and port to Python using this as a reference for logic and how-to.

Below is original README text.

MshViewer

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.

The Team

So far it is just me. If you wanna help me, let me know :D

Licence

Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.

Description
https://git.rwth-aachen.de/carstenf/OpenGL Pulled from here as backup of work that I did under the develop branch.
Readme 8.2 MiB
Languages
C++ 94.4%
GLSL 3.2%
Objective-C 2%
C 0.4%