Anakin
b4b2538ea6
fixed problem
2016-11-08 17:06:50 +01:00
Anakin
e5490b9451
collect all texture data and give it to the shader later,
...
solid color works,
texture crash
2016-11-08 16:42:05 +01:00
Anakin
42c94f290c
instance was not the right thing for me,
...
now it's working
2016-11-07 17:07:16 +01:00
Anakin
ed66d77b69
still trying to draw instanced
2016-11-07 12:06:55 +01:00
Anakin
bc518f58ee
now you can set optional ogl version through the first 2 parameters
2016-11-01 14:16:18 +01:00
Anakin
9d35634c0c
pass data (xyz, uv) with 1 buffer to shader,
...
bugs:
2 triangles are not painted, one is wrong positioned
2016-11-01 11:51:04 +01:00
Anakin
a875820f48
removed unused files,
...
removed unused functions,
removed unused variables,
reduced dynamic stack memory (there was too much allocated),
moved some code around into better place,
implemented destructor (there is still a std::_face_node left on the stack when the program is done),
2016-10-31 16:19:12 +01:00
Anakin
ea07ead94f
added new test mesh that is rotated,
...
translation from model is now applied,
still need to draw all modl from one mesh
2016-10-31 10:46:41 +01:00
Anakin
e509b1e11c
display all models from a mesh,
...
problem, apply different model matrices for each model,
solution give a list of all models to ogl controller, where they are handled,
next steps: find solution for wrong rotation + draw ALL models instead of only the first
2016-10-30 14:22:08 +01:00
Anakin
5cec0128cd
draw all triangles instead of the first 12,
...
added todo section to the README.md,
clean up code
2016-10-23 16:01:06 +02:00
Anakin
11a8de82d4
fixed interaction bug
2016-09-08 11:36:57 +02:00
Anakin
57472da352
put everything into one class,
...
Bug: still nothing displayed
2016-09-07 16:07:56 +02:00
Anakin
f824f4eb4c
implement singleton pattern
2016-09-07 12:46:34 +02:00
Anakin
847b3cdee8
managed old tutorial implementation with classes.
...
Bugs: nothing is displayed
2016-09-06 15:15:29 +02:00