switch from QLineEdit to QSpinBox,
init SettingsWindow with default values from OglViewerWidget, removed old qt project
This commit is contained in:
parent
3167f1acb8
commit
fb49d8685a
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@ -1,35 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>MainWindowClass</class>
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<widget class="QMainWindow" name="MainWindowClass">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>600</width>
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<height>400</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>MainWindow</string>
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</property>
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<widget class="QWidget" name="centralWidget"/>
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<widget class="QToolBar" name="mainToolBar">
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<property name="movable">
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<bool>false</bool>
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</property>
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<attribute name="toolBarArea">
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<enum>TopToolBarArea</enum>
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</attribute>
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<attribute name="toolBarBreak">
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<bool>false</bool>
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</attribute>
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</widget>
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<widget class="QStatusBar" name="statusBar"/>
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</widget>
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<layoutdefault spacing="6" margin="11"/>
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<resources>
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<include location="../Resources/MainWindow.qrc"/>
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</resources>
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<connections/>
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</ui>
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@ -1,72 +0,0 @@
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#pragma once
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#include <fstream>
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#include <vector>
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#include <QMatrix4x4>
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//TODO: shouldn't be here
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enum ModelTyp {
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null,
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dynamicMesh,
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cloth,
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bone,
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staticMesh,
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shadowMesh = 6
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};
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struct BoundingBox {
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float quaternion[4];
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float center[3];
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float extents[3];
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};
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struct Segment {
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std::uint32_t textureIndex = 0;
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float* vertex = nullptr;
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float* uv = nullptr;
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std::vector<std::vector<std::uint32_t>> polyIndices; // indices into vertex array
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};
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struct Model {
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std::string name = "";
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std::string parent = "";
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ModelTyp type = null; //TODO: should be removed
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std::int32_t renderFlags = -1; //TODO: should be removed
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QMatrix4x4 m4x4Translation;
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std::vector<Segment*> segmList;
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};
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class FileInterface
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{
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public:
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FileInterface(const char* path)
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: m_vModels(new std::vector<Model*>)
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{
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//open file
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m_fsMesh.open(path, std::ios::in | std::ios::binary);
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if (!m_fsMesh.is_open())
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throw std::invalid_argument(std::string("file not found: ") += path);
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};
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virtual ~FileInterface()
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{
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// close file
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m_fsMesh.close();
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//clean up
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m_vTextureNames.clear();
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};
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protected:
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std::vector<Model*>* m_vModels;
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std::fstream m_fsMesh;
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std::vector<std::string> m_vTextureNames;
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BoundingBox m_sceneBbox;
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virtual void import() = 0;
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public:
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virtual std::vector<Model*>* getModels() const { return m_vModels; };
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virtual std::vector<std::string> getTextureNames() const { return m_vTextureNames; };
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virtual BoundingBox getBoundingBox() const { return m_sceneBbox; };
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};
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#pragma once
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#include <QtWidgets/QMainWindow>
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#include "ui_MainWindow.h"
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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MainWindow(QWidget *parent = Q_NULLPTR);
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~MainWindow();
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// Variables
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private:
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Ui::MainWindowClass* ui;
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// Functions
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private:
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void setupWindow();
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void import(const char* path);
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// Slots
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private slots:
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void openFile();
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void aboutFile();
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// Override Functions
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protected:
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virtual void keyPressEvent(QKeyEvent * keyEvent) override final;
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};
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#pragma once
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#include "FileInterface.h"
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struct ChunkHeader {
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char name[5];
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std::uint32_t size;
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std::streampos position;
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};
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class MshFile : public FileInterface
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{
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public:
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MshFile(const char* path);
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~MshFile();
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private:
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virtual void import() override final;
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void loadChunks(std::list<ChunkHeader*> &destination, std::streampos start, const std::uint32_t length);
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void analyseMsh2Chunks(std::list<ChunkHeader*> &chunkList);
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void analyseMatdChunks(std::list<ChunkHeader*> &chunkList);
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void analyseModlChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
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void analyseGeomChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
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void analyseSegmChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
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void analyseClthChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
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void readVertex(Segment* dataDestination, std::streampos position);
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void readUV(Segment* dataDestination, std::streampos position);
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};
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#pragma once
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#include <QOpenGLWidget>
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#include <QOpenGLFunctions>
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#include <QOpenGLBuffer>
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#include <QOPenGLVertexArrayObject>
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#include <QOpenGlShaderProgram>
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#include "..\Header\Texture.h"
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#include "..\Header\FileInterface.h"
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struct Vertex {
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GLfloat position[3];
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GLfloat uv[2];
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};
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struct TextureData {
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bool alpha;
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std::uint32_t width;
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std::uint32_t height;
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std::vector<std::uint8_t>* data;
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};
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class OpenGlViewer : public QOpenGLWidget, protected QOpenGLFunctions
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{
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Q_OBJECT
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public:
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OpenGlViewer(QWidget *parent);
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~OpenGlViewer();
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private:
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// OpenGL ======================================
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int m_uniformMVP;
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GLuint m_oglTexture;
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GLuint m_vertexBuffer;
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QOpenGLVertexArrayObject m_vertexArray;
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QOpenGLShaderProgram* m_program = nullptr;
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// Data ========================================
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std::vector<Model*>* m_vModels = nullptr;
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std::vector<TextureData*>* m_vTextures = nullptr;
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BoundingBox m_sceneBoundings;
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// Transformation ==============================
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float m_fRotX = 0;
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float m_fRotY = 0;
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float m_fRotZ = 0;
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float m_fTranX = 0;
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float m_fTranY = 0;
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float m_fTranZ = 0;
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// Camera ======================================
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float m_fFOV = 45.0f;
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float m_fMinView = 0.1f;
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float m_fMaxView = 100.0f;
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private:
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virtual void initializeGL() override final;
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virtual void paintGL() override final;
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void printContextInformation();
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QMatrix4x4 getModelMatrix(unsigned int index) const;
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QMatrix4x4 getMVPMatrix(unsigned int index) const;
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void deleteData();
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public:
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void setData(std::vector<Model*>* models, std::vector<TextureData*>* textures, BoundingBox bbox);
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};
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#pragma once
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#include <vector>
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class TextureTGA
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{
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public:
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TextureTGA(const char* filePath);
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~TextureTGA();
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private:
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std::vector<std::uint8_t>* vui8Pixels;
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std::uint32_t ui32BpP;
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std::uint32_t ui32Width;
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std::uint32_t ui32Height;
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public:
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std::vector<std::uint8_t>* getData() const;
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bool hasAlpha() const;
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std::uint32_t getWidth() const;
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std::uint32_t getHeight() const;
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};
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#pragma once
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#define WINDOW_NAME "Mesh Viewer"
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#define WINDOW_WIDTH 640
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#define WINDOW_HEIGHT 480
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#define DEFAULT_STATUS_MESSAGE "Mesh Viewer pre alpha by Anakin"
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<RCC>
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<qresource prefix="/MainWindow">
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<file>icon.ico</file>
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</qresource>
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<qresource prefix="/shaders">
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<file>simple.frag</file>
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<file>simple.vert</file>
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<file>TextureShader.frag</file>
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<file>TextureShader.vert</file>
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</qresource>
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</RCC>
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#version 330
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// Input
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in vec2 UV;
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// Output
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out vec4 color;
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void main()
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{
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color = {255,0,0};//texture(textureSampler, UV).rgb;
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}
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#version 330
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// Input vertex data, different for all executions of this shader
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layout(location = 0) in vec3 vertexPosition;
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layout(location = 1) in vec3 vertexUV;
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// Input that stay constant fpr the whole mesh
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uniform mat4 MVP;
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// Output
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out vec2 UV;
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void main()
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{
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gl_Position = MVP * vec4(vertexPosition, 1);
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UV = vertexUV;
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}
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Binary file not shown.
Before Width: | Height: | Size: 264 KiB |
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#version 330
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in vec4 vColor;
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out vec4 fColor;
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void main()
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{
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fColor = vColor;
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}
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#version 330
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layout(location = 0) in vec3 position;
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layout(location = 1) in vec3 color;
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out vec4 vColor;
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void main()
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{
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gl_Position = vec4(position, 1.0);
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vColor = vec4(color, 1.0);
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}
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#include "..\Header\MainWindow.h"
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#include "..\Header\OpenGlViewer.h"
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#include "..\Header\MshFile.h"
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#include "..\Header\defines.h"
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#include <QKeyEvent>
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#include <QMessageBox>
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#include <QFileDialog>
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/////////////////////////////////////////////////////////////////////////
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// constructor/destructor
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MainWindow::MainWindow(QWidget *parent)
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: QMainWindow(parent)
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, ui (new Ui::MainWindowClass)
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{
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setupWindow();
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}
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MainWindow::~MainWindow()
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{
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delete ui;
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}
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/////////////////////////////////////////////////////////////////////////
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// private functions
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void MainWindow::setupWindow()
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{
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ui->setupUi(this);
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this->setWindowTitle(WINDOW_NAME);
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this->setWindowIcon(QIcon(":/MainWindow/icon.ico"));
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this->resize(WINDOW_WIDTH, WINDOW_HEIGHT);
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this->setCentralWidget(new OpenGlViewer(this));
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ui->mainToolBar->addAction("Open File", this, &MainWindow::openFile);
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ui->mainToolBar->addAction("File Info", this, &MainWindow::aboutFile);
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ui->statusBar->showMessage(DEFAULT_STATUS_MESSAGE);
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}
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void MainWindow::import(const char * path)
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{
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// variables
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std::vector<Model*>* tmp_models = nullptr;
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std::vector<TextureData*>* tmp_textures = new std::vector<TextureData*>;
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std::vector<std::string> tmp_texNames;
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BoundingBox tmp_bbox;
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// model file
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try
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{
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MshFile file(path);
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tmp_models = file.getModels();
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tmp_texNames = file.getTextureNames();
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tmp_bbox = file.getBoundingBox();
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}
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catch (std::invalid_argument e)
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{
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QMessageBox msg(this);
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msg.addButton(QMessageBox::Ok);
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msg.setText(QString::fromStdString(e.what()));
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msg.setIcon(QMessageBox::Critical);
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msg.setWindowTitle("Open File Error");
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msg.exec();
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return;
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}
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// parth to texture
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std::string tmp_path = path;
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while (tmp_path.back() != '/' && tmp_path.back() != '\\')
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tmp_path.pop_back();
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// load all textures
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for (auto& texIt : tmp_texNames)
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{
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TextureData* new_data = new TextureData;
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try
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{
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TextureTGA tmp_texFile(std::string(tmp_path + texIt).c_str());
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new_data->alpha = tmp_texFile.hasAlpha();
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new_data->width = tmp_texFile.getWidth();
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new_data->height = tmp_texFile.getHeight();
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new_data->data = tmp_texFile.getData();
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}
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|
||||||
catch (std::invalid_argument e)
|
|
||||||
{
|
|
||||||
new_data->alpha = true;
|
|
||||||
new_data->width = 1;
|
|
||||||
new_data->height = 1;
|
|
||||||
new_data->data = new std::vector<std::uint8_t>({ 0, 0, 255, 255 });
|
|
||||||
}
|
|
||||||
|
|
||||||
tmp_textures->push_back(new_data);
|
|
||||||
}
|
|
||||||
|
|
||||||
// add a solid default color at the end (maybe there is an invalid index later)
|
|
||||||
TextureData* new_data = new TextureData;
|
|
||||||
new_data->alpha = true;
|
|
||||||
new_data->width = 1;
|
|
||||||
new_data->height = 1;
|
|
||||||
new_data->data = new std::vector<std::uint8_t>({ 0, 0, 255, 255 });
|
|
||||||
tmp_textures->push_back(new_data);
|
|
||||||
|
|
||||||
// clean up texture name list
|
|
||||||
tmp_texNames.clear();
|
|
||||||
|
|
||||||
// give the data to the viewer
|
|
||||||
OpenGlViewer* tmp_viewer = dynamic_cast<OpenGlViewer*>(centralWidget());
|
|
||||||
tmp_viewer->setData(tmp_models, tmp_textures, tmp_bbox);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////
|
|
||||||
// private slots
|
|
||||||
|
|
||||||
void MainWindow::openFile()
|
|
||||||
{
|
|
||||||
QString fileName = QFileDialog::getOpenFileName(this, "Open File", "../Release/Msh", "Mesh (*.msh)");
|
|
||||||
|
|
||||||
import(fileName.toStdString().c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
void MainWindow::aboutFile()
|
|
||||||
{
|
|
||||||
//TODO: Open Window with file information
|
|
||||||
QMessageBox* dialog = new QMessageBox(QMessageBox::Information, WINDOW_NAME, "File Info", QMessageBox::StandardButton::Close, this, Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint);
|
|
||||||
dialog->setDetailedText("This is the cool detailed text\n");
|
|
||||||
dialog->exec();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////
|
|
||||||
// events
|
|
||||||
|
|
||||||
void MainWindow::keyPressEvent(QKeyEvent * keyEvent)
|
|
||||||
{
|
|
||||||
switch (keyEvent->key())
|
|
||||||
{
|
|
||||||
case Qt::Key::Key_Escape:
|
|
||||||
close();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
QMainWindow::keyPressEvent(keyEvent);
|
|
||||||
}
|
|
|
@ -1,569 +0,0 @@
|
||||||
#include "..\Header\MshFile.h"
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
|
|
||||||
// helper function to save data from file to any variable type
|
|
||||||
#define F2V(variableName) reinterpret_cast<char*>(&variableName)
|
|
||||||
|
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////
|
|
||||||
// public constructor/destructor
|
|
||||||
|
|
||||||
MshFile::MshFile(const char * path)
|
|
||||||
: FileInterface(path)
|
|
||||||
{
|
|
||||||
import();
|
|
||||||
}
|
|
||||||
|
|
||||||
MshFile::~MshFile()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////
|
|
||||||
// private functions
|
|
||||||
|
|
||||||
void MshFile::import()
|
|
||||||
{
|
|
||||||
// go to file size information
|
|
||||||
m_fsMesh.seekg(4);
|
|
||||||
|
|
||||||
std::uint32_t tmp_fileSize;
|
|
||||||
std::list<ChunkHeader*> tmp_mainChunks;
|
|
||||||
|
|
||||||
// get all chunks under HEDR
|
|
||||||
m_fsMesh.read(F2V(tmp_fileSize), sizeof(tmp_fileSize));
|
|
||||||
loadChunks(tmp_mainChunks, m_fsMesh.tellg(), tmp_fileSize);
|
|
||||||
|
|
||||||
// evaulate HEDR subchunks (= find MSH2)
|
|
||||||
for (ChunkHeader* it : tmp_mainChunks)
|
|
||||||
{
|
|
||||||
if (!strcmp("MSH2", it->name))
|
|
||||||
{
|
|
||||||
// get all subchunks
|
|
||||||
std::list<ChunkHeader*> tmp_msh2Chunks;
|
|
||||||
loadChunks(tmp_msh2Chunks, it->position, it->size);
|
|
||||||
|
|
||||||
// evaluate MSH2 subchunks
|
|
||||||
analyseMsh2Chunks(tmp_msh2Chunks);
|
|
||||||
|
|
||||||
// clean up
|
|
||||||
while (!tmp_msh2Chunks.empty())
|
|
||||||
{
|
|
||||||
ChunkHeader* curs = tmp_msh2Chunks.front();
|
|
||||||
tmp_msh2Chunks.pop_front();
|
|
||||||
delete curs;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// clean up
|
|
||||||
while (!tmp_mainChunks.empty())
|
|
||||||
{
|
|
||||||
ChunkHeader* cur = tmp_mainChunks.front();
|
|
||||||
tmp_mainChunks.pop_front();
|
|
||||||
delete cur;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MshFile::loadChunks(std::list<ChunkHeader*>& destination, std::streampos start, const std::uint32_t length)
|
|
||||||
{
|
|
||||||
// jump to first chunk
|
|
||||||
m_fsMesh.seekg(start);
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
ChunkHeader* tmp_header = new ChunkHeader();
|
|
||||||
|
|
||||||
// get information
|
|
||||||
m_fsMesh.read(F2V(tmp_header->name[0]), sizeof(tmp_header->name) - 1);
|
|
||||||
m_fsMesh.read(F2V(tmp_header->size), sizeof(tmp_header->size));
|
|
||||||
tmp_header->position = m_fsMesh.tellg();
|
|
||||||
|
|
||||||
// store information
|
|
||||||
destination.push_back(tmp_header);
|
|
||||||
|
|
||||||
// jump to next header
|
|
||||||
m_fsMesh.seekg(tmp_header->size, std::ios_base::cur);
|
|
||||||
|
|
||||||
// out of file. Maybe a size information is corrupted
|
|
||||||
if (!m_fsMesh.good())
|
|
||||||
{
|
|
||||||
//TODO: different way for output
|
|
||||||
std::cout << "WARNING: corrupted file. Trying to continue" << std::endl;
|
|
||||||
m_fsMesh.clear();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
} while (m_fsMesh.tellg() - start != length);
|
|
||||||
}
|
|
||||||
|
|
||||||
void MshFile::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
|
|
||||||
{
|
|
||||||
for (auto& it : chunkList)
|
|
||||||
{
|
|
||||||
// scene information
|
|
||||||
if (!strcmp("SINF", it->name))
|
|
||||||
{
|
|
||||||
// get SINF subchunks
|
|
||||||
std::list<ChunkHeader*> tmp_sinfChunks;
|
|
||||||
loadChunks(tmp_sinfChunks, it->position, it->size);
|
|
||||||
|
|
||||||
// evaluate SINF subchunks
|
|
||||||
for (auto& it : tmp_sinfChunks)
|
|
||||||
{
|
|
||||||
if (!strcmp("BBOX", it->name))
|
|
||||||
{
|
|
||||||
m_fsMesh.seekg(it->position);
|
|
||||||
|
|
||||||
// read in the quaternion
|
|
||||||
for (int i = 0; i < 4; i++)
|
|
||||||
m_fsMesh.read(F2V(m_sceneBbox.quaternion[i]), sizeof(float));
|
|
||||||
|
|
||||||
//read in the center
|
|
||||||
for (int i = 0; i < 3; i++)
|
|
||||||
m_fsMesh.read(F2V(m_sceneBbox.center[i]), sizeof(float));
|
|
||||||
|
|
||||||
//read in the extents
|
|
||||||
for (int i = 0; i < 3; i++)
|
|
||||||
m_fsMesh.read(F2V(m_sceneBbox.extents[i]), sizeof(float));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// clean up SINF subchunks
|
|
||||||
for (ChunkHeader* it : tmp_sinfChunks)
|
|
||||||
delete it;
|
|
||||||
}
|
|
||||||
|
|
||||||
// material list
|
|
||||||
else if (!strcmp("MATL", it->name))
|
|
||||||
{
|
|
||||||
// "useless" information how many MATD follow, jump over it
|
|
||||||
m_fsMesh.seekg(it->position);
|
|
||||||
m_fsMesh.seekg(sizeof(std::uint32_t), std::ios_base::cur);
|
|
||||||
|
|
||||||
// get all MATL subchunk
|
|
||||||
std::list<ChunkHeader*> tmp_matlChunks;
|
|
||||||
loadChunks(tmp_matlChunks, m_fsMesh.tellg(), it->size - 4);
|
|
||||||
|
|
||||||
// evaluate MATL subchunks
|
|
||||||
for (auto& it : tmp_matlChunks)
|
|
||||||
{
|
|
||||||
// This shouldn't be anything else than MATD
|
|
||||||
if (!strcmp("MATD", it->name))
|
|
||||||
{
|
|
||||||
// get all subchunks from MATD
|
|
||||||
std::list<ChunkHeader*> tmp_matdChunks;
|
|
||||||
loadChunks(tmp_matdChunks, it->position, it->size);
|
|
||||||
|
|
||||||
m_vTextureNames.push_back("");
|
|
||||||
|
|
||||||
// analyse MATD subchunks
|
|
||||||
analyseMatdChunks(tmp_matdChunks);
|
|
||||||
|
|
||||||
// clean up MATD subchunks
|
|
||||||
while (!tmp_matdChunks.empty())
|
|
||||||
{
|
|
||||||
ChunkHeader* cur = tmp_matdChunks.front();
|
|
||||||
tmp_matdChunks.pop_front();
|
|
||||||
delete cur;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// clean up MATL subchunks
|
|
||||||
while (!tmp_matlChunks.empty())
|
|
||||||
{
|
|
||||||
ChunkHeader* cur = tmp_matlChunks.front();
|
|
||||||
tmp_matlChunks.pop_front();
|
|
||||||
delete cur;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// model
|
|
||||||
else if (!strcmp("MODL", it->name))
|
|
||||||
{
|
|
||||||
Model* new_model = new Model;
|
|
||||||
|
|
||||||
// get all MODL subchunks
|
|
||||||
std::list<ChunkHeader*> tmp_chunks;
|
|
||||||
loadChunks(tmp_chunks, it->position, it->size);
|
|
||||||
|
|
||||||
// evaluate MODL subchunks
|
|
||||||
analyseModlChunks(new_model, tmp_chunks);
|
|
||||||
|
|
||||||
//clean up MODL subchunks
|
|
||||||
while (!tmp_chunks.empty())
|
|
||||||
{
|
|
||||||
ChunkHeader* cur = tmp_chunks.front();
|
|
||||||
tmp_chunks.pop_front();
|
|
||||||
delete cur;
|
|
||||||
}
|
|
||||||
|
|
||||||
// save Model data
|
|
||||||
m_vModels->push_back(new_model);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MshFile::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
|
|
||||||
{
|
|
||||||
for (auto& it : chunkList)
|
|
||||||
{
|
|
||||||
if (!strcmp("TX0D", it->name))
|
|
||||||
{
|
|
||||||
m_fsMesh.seekg(it->position);
|
|
||||||
char* buffer = new char[it->size + 1];
|
|
||||||
*buffer = { 0 };
|
|
||||||
m_fsMesh.read(buffer, it->size);
|
|
||||||
m_vTextureNames.back() = buffer;
|
|
||||||
delete[] buffer;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MshFile::analyseModlChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
|
|
||||||
{
|
|
||||||
for (auto& it : chunkList)
|
|
||||||
{
|
|
||||||
// model type
|
|
||||||
if (!strcmp("MTYP", it->name))
|
|
||||||
{
|
|
||||||
m_fsMesh.seekg(it->position);
|
|
||||||
std::uint32_t tmp_type;
|
|
||||||
m_fsMesh.read(F2V(tmp_type), sizeof(tmp_type));
|
|
||||||
dataDestination->type = (ModelTyp)tmp_type;
|
|
||||||
}
|
|
||||||
|
|
||||||
// parent name
|
|
||||||
else if (!strcmp("PRNT", it->name))
|
|
||||||
{
|
|
||||||
m_fsMesh.seekg(it->position);
|
|
||||||
char* buffer = new char[it->size + 1];
|
|
||||||
*buffer = { 0 };
|
|
||||||
m_fsMesh.read(buffer, it->size);
|
|
||||||
dataDestination->parent = buffer;
|
|
||||||
delete[] buffer;
|
|
||||||
}
|
|
||||||
|
|
||||||
// model name
|
|
||||||
else if (!strcmp("NAME", it->name))
|
|
||||||
{
|
|
||||||
m_fsMesh.seekg(it->position);
|
|
||||||
char* buffer = new char[it->size + 1];
|
|
||||||
*buffer = { 0 };
|
|
||||||
m_fsMesh.read(buffer, it->size);
|
|
||||||
dataDestination->name = buffer;
|
|
||||||
delete[] buffer;
|
|
||||||
}
|
|
||||||
|
|
||||||
// render flags
|
|
||||||
else if (!strcmp("FLGS", it->name))
|
|
||||||
{
|
|
||||||
m_fsMesh.seekg(it->position);
|
|
||||||
m_fsMesh.read(F2V(dataDestination->renderFlags), sizeof(dataDestination->renderFlags));
|
|
||||||
}
|
|
||||||
|
|
||||||
// translation
|
|
||||||
else if (!strcmp("TRAN", it->name))
|
|
||||||
{
|
|
||||||
float tmp_scale[3];
|
|
||||||
float tmp_rotation[4];
|
|
||||||
float tmp_trans[3];
|
|
||||||
|
|
||||||
m_fsMesh.seekg(it->position);
|
|
||||||
|
|
||||||
// read in the data
|
|
||||||
for (int i = 0; i < 3; i++)
|
|
||||||
m_fsMesh.read(F2V(tmp_scale[i]), sizeof(float));
|
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++)
|
|
||||||
m_fsMesh.read(F2V(tmp_rotation[i]), sizeof(float));
|
|
||||||
|
|
||||||
for (int i = 0; i < 3; i++)
|
|
||||||
m_fsMesh.read(F2V(tmp_trans[i]), sizeof(float));
|
|
||||||
|
|
||||||
// modify the matrix
|
|
||||||
dataDestination->m4x4Translation.scale(tmp_scale[0], tmp_scale[1], tmp_scale[2]);
|
|
||||||
dataDestination->m4x4Translation.rotate(QQuaternion(tmp_rotation[3], tmp_rotation[0], tmp_rotation[1], tmp_rotation[2]));
|
|
||||||
dataDestination->m4x4Translation.translate(tmp_trans[0], tmp_trans[1], tmp_trans[2]);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// geometry data
|
|
||||||
else if (!strcmp("GEOM", it->name))
|
|
||||||
{
|
|
||||||
// get all GEOM subchunks
|
|
||||||
std::list<ChunkHeader*> tmp_geomChunks;
|
|
||||||
loadChunks(tmp_geomChunks, it->position, it->size);
|
|
||||||
|
|
||||||
// evaluate GEOM subchunks
|
|
||||||
analyseGeomChunks(dataDestination, tmp_geomChunks);
|
|
||||||
|
|
||||||
// clean up GEOM subchunks
|
|
||||||
while (!tmp_geomChunks.empty())
|
|
||||||
{
|
|
||||||
ChunkHeader* cur = tmp_geomChunks.front();
|
|
||||||
tmp_geomChunks.pop_front();
|
|
||||||
delete cur;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MshFile::analyseGeomChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
|
|
||||||
{
|
|
||||||
for (auto& it : chunkList)
|
|
||||||
{
|
|
||||||
// segment
|
|
||||||
if (!strcmp("SEGM", it->name))
|
|
||||||
{
|
|
||||||
// get all SEGM subchunks
|
|
||||||
std::list<ChunkHeader*> tmp_segmChunks;
|
|
||||||
loadChunks(tmp_segmChunks, it->position, it->size);
|
|
||||||
|
|
||||||
// evaluate SEGM subchunks
|
|
||||||
analyseSegmChunks(dataDestination, tmp_segmChunks);
|
|
||||||
|
|
||||||
// clean up SEGM subchunk
|
|
||||||
while (!tmp_segmChunks.empty())
|
|
||||||
{
|
|
||||||
ChunkHeader* cur = tmp_segmChunks.front();
|
|
||||||
tmp_segmChunks.pop_front();
|
|
||||||
delete cur;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// cloth
|
|
||||||
else if (!strcmp("CLTH", it->name))
|
|
||||||
{
|
|
||||||
// get all CLTH subchunks
|
|
||||||
std::list<ChunkHeader*> tmp_clthChunks;
|
|
||||||
loadChunks(tmp_clthChunks, it->position, it->size);
|
|
||||||
|
|
||||||
// evaluate CLTH subchunks
|
|
||||||
analyseClthChunks(dataDestination, tmp_clthChunks);
|
|
||||||
|
|
||||||
// clean up CLTH subchunks
|
|
||||||
while (!tmp_clthChunks.empty())
|
|
||||||
{
|
|
||||||
ChunkHeader* cur = tmp_clthChunks.front();
|
|
||||||
tmp_clthChunks.pop_front();
|
|
||||||
delete cur;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MshFile::analyseSegmChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
|
|
||||||
{
|
|
||||||
Segment* new_segment = new Segment;
|
|
||||||
|
|
||||||
for (auto& it : chunkList)
|
|
||||||
{
|
|
||||||
// material index
|
|
||||||
if (!strcmp("MATI", it->name))
|
|
||||||
{
|
|
||||||
m_fsMesh.seekg(it->position);
|
|
||||||
m_fsMesh.read(F2V(new_segment->textureIndex), sizeof(new_segment->textureIndex));
|
|
||||||
}
|
|
||||||
|
|
||||||
// position list (vertex)
|
|
||||||
else if (!strcmp("POSL", it->name))
|
|
||||||
{
|
|
||||||
readVertex(new_segment, it->position);
|
|
||||||
}
|
|
||||||
|
|
||||||
// normals
|
|
||||||
/*else if (!strcmp("NRML", it->name))
|
|
||||||
{
|
|
||||||
fsMesh.seekg(it->position);
|
|
||||||
std::uint32_t tempSize;
|
|
||||||
fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
|
|
||||||
// List of normals
|
|
||||||
// long int - 4 - number of normal vectores stored in this list
|
|
||||||
// float[3][] - 12 each - UVW vector for each vertex
|
|
||||||
}*/
|
|
||||||
|
|
||||||
// uv
|
|
||||||
else if (!strcmp("UV0L", it->name))
|
|
||||||
{
|
|
||||||
readUV(new_segment, it->position);
|
|
||||||
}
|
|
||||||
|
|
||||||
// polygons (indices into vertex/uv list)
|
|
||||||
else if (!strcmp("STRP", it->name))
|
|
||||||
{
|
|
||||||
// don't get null, bone, shadowMesh and hidden mesh indices
|
|
||||||
if (dataDestination->type == null ||
|
|
||||||
dataDestination->type == bone ||
|
|
||||||
dataDestination->type == shadowMesh ||
|
|
||||||
dataDestination->renderFlags == 1)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// jump to the data section and read the size;
|
|
||||||
std::uint32_t tmp_size;
|
|
||||||
m_fsMesh.seekg(it->position);
|
|
||||||
m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
|
|
||||||
|
|
||||||
int highBitCount(0);
|
|
||||||
std::vector<uint32_t> new_poly;
|
|
||||||
|
|
||||||
for (unsigned int i = 0; i < tmp_size; i++)
|
|
||||||
{
|
|
||||||
// ReadData
|
|
||||||
std::uint16_t tmp_value;
|
|
||||||
m_fsMesh.read(F2V(tmp_value), sizeof(tmp_value));
|
|
||||||
|
|
||||||
// Check if highbit is set
|
|
||||||
if (tmp_value >> 15)
|
|
||||||
{
|
|
||||||
highBitCount++;
|
|
||||||
// remove the high bit, to get the actually value
|
|
||||||
tmp_value = (std::uint16_t(tmp_value << 1) >> 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// save data
|
|
||||||
new_poly.push_back((std::uint32_t)tmp_value);
|
|
||||||
|
|
||||||
// if the last 2 highBits are set, it was a new poly
|
|
||||||
if (highBitCount == 2)
|
|
||||||
{
|
|
||||||
// reset highBitCount
|
|
||||||
highBitCount = 0;
|
|
||||||
|
|
||||||
// remove the last two values..
|
|
||||||
std::uint32_t temp[2];
|
|
||||||
for (int i = 0; i < 2; i++)
|
|
||||||
{
|
|
||||||
temp[i] = new_poly.back();
|
|
||||||
new_poly.pop_back();
|
|
||||||
}
|
|
||||||
|
|
||||||
// ..save the old polygon..
|
|
||||||
new_segment->polyIndices.push_back(new_poly);
|
|
||||||
|
|
||||||
// ..and move the values to a new polygon
|
|
||||||
new_poly.clear();
|
|
||||||
for (int i = 1; i >= 0; i--)
|
|
||||||
new_poly.push_back(temp[i]);
|
|
||||||
|
|
||||||
} // if high bit set
|
|
||||||
|
|
||||||
} // for all values
|
|
||||||
|
|
||||||
// save the last polygon (no 2 high bit followed)
|
|
||||||
new_segment->polyIndices.push_back(new_poly);
|
|
||||||
|
|
||||||
// kick the first element, it's empty as a reason of the algo above;
|
|
||||||
new_segment->polyIndices.erase(new_segment->polyIndices.begin());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
dataDestination->segmList.push_back(new_segment);
|
|
||||||
}
|
|
||||||
|
|
||||||
void MshFile::analyseClthChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
|
|
||||||
{
|
|
||||||
Segment* new_segment = new Segment;
|
|
||||||
|
|
||||||
for (auto& it : chunkList)
|
|
||||||
{
|
|
||||||
// texture name
|
|
||||||
if (!strcmp("CTEX", it->name))
|
|
||||||
{
|
|
||||||
// read the texture name
|
|
||||||
m_fsMesh.seekg(it->position);
|
|
||||||
char* buffer = new char[it->size + 1];
|
|
||||||
*buffer = { 0 };
|
|
||||||
m_fsMesh.read(buffer, it->size);
|
|
||||||
|
|
||||||
// search if it is already known
|
|
||||||
bool tmp_found(false);
|
|
||||||
for (unsigned int i = 0; i < m_vTextureNames.size(); i++)
|
|
||||||
{
|
|
||||||
if (!strcmp(buffer, m_vTextureNames[i].c_str()))
|
|
||||||
{
|
|
||||||
// if found, save the index and stop searching
|
|
||||||
new_segment->textureIndex = i;
|
|
||||||
tmp_found = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// if it was not found add the texturename to the list
|
|
||||||
if (!tmp_found)
|
|
||||||
{
|
|
||||||
m_vTextureNames.push_back(std::string(buffer));
|
|
||||||
new_segment->textureIndex = m_vTextureNames.size() - 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
delete[] buffer;
|
|
||||||
}
|
|
||||||
|
|
||||||
// position list (vertex)
|
|
||||||
else if (!strcmp("CPOS", it->name))
|
|
||||||
{
|
|
||||||
readVertex(new_segment, it->position);
|
|
||||||
}
|
|
||||||
|
|
||||||
// uv
|
|
||||||
else if (!strcmp("CUV0", it->name))
|
|
||||||
{
|
|
||||||
readUV(new_segment, it->position);
|
|
||||||
}
|
|
||||||
|
|
||||||
// triangles (indices into vertex/uv list)
|
|
||||||
else if (!strcmp("CMSH", it->name))
|
|
||||||
{
|
|
||||||
// jump to the data section and read the size;
|
|
||||||
std::uint32_t tmp_size;
|
|
||||||
m_fsMesh.seekg(it->position);
|
|
||||||
m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
|
|
||||||
|
|
||||||
std::vector<uint32_t> new_poly;
|
|
||||||
|
|
||||||
// for every triangle..
|
|
||||||
for (unsigned int i = 0; i < tmp_size * 3; i += 3)
|
|
||||||
{
|
|
||||||
new_poly.clear();
|
|
||||||
|
|
||||||
// ..get the 3 indices and save them
|
|
||||||
for (int j = 0; j < 3; j++)
|
|
||||||
{
|
|
||||||
std::uint32_t tmp_value;
|
|
||||||
m_fsMesh.read(F2V(tmp_value), sizeof(std::uint32_t));
|
|
||||||
new_poly.push_back(tmp_value);
|
|
||||||
}
|
|
||||||
|
|
||||||
new_segment->polyIndices.push_back(new_poly);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
dataDestination->segmList.push_back(new_segment);
|
|
||||||
}
|
|
||||||
|
|
||||||
void MshFile::readVertex(Segment * dataDestination, std::streampos position)
|
|
||||||
{
|
|
||||||
std::uint32_t tmp_size;
|
|
||||||
m_fsMesh.seekg(position);
|
|
||||||
m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
|
|
||||||
|
|
||||||
dataDestination->vertex = new float[tmp_size * 3];
|
|
||||||
|
|
||||||
for (unsigned int i = 0; i < tmp_size * 3; i++)
|
|
||||||
m_fsMesh.read(F2V(dataDestination->vertex[i]), sizeof(float));
|
|
||||||
}
|
|
||||||
|
|
||||||
void MshFile::readUV(Segment * dataDestination, std::streampos position)
|
|
||||||
{
|
|
||||||
std::uint32_t tmp_size;
|
|
||||||
m_fsMesh.seekg(position);
|
|
||||||
m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
|
|
||||||
|
|
||||||
dataDestination->uv = new float[tmp_size * 2];
|
|
||||||
|
|
||||||
for (unsigned int i = 0; i < tmp_size * 2; i++)
|
|
||||||
m_fsMesh.read(F2V(dataDestination->uv[i]), sizeof(float));
|
|
||||||
}
|
|
|
@ -1,372 +0,0 @@
|
||||||
#include "..\Header\OpenGlViewer.h"
|
|
||||||
#include <cmath>
|
|
||||||
#include <iostream>
|
|
||||||
#include <QMessageBox>
|
|
||||||
|
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////
|
|
||||||
// Defined values
|
|
||||||
|
|
||||||
//opengl
|
|
||||||
#define DEFAULT_MAJOR_VERSION 4
|
|
||||||
#define DEFAULT_MINOR_VERSION 5
|
|
||||||
#define DEAFAULT_BACKGROUND 0.5000f, 0.8000f, 1.0000f, 0.0000f
|
|
||||||
|
|
||||||
//piplines
|
|
||||||
#define VERTEX_INDEX_XYZ 0
|
|
||||||
#define VERTEX_INDEX_UV 1
|
|
||||||
|
|
||||||
#define VERTEX_COMPONENTS_XYZ 3
|
|
||||||
#define VERTEX_COMPONENTS_UV 2
|
|
||||||
|
|
||||||
#define VERTEX_SIZE_XYZ (sizeof(float) * VERTEX_COMPONENTS_XYZ)
|
|
||||||
#define VERTEX_SIZE_UV (sizeof(float) * VERTEX_COMPONENTS_UV)
|
|
||||||
|
|
||||||
#define VERTEX_OFFSET_XYZ 0
|
|
||||||
#define VERTEX_OFFSET_UV (VERTEX_SIZE_XYZ)
|
|
||||||
|
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////
|
|
||||||
// public constructor/destructor
|
|
||||||
|
|
||||||
OpenGlViewer::OpenGlViewer(QWidget *parent)
|
|
||||||
: QOpenGLWidget(parent)
|
|
||||||
{
|
|
||||||
QSurfaceFormat format;
|
|
||||||
format.setRenderableType(QSurfaceFormat::OpenGL);
|
|
||||||
format.setSamples(4);
|
|
||||||
format.setProfile(QSurfaceFormat::CoreProfile);
|
|
||||||
format.setVersion(DEFAULT_MAJOR_VERSION, DEFAULT_MINOR_VERSION);
|
|
||||||
setFormat(format);
|
|
||||||
|
|
||||||
//TODO: mouse, move, key, drag/drop, scroll, resize
|
|
||||||
}
|
|
||||||
|
|
||||||
OpenGlViewer::~OpenGlViewer()
|
|
||||||
{
|
|
||||||
glDeleteTextures(1, &m_oglTexture);
|
|
||||||
glDeleteBuffers(1, &m_vertexBuffer);
|
|
||||||
m_vertexArray.destroy();
|
|
||||||
delete m_program;
|
|
||||||
|
|
||||||
deleteData();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////
|
|
||||||
// private functions
|
|
||||||
|
|
||||||
void OpenGlViewer::initializeGL()
|
|
||||||
{
|
|
||||||
initializeOpenGLFunctions();
|
|
||||||
printContextInformation();
|
|
||||||
|
|
||||||
// set Background
|
|
||||||
glClearColor(DEAFAULT_BACKGROUND);
|
|
||||||
|
|
||||||
//TODO: z-order?
|
|
||||||
|
|
||||||
// draw vertices only from one side
|
|
||||||
glEnable(GL_CULL_FACE);
|
|
||||||
|
|
||||||
// Create texture
|
|
||||||
glGenTextures(1, &m_oglTexture);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, m_oglTexture);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
|
||||||
|
|
||||||
// Create Shader
|
|
||||||
m_program = new QOpenGLShaderProgram();
|
|
||||||
m_program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/simple.vert");
|
|
||||||
m_program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/simple.frag");
|
|
||||||
m_program->link();
|
|
||||||
m_program->bind();
|
|
||||||
|
|
||||||
// get Uniform location
|
|
||||||
//TODO: faster to give everything to shader and calculate there?
|
|
||||||
m_uniformMVP = m_program->uniformLocation("MVP");
|
|
||||||
|
|
||||||
// Create Vertex Buffer
|
|
||||||
glGenBuffers(1, &m_vertexBuffer);
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffer);
|
|
||||||
|
|
||||||
// Create Vertex Array Object
|
|
||||||
m_vertexArray.create();
|
|
||||||
m_vertexArray.bind();
|
|
||||||
m_program->enableAttributeArray(0);
|
|
||||||
m_program->enableAttributeArray(1);
|
|
||||||
m_program->setAttributeBuffer(VERTEX_INDEX_XYZ, GL_FLOAT, VERTEX_OFFSET_XYZ, VERTEX_COMPONENTS_XYZ, sizeof(Vertex));
|
|
||||||
m_program->setAttributeBuffer(VERTEX_INDEX_UV, GL_FLOAT, VERTEX_OFFSET_UV, VERTEX_COMPONENTS_UV, sizeof(Vertex));
|
|
||||||
|
|
||||||
// unbind everything
|
|
||||||
m_vertexArray.release();
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
||||||
m_program->release();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void OpenGlViewer::paintGL()
|
|
||||||
{
|
|
||||||
//TODO: paint here
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
|
||||||
|
|
||||||
m_program->bind();
|
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, m_oglTexture);
|
|
||||||
m_program->setUniformValue("textureSampler", 0);
|
|
||||||
|
|
||||||
|
|
||||||
if (m_vModels != nullptr)
|
|
||||||
{
|
|
||||||
int tmp_offset(0);
|
|
||||||
|
|
||||||
for (unsigned int modelIndex = 0; modelIndex < m_vModels->size(); modelIndex++)
|
|
||||||
{
|
|
||||||
// skip null, bones, shadowMesh, hidden things
|
|
||||||
if (m_vModels->at(modelIndex)->type == null ||
|
|
||||||
m_vModels->at(modelIndex)->type == bone ||
|
|
||||||
m_vModels->at(modelIndex)->type == shadowMesh ||
|
|
||||||
m_vModels->at(modelIndex)->renderFlags == 1)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
for (auto& segmentIterator : m_vModels->at(modelIndex)->segmList)
|
|
||||||
{
|
|
||||||
// set the texture
|
|
||||||
std::uint32_t tmp_textureIndex = segmentIterator->textureIndex >= m_vTextures->size() ? m_vTextures->size() - 1 : segmentIterator->textureIndex;
|
|
||||||
|
|
||||||
glTexImage2D(
|
|
||||||
GL_TEXTURE_2D,
|
|
||||||
0,
|
|
||||||
m_vTextures->at(tmp_textureIndex)->alpha ? GL_RGBA : GL_RGB,
|
|
||||||
m_vTextures->at(tmp_textureIndex)->width,
|
|
||||||
m_vTextures->at(tmp_textureIndex)->height,
|
|
||||||
0,
|
|
||||||
m_vTextures->at(tmp_textureIndex)->alpha ? GL_BGRA : GL_BGR,
|
|
||||||
GL_UNSIGNED_BYTE,
|
|
||||||
m_vTextures->at(tmp_textureIndex)->data->data()
|
|
||||||
);
|
|
||||||
|
|
||||||
glGenerateMipmap(GL_TEXTURE_2D);
|
|
||||||
|
|
||||||
// give the MVP to the shader
|
|
||||||
m_program->setUniformValue(m_uniformMVP, getMVPMatrix(modelIndex));
|
|
||||||
|
|
||||||
// calculate the number of vertex
|
|
||||||
unsigned int tmp_vertexCount(0);
|
|
||||||
for (auto&it : segmentIterator->polyIndices)
|
|
||||||
tmp_vertexCount += (it.size() - 2) * 3;
|
|
||||||
|
|
||||||
glDrawArrays(GL_TRIANGLES, tmp_offset, tmp_vertexCount);
|
|
||||||
|
|
||||||
// increase the offset
|
|
||||||
tmp_offset += tmp_vertexCount;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
m_program->release();
|
|
||||||
|
|
||||||
this->frameSwapped();
|
|
||||||
}
|
|
||||||
|
|
||||||
void OpenGlViewer::printContextInformation()
|
|
||||||
{
|
|
||||||
QString glType;
|
|
||||||
QString glVersion;
|
|
||||||
QString glProfile;
|
|
||||||
|
|
||||||
glType = (context()->isOpenGLES()) ? "OpenGL ES" : "OpenGL";
|
|
||||||
glVersion = reinterpret_cast<const char*>(glGetString(GL_VERSION));
|
|
||||||
|
|
||||||
#define CASE(c) case QSurfaceFormat::c: glProfile = #c; break
|
|
||||||
switch (format().profile())
|
|
||||||
{
|
|
||||||
CASE(NoProfile);
|
|
||||||
CASE(CoreProfile);
|
|
||||||
CASE(CompatibilityProfile);
|
|
||||||
}
|
|
||||||
#undef CASE
|
|
||||||
|
|
||||||
std::cout << glType.toStdString() << " - " << glVersion.toStdString() << " (" << glProfile.toStdString() << ")";
|
|
||||||
}
|
|
||||||
|
|
||||||
QMatrix4x4 OpenGlViewer::getModelMatrix(unsigned int index) const
|
|
||||||
{
|
|
||||||
QMatrix4x4 tmp_parent;
|
|
||||||
|
|
||||||
for (unsigned int loop = 0; loop < m_vModels->size(); loop++)
|
|
||||||
{
|
|
||||||
if (!strcmp(m_vModels->at(index)->parent.c_str(), m_vModels->at(loop)->name.c_str()))
|
|
||||||
{
|
|
||||||
tmp_parent = getModelMatrix(loop);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return tmp_parent * m_vModels->at(index)->m4x4Translation;
|
|
||||||
}
|
|
||||||
|
|
||||||
QMatrix4x4 OpenGlViewer::getMVPMatrix(unsigned int index) const
|
|
||||||
{
|
|
||||||
QMatrix4x4 tmp_mvp;
|
|
||||||
|
|
||||||
// projection
|
|
||||||
tmp_mvp.perspective(m_fFOV, float(QWidget::width()) / float(QWidget::height()), m_fMinView, m_fMaxView);
|
|
||||||
|
|
||||||
// view
|
|
||||||
tmp_mvp.lookAt(QVector3D(m_fTranX, m_fTranY, m_fTranZ), QVector3D(m_fTranX, m_fTranY, m_fTranZ - 1), QVector3D(0, 0, 1));
|
|
||||||
|
|
||||||
// user controlled rotation
|
|
||||||
tmp_mvp.rotate(m_fRotX, QVector3D(1, 0, 0));
|
|
||||||
tmp_mvp.rotate(m_fRotY, QVector3D(0, 1, 0));
|
|
||||||
tmp_mvp.rotate(m_fRotZ, QVector3D(0, 0, 1));
|
|
||||||
|
|
||||||
//scale to 1
|
|
||||||
float maxExtent = std::max(std::max(m_sceneBoundings.extents[0], m_sceneBoundings.extents[1]), m_sceneBoundings.extents[2]);
|
|
||||||
tmp_mvp.scale(1 / maxExtent);
|
|
||||||
|
|
||||||
// move to center
|
|
||||||
tmp_mvp.translate(-m_sceneBoundings.center[0], -m_sceneBoundings.center[1], -m_sceneBoundings.center[2]);
|
|
||||||
|
|
||||||
return tmp_mvp * getModelMatrix(index);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OpenGlViewer::deleteData()
|
|
||||||
{
|
|
||||||
if (m_vModels != nullptr)
|
|
||||||
{
|
|
||||||
while (!m_vModels->empty())
|
|
||||||
{
|
|
||||||
// remove the last Model
|
|
||||||
Model* modelVectorElement = m_vModels->back();
|
|
||||||
m_vModels->pop_back();
|
|
||||||
|
|
||||||
while (!modelVectorElement->segmList.empty())
|
|
||||||
{
|
|
||||||
// remove the last Segment
|
|
||||||
Segment* segmentVectorElement = modelVectorElement->segmList.back();
|
|
||||||
modelVectorElement->segmList.pop_back();
|
|
||||||
|
|
||||||
// delete data from Segment
|
|
||||||
delete[] segmentVectorElement->uv;
|
|
||||||
delete[] segmentVectorElement->vertex;
|
|
||||||
|
|
||||||
while (!segmentVectorElement->polyIndices.empty())
|
|
||||||
{
|
|
||||||
// clear the poly vector and remove it from the list
|
|
||||||
segmentVectorElement->polyIndices.back().clear();
|
|
||||||
segmentVectorElement->polyIndices.pop_back();
|
|
||||||
}
|
|
||||||
|
|
||||||
// delete the actual Segment
|
|
||||||
delete segmentVectorElement;
|
|
||||||
}
|
|
||||||
|
|
||||||
// delete the actual Model
|
|
||||||
delete modelVectorElement;
|
|
||||||
}
|
|
||||||
|
|
||||||
// delete the Model's Vector
|
|
||||||
delete m_vModels;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_vTextures != nullptr)
|
|
||||||
{
|
|
||||||
while (!m_vTextures->empty())
|
|
||||||
{
|
|
||||||
// remove the last texture
|
|
||||||
TextureData* cursor = m_vTextures->back();
|
|
||||||
m_vTextures->pop_back();
|
|
||||||
|
|
||||||
cursor->data->clear();
|
|
||||||
delete cursor->data;
|
|
||||||
|
|
||||||
//delete image
|
|
||||||
delete cursor;
|
|
||||||
}
|
|
||||||
// delete the Textrue's Vector
|
|
||||||
delete m_vTextures;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////
|
|
||||||
// public functions
|
|
||||||
|
|
||||||
void OpenGlViewer::setData(std::vector<Model*>* models, std::vector<TextureData*>* textures, BoundingBox bbox)
|
|
||||||
{
|
|
||||||
// new Data, so clean up the old things
|
|
||||||
deleteData();
|
|
||||||
|
|
||||||
// save the variables
|
|
||||||
m_vModels = models;
|
|
||||||
m_vTextures = textures;
|
|
||||||
m_sceneBoundings = bbox;
|
|
||||||
|
|
||||||
// collect vertex data of all models
|
|
||||||
std::vector<Vertex> tmp_bufferData;
|
|
||||||
|
|
||||||
for (auto& modIt : *m_vModels) // for every model chunk
|
|
||||||
{
|
|
||||||
for (auto& segIt : modIt->segmList) // for every cluster
|
|
||||||
{
|
|
||||||
for (auto& mshIt : segIt->polyIndices) // for every polygon
|
|
||||||
{
|
|
||||||
if (mshIt.size() >= 3) // multipoly
|
|
||||||
{
|
|
||||||
// for every triangle of the multi polygon
|
|
||||||
for (unsigned int tri = 0; tri < mshIt.size() - 2; tri++)
|
|
||||||
{
|
|
||||||
// for every edge of the triangle
|
|
||||||
for (int triEdge = 0; triEdge < 3; triEdge++)
|
|
||||||
{
|
|
||||||
Vertex tempVertex;
|
|
||||||
// every edge has 3 coordinates
|
|
||||||
for (int j = 0; j < 3; j++)
|
|
||||||
tempVertex.position[j] = (GLfloat)segIt->vertex[mshIt[tri + triEdge - ((tri % 2) * (triEdge - 1) * 2)] * 3 + j];
|
|
||||||
|
|
||||||
// and 2 UV
|
|
||||||
if (segIt->uv == NULL)
|
|
||||||
{
|
|
||||||
tempVertex.uv[0] = 1.0;
|
|
||||||
tempVertex.uv[1] = 1.0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
for (int j = 0; j < 2; j++)
|
|
||||||
tempVertex.uv[j] = (GLfloat)segIt->uv[mshIt[tri + triEdge - ((tri % 2) * (triEdge - 1) * 2)] * 2 + j];
|
|
||||||
}
|
|
||||||
tmp_bufferData.push_back(tempVertex);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else // this shouldn't happen (polygon with less then 3 vertex)
|
|
||||||
{
|
|
||||||
deleteData();
|
|
||||||
|
|
||||||
QMessageBox msg(this);
|
|
||||||
msg.addButton(QMessageBox::Ok);
|
|
||||||
msg.setText("You have polygons with less then 3 vertices!");
|
|
||||||
msg.setIcon(QMessageBox::Critical);
|
|
||||||
msg.setWindowTitle("Open File Error");
|
|
||||||
msg.exec();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffer);
|
|
||||||
glBufferData(
|
|
||||||
GL_ARRAY_BUFFER,
|
|
||||||
sizeof(Vertex) * tmp_bufferData.size(),
|
|
||||||
tmp_bufferData.data(),
|
|
||||||
GL_STATIC_DRAW
|
|
||||||
);
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
||||||
|
|
||||||
tmp_bufferData.clear();
|
|
||||||
}
|
|
|
@ -1,119 +0,0 @@
|
||||||
#include "Texture.h"
|
|
||||||
#include <fstream>
|
|
||||||
|
|
||||||
TextureTGA::TextureTGA(const char * filePath)
|
|
||||||
{
|
|
||||||
// open the file
|
|
||||||
std::fstream fsPicture(filePath, std::ios::in | std::ios::binary);
|
|
||||||
|
|
||||||
if (!fsPicture.is_open())
|
|
||||||
throw std::invalid_argument(std::string("file not found: ") += filePath);
|
|
||||||
|
|
||||||
// read in the header
|
|
||||||
std::uint8_t ui8x18Header[19] = { 0 };
|
|
||||||
fsPicture.read(reinterpret_cast<char*>(&ui8x18Header), sizeof(ui8x18Header)-1);
|
|
||||||
|
|
||||||
//get variables
|
|
||||||
vui8Pixels = new std::vector<std::uint8_t>;
|
|
||||||
bool bCompressed;
|
|
||||||
std::uint32_t ui32IDLength;
|
|
||||||
std::uint32_t ui32PicType;
|
|
||||||
std::uint32_t ui32PaletteLength;
|
|
||||||
std::uint32_t ui32Size;
|
|
||||||
|
|
||||||
// extract all information from header
|
|
||||||
ui32IDLength = ui8x18Header[0];
|
|
||||||
ui32PicType = ui8x18Header[2];
|
|
||||||
ui32PaletteLength = ui8x18Header[6] * 0x100 + ui8x18Header[5];
|
|
||||||
ui32Width = ui8x18Header[13] * 0x100 + ui8x18Header[12];
|
|
||||||
ui32Height = ui8x18Header[15] * 0x100 + ui8x18Header[14];
|
|
||||||
ui32BpP = ui8x18Header[16];
|
|
||||||
|
|
||||||
// calculate some more information
|
|
||||||
ui32Size = ui32Width * ui32Height * ui32BpP/8;
|
|
||||||
bCompressed = ui32PicType == 9 || ui32PicType == 10;
|
|
||||||
vui8Pixels->resize(ui32Size);
|
|
||||||
|
|
||||||
// jump to the data block
|
|
||||||
fsPicture.seekg(ui32IDLength + ui32PaletteLength, std::ios_base::cur);
|
|
||||||
|
|
||||||
// If not compressed 24 or 32 bit
|
|
||||||
if (ui32PicType == 2 && (ui32BpP == 24 || ui32BpP == 32))
|
|
||||||
{
|
|
||||||
fsPicture.read(reinterpret_cast<char*>(vui8Pixels->data()), ui32Size);
|
|
||||||
}
|
|
||||||
// else if compressed 24 or 32 bit
|
|
||||||
else if (ui32PicType == 10 && (ui32BpP == 24 || ui32BpP == 32)) // compressed
|
|
||||||
{
|
|
||||||
std::uint8_t tempChunkHeader;
|
|
||||||
std::uint8_t tempData[5];
|
|
||||||
unsigned int tempByteIndex = 0;
|
|
||||||
|
|
||||||
do {
|
|
||||||
fsPicture.read(reinterpret_cast<char*>(&tempChunkHeader), sizeof(tempChunkHeader));
|
|
||||||
|
|
||||||
if (tempChunkHeader >> 7) // repeat count
|
|
||||||
{
|
|
||||||
// just use the first 7 bits
|
|
||||||
tempChunkHeader = (uint8_t(tempChunkHeader << 1) >> 1);
|
|
||||||
|
|
||||||
fsPicture.read(reinterpret_cast<char*>(&tempData), ui32BpP/8);
|
|
||||||
|
|
||||||
for (int i = 0; i <= tempChunkHeader; i++)
|
|
||||||
{
|
|
||||||
vui8Pixels->at(tempByteIndex++) = tempData[0];
|
|
||||||
vui8Pixels->at(tempByteIndex++) = tempData[1];
|
|
||||||
vui8Pixels->at(tempByteIndex++) = tempData[2];
|
|
||||||
if(ui32BpP == 32) vui8Pixels->at(tempByteIndex++) = tempData[3];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else // data count
|
|
||||||
{
|
|
||||||
// just use the first 7 bits
|
|
||||||
tempChunkHeader = (uint8_t(tempChunkHeader << 1) >> 1);
|
|
||||||
|
|
||||||
for (int i = 0; i <= tempChunkHeader; i++)
|
|
||||||
{
|
|
||||||
fsPicture.read(reinterpret_cast<char*>(&tempData), ui32BpP/8);
|
|
||||||
|
|
||||||
vui8Pixels->at(tempByteIndex++) = tempData[0];
|
|
||||||
vui8Pixels->at(tempByteIndex++) = tempData[1];
|
|
||||||
vui8Pixels->at(tempByteIndex++) = tempData[2];
|
|
||||||
if (ui32BpP == 32) vui8Pixels->at(tempByteIndex++) = tempData[3];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} while (tempByteIndex < ui32Size);
|
|
||||||
}
|
|
||||||
// not useable format
|
|
||||||
else
|
|
||||||
{
|
|
||||||
fsPicture.close();
|
|
||||||
throw std::invalid_argument("Invaild File Format! Required 24 or 31 Bit Image.");
|
|
||||||
}
|
|
||||||
|
|
||||||
fsPicture.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
TextureTGA::~TextureTGA()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<std::uint8_t>* TextureTGA::getData() const
|
|
||||||
{
|
|
||||||
return vui8Pixels;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool TextureTGA::hasAlpha() const
|
|
||||||
{
|
|
||||||
return ui32BpP == 32;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::uint32_t TextureTGA::getWidth() const
|
|
||||||
{
|
|
||||||
return ui32Width;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::uint32_t TextureTGA::getHeight() const
|
|
||||||
{
|
|
||||||
return ui32Height;
|
|
||||||
}
|
|
|
@ -1,18 +0,0 @@
|
||||||
#include "Header\MainWindow.h"
|
|
||||||
#include <QtWidgets/QApplication>
|
|
||||||
|
|
||||||
|
|
||||||
int startGUI(int argc, char* argv[])
|
|
||||||
{
|
|
||||||
QApplication a(argc, argv);
|
|
||||||
MainWindow w;
|
|
||||||
w.show();
|
|
||||||
return a.exec();
|
|
||||||
}
|
|
||||||
|
|
||||||
int main(int argc, char *argv[])
|
|
||||||
{
|
|
||||||
int exitstatus = startGUI(argc, argv);
|
|
||||||
|
|
||||||
return exitstatus;
|
|
||||||
}
|
|
|
@ -21,7 +21,7 @@
|
||||||
</property>
|
</property>
|
||||||
<layout class="QGridLayout" name="gridLayout_2">
|
<layout class="QGridLayout" name="gridLayout_2">
|
||||||
<item row="4" column="5">
|
<item row="4" column="5">
|
||||||
<widget class="QLineEdit" name="lightOn_G_LE">
|
<widget class="QSpinBox" name="lightOn_G_SB">
|
||||||
<property name="enabled">
|
<property name="enabled">
|
||||||
<bool>false</bool>
|
<bool>false</bool>
|
||||||
</property>
|
</property>
|
||||||
|
@ -31,8 +31,11 @@
|
||||||
<height>16777215</height>
|
<height>16777215</height>
|
||||||
</size>
|
</size>
|
||||||
</property>
|
</property>
|
||||||
<property name="text">
|
<property name="buttonSymbols">
|
||||||
<string>5</string>
|
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||||
|
</property>
|
||||||
|
<property name="maximum">
|
||||||
|
<number>255</number>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
@ -86,7 +89,7 @@
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="4" column="8">
|
<item row="4" column="8">
|
||||||
<widget class="QLineEdit" name="lightOn_B_LE">
|
<widget class="QSpinBox" name="lightOn_B_SB">
|
||||||
<property name="enabled">
|
<property name="enabled">
|
||||||
<bool>false</bool>
|
<bool>false</bool>
|
||||||
</property>
|
</property>
|
||||||
|
@ -96,8 +99,11 @@
|
||||||
<height>16777215</height>
|
<height>16777215</height>
|
||||||
</size>
|
</size>
|
||||||
</property>
|
</property>
|
||||||
<property name="text">
|
<property name="buttonSymbols">
|
||||||
<string>5</string>
|
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||||
|
</property>
|
||||||
|
<property name="maximum">
|
||||||
|
<number>255</number>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
@ -123,28 +129,34 @@
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="2" column="5">
|
<item row="2" column="5">
|
||||||
<widget class="QLineEdit" name="lightOff_G_LE">
|
<widget class="QSpinBox" name="lightOff_G_SB">
|
||||||
<property name="maximumSize">
|
<property name="maximumSize">
|
||||||
<size>
|
<size>
|
||||||
<width>30</width>
|
<width>30</width>
|
||||||
<height>16777215</height>
|
<height>16777215</height>
|
||||||
</size>
|
</size>
|
||||||
</property>
|
</property>
|
||||||
<property name="text">
|
<property name="buttonSymbols">
|
||||||
<string>204</string>
|
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||||
|
</property>
|
||||||
|
<property name="maximum">
|
||||||
|
<number>255</number>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="2" column="8">
|
<item row="2" column="8">
|
||||||
<widget class="QLineEdit" name="lightOff_B_LE">
|
<widget class="QSpinBox" name="lightOff_B_SB">
|
||||||
<property name="maximumSize">
|
<property name="maximumSize">
|
||||||
<size>
|
<size>
|
||||||
<width>30</width>
|
<width>30</width>
|
||||||
<height>16777215</height>
|
<height>16777215</height>
|
||||||
</size>
|
</size>
|
||||||
</property>
|
</property>
|
||||||
<property name="text">
|
<property name="buttonSymbols">
|
||||||
<string>255</string>
|
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||||
|
</property>
|
||||||
|
<property name="maximum">
|
||||||
|
<number>255</number>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
@ -162,7 +174,7 @@
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="2" column="2">
|
<item row="2" column="2">
|
||||||
<widget class="QLineEdit" name="lightOff_R_LE">
|
<widget class="QSpinBox" name="lightOff_R_SB">
|
||||||
<property name="enabled">
|
<property name="enabled">
|
||||||
<bool>true</bool>
|
<bool>true</bool>
|
||||||
</property>
|
</property>
|
||||||
|
@ -172,8 +184,11 @@
|
||||||
<height>16777215</height>
|
<height>16777215</height>
|
||||||
</size>
|
</size>
|
||||||
</property>
|
</property>
|
||||||
<property name="text">
|
<property name="buttonSymbols">
|
||||||
<string>127</string>
|
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||||
|
</property>
|
||||||
|
<property name="maximum">
|
||||||
|
<number>255</number>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
@ -225,7 +240,7 @@
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="4" column="2">
|
<item row="4" column="2">
|
||||||
<widget class="QLineEdit" name="lightOn_R_LE">
|
<widget class="QSpinBox" name="lightOn_R_SB">
|
||||||
<property name="enabled">
|
<property name="enabled">
|
||||||
<bool>false</bool>
|
<bool>false</bool>
|
||||||
</property>
|
</property>
|
||||||
|
@ -235,8 +250,11 @@
|
||||||
<height>16777215</height>
|
<height>16777215</height>
|
||||||
</size>
|
</size>
|
||||||
</property>
|
</property>
|
||||||
<property name="text">
|
<property name="buttonSymbols">
|
||||||
<string>5</string>
|
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||||
|
</property>
|
||||||
|
<property name="maximum">
|
||||||
|
<number>255</number>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
@ -314,28 +332,34 @@
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="1" column="4">
|
<item row="1" column="4">
|
||||||
<widget class="QLineEdit" name="light_G_LE">
|
<widget class="QSpinBox" name="light_G_SB">
|
||||||
<property name="maximumSize">
|
<property name="maximumSize">
|
||||||
<size>
|
<size>
|
||||||
<width>30</width>
|
<width>30</width>
|
||||||
<height>16777215</height>
|
<height>16777215</height>
|
||||||
</size>
|
</size>
|
||||||
</property>
|
</property>
|
||||||
<property name="text">
|
<property name="buttonSymbols">
|
||||||
<string>255</string>
|
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||||
|
</property>
|
||||||
|
<property name="maximum">
|
||||||
|
<number>255</number>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="1" column="1">
|
<item row="1" column="1">
|
||||||
<widget class="QLineEdit" name="light_R_LE">
|
<widget class="QSpinBox" name="light_R_SB">
|
||||||
<property name="maximumSize">
|
<property name="maximumSize">
|
||||||
<size>
|
<size>
|
||||||
<width>30</width>
|
<width>30</width>
|
||||||
<height>16777215</height>
|
<height>16777215</height>
|
||||||
</size>
|
</size>
|
||||||
</property>
|
</property>
|
||||||
<property name="text">
|
<property name="buttonSymbols">
|
||||||
<string>255</string>
|
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||||
|
</property>
|
||||||
|
<property name="maximum">
|
||||||
|
<number>255</number>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
@ -350,15 +374,18 @@
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="1" column="7">
|
<item row="1" column="7">
|
||||||
<widget class="QLineEdit" name="light_B_LE">
|
<widget class="QSpinBox" name="light_B_SB">
|
||||||
<property name="maximumSize">
|
<property name="maximumSize">
|
||||||
<size>
|
<size>
|
||||||
<width>30</width>
|
<width>30</width>
|
||||||
<height>16777215</height>
|
<height>16777215</height>
|
||||||
</size>
|
</size>
|
||||||
</property>
|
</property>
|
||||||
<property name="text">
|
<property name="buttonSymbols">
|
||||||
<string>255</string>
|
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||||
|
</property>
|
||||||
|
<property name="maximum">
|
||||||
|
<number>255</number>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
@ -443,7 +470,7 @@
|
||||||
<item row="2" column="4" colspan="2">
|
<item row="2" column="4" colspan="2">
|
||||||
<widget class="QDoubleSpinBox" name="ambCoef">
|
<widget class="QDoubleSpinBox" name="ambCoef">
|
||||||
<property name="enabled">
|
<property name="enabled">
|
||||||
<bool>false</bool>
|
<bool>true</bool>
|
||||||
</property>
|
</property>
|
||||||
<property name="maximumSize">
|
<property name="maximumSize">
|
||||||
<size>
|
<size>
|
||||||
|
|
|
@ -8,12 +8,14 @@ class SettingsWindow : public QWidget
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
public:
|
public:
|
||||||
SettingsWindow(QWidget * parent = Q_NULLPTR);
|
SettingsWindow(QVector3D bgOffColor, QVector3D bgOnColor, QVector3D lightColor, bool autoColor, double ambCoef, double attFac, int lightType, QWidget * parent = Q_NULLPTR);
|
||||||
~SettingsWindow();
|
~SettingsWindow();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Ui::SettingsWindow* ui;
|
Ui::SettingsWindow* ui;
|
||||||
|
|
||||||
|
void setupConnections();
|
||||||
|
|
||||||
private slots:
|
private slots:
|
||||||
void autoColorToggled();
|
void autoColorToggled();
|
||||||
void radioToggled();
|
void radioToggled();
|
||||||
|
|
|
@ -15,12 +15,13 @@
|
||||||
OglViewerWidget::OglViewerWidget(QWidget *parent)
|
OglViewerWidget::OglViewerWidget(QWidget *parent)
|
||||||
: QOpenGLWidget(parent)
|
: QOpenGLWidget(parent)
|
||||||
, m_dataEngine(0)
|
, m_dataEngine(0)
|
||||||
, m_settings(new SettingsWindow(this))
|
|
||||||
{
|
{
|
||||||
setFocus();
|
setFocus();
|
||||||
m_translation.setZ(DEFAULT_Z_DISTANCE);
|
m_translation.setZ(DEFAULT_Z_DISTANCE);
|
||||||
setAcceptDrops(true);
|
setAcceptDrops(true);
|
||||||
|
|
||||||
|
m_settings = new SettingsWindow(m_backgroundColorOff.toVector3D() * 255, m_backgroundColorOn.toVector3D() * 255, m_light.intensities * 255, true, m_light.ambientCoefficient, m_light.attenuationFactor, 1, this);
|
||||||
|
|
||||||
connect(m_settings, &SettingsWindow::updateBGColorOff, this, &OglViewerWidget::setBGColorOff);
|
connect(m_settings, &SettingsWindow::updateBGColorOff, this, &OglViewerWidget::setBGColorOff);
|
||||||
connect(m_settings, &SettingsWindow::updateBGColorOn, this, &OglViewerWidget::setBGColorOn);
|
connect(m_settings, &SettingsWindow::updateBGColorOn, this, &OglViewerWidget::setBGColorOn);
|
||||||
connect(m_settings, &SettingsWindow::updateLightColor, this, &OglViewerWidget::setLightColor);
|
connect(m_settings, &SettingsWindow::updateLightColor, this, &OglViewerWidget::setLightColor);
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#include "..\Header\SettingsWindow.h"
|
#include "..\Header\SettingsWindow.h"
|
||||||
#include <QString>
|
#include <QString>
|
||||||
|
|
||||||
SettingsWindow::SettingsWindow(QWidget * parent)
|
SettingsWindow::SettingsWindow(QVector3D bgOffColor, QVector3D bgOnColor, QVector3D lightColor, bool autoColor, double ambCoef, double attFac, int lightType, QWidget * parent)
|
||||||
: QWidget(parent)
|
: QWidget(parent)
|
||||||
, ui(new Ui::SettingsWindow)
|
, ui(new Ui::SettingsWindow)
|
||||||
{
|
{
|
||||||
|
@ -9,43 +9,74 @@ SettingsWindow::SettingsWindow(QWidget * parent)
|
||||||
|
|
||||||
setWindowFlags(Qt::Tool | Qt::NoDropShadowWindowHint);
|
setWindowFlags(Qt::Tool | Qt::NoDropShadowWindowHint);
|
||||||
|
|
||||||
|
setupConnections();
|
||||||
|
|
||||||
|
// set default values
|
||||||
|
ui->lightOff_R_SB->setValue((int)bgOffColor[0]);
|
||||||
|
ui->lightOff_G_SB->setValue((int)bgOffColor[1]);
|
||||||
|
ui->lightOff_B_SB->setValue((int)bgOffColor[2]);
|
||||||
|
|
||||||
|
ui->lightOn_R_SB->setValue((int)bgOnColor[0]);
|
||||||
|
ui->lightOn_G_SB->setValue((int)bgOnColor[1]);
|
||||||
|
ui->lightOn_B_SB->setValue((int)bgOnColor[2]);
|
||||||
|
|
||||||
|
ui->light_R_SB->setValue((int)lightColor[0]);
|
||||||
|
ui->light_G_SB->setValue((int)lightColor[1]);
|
||||||
|
ui->light_B_SB->setValue((int)lightColor[2]);
|
||||||
|
|
||||||
|
ui->ambCoef->setValue(ambCoef);
|
||||||
|
ui->attFac->setValue(attFac);
|
||||||
|
|
||||||
|
ui->checkAutoColor->setChecked(autoColor);
|
||||||
|
if (lightType == 1)
|
||||||
|
ui->radioDirectLight->setChecked(true);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
SettingsWindow::~SettingsWindow()
|
||||||
|
{
|
||||||
|
delete ui;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SettingsWindow::setupConnections()
|
||||||
|
{
|
||||||
// light off
|
// light off
|
||||||
connect(ui->lightOff_R_LE, &QLineEdit::textChanged, [this](const QString& value){ui->lightOff_R_S->setValue(value.toInt());});
|
connect(ui->lightOff_R_SB, SIGNAL(valueChanged(int)), ui->lightOff_R_S, SLOT(setValue(int)));
|
||||||
connect(ui->lightOff_R_S, &QSlider::valueChanged, [this](const int& value){ui->lightOff_R_LE->setText(QString::number(value));});
|
connect(ui->lightOff_R_S, SIGNAL(valueChanged(int)), ui->lightOff_R_SB, SLOT(setValue(int)));
|
||||||
connect(ui->lightOff_R_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
|
connect(ui->lightOff_R_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
|
||||||
|
|
||||||
connect(ui->lightOff_G_LE, &QLineEdit::textChanged, [this](const QString& value){ui->lightOff_G_S->setValue(value.toInt());});
|
connect(ui->lightOff_G_SB, SIGNAL(valueChanged(int)), ui->lightOff_G_S, SLOT(setValue(int)));
|
||||||
connect(ui->lightOff_G_S, &QSlider::valueChanged, [this](const int& value){ui->lightOff_G_LE->setText(QString::number(value));});
|
connect(ui->lightOff_G_S, SIGNAL(valueChanged(int)), ui->lightOff_G_SB, SLOT(setValue(int)));
|
||||||
connect(ui->lightOff_G_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
|
connect(ui->lightOff_G_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
|
||||||
|
|
||||||
connect(ui->lightOff_B_LE, &QLineEdit::textChanged, [this](const QString& value){ui->lightOff_B_S->setValue(value.toInt());});
|
connect(ui->lightOff_B_SB, SIGNAL(valueChanged(int)), ui->lightOff_B_S, SLOT(setValue(int)));
|
||||||
connect(ui->lightOff_B_S, &QSlider::valueChanged, [this](const int& value){ui->lightOff_B_LE->setText(QString::number(value));});
|
connect(ui->lightOff_B_S, SIGNAL(valueChanged(int)), ui->lightOff_B_SB, SLOT(setValue(int)));
|
||||||
connect(ui->lightOff_B_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
|
connect(ui->lightOff_B_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
|
||||||
|
|
||||||
// light on
|
// light on
|
||||||
connect(ui->lightOn_R_LE, &QLineEdit::textChanged, [this](const QString& value){ui->lightOn_R_S->setValue(value.toInt());});
|
connect(ui->lightOn_R_SB, SIGNAL(valueChanged(int)), ui->lightOn_R_S, SLOT(setValue(int)));
|
||||||
connect(ui->lightOn_R_S, &QSlider::valueChanged, [this](const int& value){ui->lightOn_R_LE->setText(QString::number(value));});
|
connect(ui->lightOn_R_S, SIGNAL(valueChanged(int)), ui->lightOn_R_SB, SLOT(setValue(int)));
|
||||||
connect(ui->lightOn_R_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
|
connect(ui->lightOn_R_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
|
||||||
|
|
||||||
connect(ui->lightOn_G_LE, &QLineEdit::textChanged, [this](const QString& value){ui->lightOn_G_S->setValue(value.toInt());});
|
connect(ui->lightOn_G_SB, SIGNAL(valueChanged(int)), ui->lightOn_G_S, SLOT(setValue(int)));
|
||||||
connect(ui->lightOn_G_S, &QSlider::valueChanged, [this](const int& value){ui->lightOn_G_LE->setText(QString::number(value));});
|
connect(ui->lightOn_G_S, SIGNAL(valueChanged(int)), ui->lightOn_G_SB, SLOT(setValue(int)));
|
||||||
connect(ui->lightOn_G_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
|
connect(ui->lightOn_G_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
|
||||||
|
|
||||||
connect(ui->lightOn_B_LE, &QLineEdit::textChanged, [this](const QString& value){ui->lightOn_B_S->setValue(value.toInt());});
|
connect(ui->lightOn_B_SB, SIGNAL(valueChanged(int)), ui->lightOn_B_S, SLOT(setValue(int)));
|
||||||
connect(ui->lightOn_B_S, &QSlider::valueChanged, [this](const int& value){ui->lightOn_B_LE->setText(QString::number(value));});
|
connect(ui->lightOn_B_S, SIGNAL(valueChanged(int)), ui->lightOn_B_SB, SLOT(setValue(int)));
|
||||||
connect(ui->lightOn_B_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
|
connect(ui->lightOn_B_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
|
||||||
|
|
||||||
// light
|
// light
|
||||||
connect(ui->light_R_LE, &QLineEdit::textChanged, [this](const QString& value){ui->light_R_S->setValue(value.toInt());});
|
connect(ui->light_R_SB, SIGNAL(valueChanged(int)), ui->light_R_S, SLOT(setValue(int)));
|
||||||
connect(ui->light_R_S, &QSlider::valueChanged, [this](const int& value){ui->light_R_LE->setText(QString::number(value)); if(ui->checkAutoColor->isChecked()) ui->lightOn_R_S->setValue((int)(value / 50));});
|
connect(ui->light_R_S, SIGNAL(valueChanged(int)), ui->light_R_SB, SLOT(setValue(int)));
|
||||||
connect(ui->light_R_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
|
connect(ui->light_R_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
|
||||||
|
|
||||||
connect(ui->light_G_LE, &QLineEdit::textChanged, [this](const QString& value){ui->light_G_S->setValue(value.toInt());});
|
connect(ui->light_G_SB, SIGNAL(valueChanged(int)), ui->light_G_S, SLOT(setValue(int)));
|
||||||
connect(ui->light_G_S, &QSlider::valueChanged, [this](const int& value){ui->light_G_LE->setText(QString::number(value)); if(ui->checkAutoColor->isChecked()) ui->lightOn_G_S->setValue((int)(value / 50));});
|
connect(ui->light_G_S, SIGNAL(valueChanged(int)), ui->light_G_SB, SLOT(setValue(int)));
|
||||||
connect(ui->light_G_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
|
connect(ui->light_G_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
|
||||||
|
|
||||||
connect(ui->light_B_LE, &QLineEdit::textChanged, [this](const QString& value){ui->light_B_S->setValue(value.toInt());});
|
connect(ui->light_B_SB, SIGNAL(valueChanged(int)), ui->light_B_S, SLOT(setValue(int)));
|
||||||
connect(ui->light_B_S, &QSlider::valueChanged, [this](const int& value){ui->light_B_LE->setText(QString::number(value)); if(ui->checkAutoColor->isChecked()) ui->lightOn_B_S->setValue((int)(value / 50));});
|
connect(ui->light_B_S, SIGNAL(valueChanged(int)), ui->light_B_SB, SLOT(setValue(int)));
|
||||||
connect(ui->light_B_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
|
connect(ui->light_B_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
|
||||||
|
|
||||||
|
|
||||||
|
@ -55,10 +86,6 @@ SettingsWindow::SettingsWindow(QWidget * parent)
|
||||||
connect(ui->attFac, static_cast<void(QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double value) {emit updateAttFac(value); });
|
connect(ui->attFac, static_cast<void(QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double value) {emit updateAttFac(value); });
|
||||||
}
|
}
|
||||||
|
|
||||||
SettingsWindow::~SettingsWindow()
|
|
||||||
{
|
|
||||||
delete ui;
|
|
||||||
}
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
// connection slots
|
// connection slots
|
||||||
|
@ -67,43 +94,38 @@ void SettingsWindow::autoColorToggled()
|
||||||
{
|
{
|
||||||
if (!ui->checkAutoColor->isChecked())
|
if (!ui->checkAutoColor->isChecked())
|
||||||
{
|
{
|
||||||
ui->lightOn_R_LE->setEnabled(true);
|
ui->lightOn_R_SB->setEnabled(true);
|
||||||
ui->lightOn_R_S->setEnabled(true);
|
ui->lightOn_R_S->setEnabled(true);
|
||||||
ui->lightOn_G_LE->setEnabled(true);
|
ui->lightOn_G_SB->setEnabled(true);
|
||||||
ui->lightOn_G_S->setEnabled(true);
|
ui->lightOn_G_S->setEnabled(true);
|
||||||
ui->lightOn_B_LE->setEnabled(true);
|
ui->lightOn_B_SB->setEnabled(true);
|
||||||
ui->lightOn_B_S->setEnabled(true);
|
ui->lightOn_B_S->setEnabled(true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ui->lightOn_R_LE->setEnabled(false);
|
ui->lightOn_R_SB->setEnabled(false);
|
||||||
ui->lightOn_R_S->setEnabled(false);
|
ui->lightOn_R_S->setEnabled(false);
|
||||||
ui->lightOn_G_LE->setEnabled(false);
|
ui->lightOn_G_SB->setEnabled(false);
|
||||||
ui->lightOn_G_S->setEnabled(false);
|
ui->lightOn_G_S->setEnabled(false);
|
||||||
ui->lightOn_B_LE->setEnabled(false);
|
ui->lightOn_B_SB->setEnabled(false);
|
||||||
ui->lightOn_B_S->setEnabled(false);
|
ui->lightOn_B_S->setEnabled(false);
|
||||||
|
|
||||||
ui->lightOn_R_LE->setText(QString::number((int)(ui->light_R_S->value() / 50)));
|
|
||||||
ui->lightOn_R_S->setValue((int)(ui->light_R_S->value() / 50));
|
ui->lightOn_R_S->setValue((int)(ui->light_R_S->value() / 50));
|
||||||
ui->lightOn_G_LE->setText(QString::number((int)(ui->light_G_S->value() / 50)));
|
|
||||||
ui->lightOn_G_S->setValue((int)(ui->light_G_S->value() / 50));
|
ui->lightOn_G_S->setValue((int)(ui->light_G_S->value() / 50));
|
||||||
ui->lightOn_B_LE->setText(QString::number((int)(ui->light_B_S->value() / 50)));
|
|
||||||
ui->lightOn_B_S->setValue((int)(ui->light_B_S->value() / 50));
|
ui->lightOn_B_S->setValue((int)(ui->light_B_S->value() / 50));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SettingsWindow::radioToggled()
|
void SettingsWindow::radioToggled()
|
||||||
{
|
{
|
||||||
if(ui->radioDirectLight->isChecked())
|
if (ui->radioDirectLight->isChecked())
|
||||||
{
|
{
|
||||||
ui->attFac->setValue(0.0);
|
ui->attFac->setValue(0.0);
|
||||||
ui->attFac->setEnabled(false);
|
ui->attFac->setEnabled(false);
|
||||||
ui->ambCoef->setEnabled(false);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ui->attFac->setEnabled(true);
|
ui->attFac->setEnabled(true);
|
||||||
ui->ambCoef->setEnabled(true);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -120,5 +142,12 @@ void SettingsWindow::backgroundColorOnChanged()
|
||||||
void SettingsWindow::lightColorChanged()
|
void SettingsWindow::lightColorChanged()
|
||||||
{
|
{
|
||||||
emit updateLightColor(QVector3D(ui->light_R_S->value(), ui->light_G_S->value(), ui->light_B_S->value()));
|
emit updateLightColor(QVector3D(ui->light_R_S->value(), ui->light_G_S->value(), ui->light_B_S->value()));
|
||||||
|
|
||||||
|
if (ui->checkAutoColor->isChecked())
|
||||||
|
{
|
||||||
|
ui->lightOn_R_S->setValue((int)(ui->light_R_S->value() / 50));
|
||||||
|
ui->lightOn_G_S->setValue((int)(ui->light_G_S->value() / 50));
|
||||||
|
ui->lightOn_B_S->setValue((int)(ui->light_B_S->value() / 50));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue