cloth stores the data in vectors, too;
removed the old unused code
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@@ -24,8 +24,6 @@ struct Segment {
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std::uint32_t textureIndex = 0;
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float* vertex = nullptr;
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float* uv = nullptr;
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std::uint32_t* mesh = nullptr; // not used when using vector
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std::uint32_t meshSize = 0; //not used when using vector
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std::vector<std::vector<std::uint32_t>*> meshIndices; // indices into vertex array
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};
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