cloth stores the data in vectors, too;

removed the old unused code
This commit is contained in:
Anakin
2016-11-20 13:09:02 +01:00
parent 9ac1a25954
commit f81f03353d
4 changed files with 23 additions and 91 deletions

View File

@@ -24,8 +24,6 @@ struct Segment {
std::uint32_t textureIndex = 0;
float* vertex = nullptr;
float* uv = nullptr;
std::uint32_t* mesh = nullptr; // not used when using vector
std::uint32_t meshSize = 0; //not used when using vector
std::vector<std::vector<std::uint32_t>*> meshIndices; // indices into vertex array
};