fixed the light problem,
very basic light at the moment, needs a lot of work: - custom position, - custom intensities, - calculate at better positions, others: - adjust zoom speed
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@@ -179,7 +179,8 @@ void OglViewerWidget::initializeGL()
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{
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initializeOpenGLFunctions();
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glClearColor(0.5000f, 0.8000f, 1.0000f, 0.0000f);
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//glClearColor(0.5000f, 0.8000f, 1.0000f, 0.0000f);
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glClearColor(0.02f, 0.01f, 0.01f, 0.0000f);
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initShaders();
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