added old working project
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31
3DViewer/Header/texture.h
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31
3DViewer/Header/texture.h
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#pragma once
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#include <vector>
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class TextureTGA
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{
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public:
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TextureTGA(const char* filePath);
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~TextureTGA();
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private:
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std::vector<std::uint8_t> vui8Pixels;
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bool bCompressed;
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std::uint32_t ui32IDLength;
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bool bColorTabel;
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std::uint32_t ui32PicType;
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std::uint32_t ui32PaletteBegin;
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std::uint32_t ui32PaletteLength;
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std::uint32_t ui32PaletteBpP;
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std::uint32_t ui32Width;
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std::uint32_t ui32Height;
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std::uint32_t ui32Size;
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std::uint32_t ui32BpP;
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std::uint32_t ui32Attribut;
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public:
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std::vector<std::uint8_t> getData() const;
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bool hasAlpha() const;
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std::uint32_t getWidth() const;
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std::uint32_t getHeight() const;
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};
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