added old working project
This commit is contained in:
102
3DViewer/Header/callback.h
Normal file
102
3DViewer/Header/callback.h
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@@ -0,0 +1,102 @@
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#pragma once
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#include <iostream>
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#include <gl\glew.h>
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#include <gl\glfw3.h>
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#include "setup.h"
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#define GLFW_KEY_PLUS_GER GLFW_KEY_RIGHT_BRACKET
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#define GLFW_KEY_MINUS_GER GLFW_KEY_SLASH
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struct {
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double posX;
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double posY;
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bool leftHold;
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bool middleHold;
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bool rightHold;
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double speed = 1;
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} mouse;
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void windowResize(GLFWwindow * window, int width, int height)
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{
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monitor.witdh = width;
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monitor.heigh = height;
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glViewport(0, 0, width, height);
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}
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void mouseButton(GLFWwindow *window, int button, int action, int mod)
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{
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if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS)
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{
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mouse.leftHold = true;
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glfwGetCursorPos(window, &mouse.posX, &mouse.posY);
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}
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else if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_RELEASE)
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{
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mouse.leftHold = false;
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}
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if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS)
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{
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mouse.rightHold = true;
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glfwGetCursorPos(window, &mouse.posX, &mouse.posY);
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}
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else if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_RELEASE)
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{
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mouse.rightHold = false;
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}
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}
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void mouseMove(GLFWwindow *window, double xpos, double ypos)
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{
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if (mouse.leftHold)
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{
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monitor.rotX += static_cast<float>((ypos - mouse.posY) * 0.01 * mouse.speed);
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monitor.rotY += static_cast<float>((xpos - mouse.posX) * 0.01 * mouse.speed);
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mouse.posX = xpos;
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mouse.posY = ypos;
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}
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if (mouse.rightHold)
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{
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monitor.transX -= (xpos - mouse.posX) * 0.01 * mouse.speed;
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monitor.transY += (ypos - mouse.posY) * 0.01 * mouse.speed;
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mouse.posX = xpos;
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mouse.posY = ypos;
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}
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}
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void mouseWheel(GLFWwindow *window, double xoffset, double yoffset)
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{
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monitor.transZ -= yoffset * 0.5 * mouse.speed;
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}
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void keyPress(GLFWwindow *window, int key, int scancode, int action, int mods)
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{
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if (action == GLFW_PRESS || action == GLFW_REPEAT)
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{
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switch (key)
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{
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case GLFW_KEY_ESCAPE:
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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break;
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case GLFW_KEY_MINUS_GER: case GLFW_KEY_KP_SUBTRACT:
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mouse.speed -= 0.1;
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if (mouse.speed < 0.1)
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mouse.speed = 0;
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break;
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case GLFW_KEY_PLUS_GER: case GLFW_KEY_KP_ADD:
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mouse.speed += 0.1;
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break;
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case GLFW_KEY_A:
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std::cout << mouse.speed << std::endl;
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break;
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default:
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std::cout << key << " " << scancode << std::endl;
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break;
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}
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}
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}
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137
3DViewer/Header/import.h
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137
3DViewer/Header/import.h
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@@ -0,0 +1,137 @@
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#pragma once
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#include <vector>
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#include <fstream>
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#include <Windows.h>
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#include <gl\glew.h>
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std::vector<GLfloat> loadData()
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{
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return std::vector<GLfloat>(
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{
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-1.0f, -1.0f, -1.0f,
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-1.0f, -1.0f, 1.0f,
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-1.0f, 1.0f, 1.0f,
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1.0f, 1.0f, -1.0f,
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-1.0f, -1.0f, -1.0f,
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-1.0f, 1.0f, -1.0f,
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1.0f, -1.0f, 1.0f,
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-1.0f, -1.0f, -1.0f,
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1.0f, -1.0f, -1.0f,
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1.0f, 1.0f, -1.0f,
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1.0f, -1.0f, -1.0f,
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-1.0f, -1.0f, -1.0f,
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-1.0f, -1.0f, -1.0f,
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-1.0f, 1.0f, 1.0f,
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-1.0f, 1.0f, -1.0f,
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1.0f, -1.0f, 1.0f,
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-1.0f, -1.0f, 1.0f,
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-1.0f, -1.0f, -1.0f,
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-1.0f, 1.0f, 1.0f,
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-1.0f, -1.0f, 1.0f,
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1.0f, -1.0f, 1.0f,
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1.0f, 1.0f, 1.0f,
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1.0f, -1.0f, -1.0f,
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1.0f, 1.0f, -1.0f,
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1.0f, -1.0f, -1.0f,
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1.0f, 1.0f, 1.0f,
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1.0f, -1.0f, 1.0f,
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1.0f, 1.0f, 1.0f,
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1.0f, 1.0f, -1.0f,
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-1.0f, 1.0f, -1.0f,
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1.0f, 1.0f, 1.0f,
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-1.0f, 1.0f, -1.0f,
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-1.0f, 1.0f, 1.0f,
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1.0f, 1.0f, 1.0f,
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-1.0f, 1.0f, 1.0f,
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1.0f, -1.0f, 1.0f
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}
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);
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}
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std::vector<GLfloat> loadColor()
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{
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return std::vector<GLfloat>(
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{
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0.583f, 0.771f, 0.014f,
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0.609f, 0.115f, 0.436f,
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0.327f, 0.483f, 0.844f,
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0.822f, 0.569f, 0.201f,
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0.435f, 0.602f, 0.223f,
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0.310f, 0.747f, 0.185f,
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0.597f, 0.770f, 0.761f,
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0.559f, 0.436f, 0.730f,
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0.359f, 0.583f, 0.152f,
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0.483f, 0.596f, 0.789f,
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0.559f, 0.861f, 0.639f,
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0.195f, 0.548f, 0.859f,
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0.014f, 0.184f, 0.576f,
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0.771f, 0.328f, 0.970f,
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0.406f, 0.615f, 0.116f,
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0.676f, 0.977f, 0.133f,
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0.971f, 0.572f, 0.833f,
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0.140f, 0.616f, 0.489f,
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0.997f, 0.513f, 0.064f,
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0.945f, 0.719f, 0.592f,
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0.543f, 0.021f, 0.978f,
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0.279f, 0.317f, 0.505f,
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0.167f, 0.620f, 0.077f,
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0.347f, 0.857f, 0.137f,
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0.055f, 0.953f, 0.042f,
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0.714f, 0.505f, 0.345f,
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0.783f, 0.290f, 0.734f,
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0.722f, 0.645f, 0.174f,
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0.302f, 0.455f, 0.848f,
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0.225f, 0.587f, 0.040f,
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0.517f, 0.713f, 0.338f,
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0.053f, 0.959f, 0.120f,
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0.393f, 0.621f, 0.362f,
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0.673f, 0.211f, 0.457f,
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0.820f, 0.883f, 0.371f,
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0.982f, 0.099f, 0.879f
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}
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);
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}
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std::vector<GLfloat> loadUV()
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{
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return std::vector<float>(
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{
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0.000059f, 1.0f - 0.000004f,
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0.000103f, 1.0f - 0.336048f,
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0.335973f, 1.0f - 0.335903f,
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1.000023f, 1.0f - 0.000013f,
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0.667979f, 1.0f - 0.335851f,
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0.999958f, 1.0f - 0.336064f,
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0.667979f, 1.0f - 0.335851f,
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0.336024f, 1.0f - 0.671877f,
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0.667969f, 1.0f - 0.671889f,
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1.000023f, 1.0f - 0.000013f,
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0.668104f, 1.0f - 0.000013f,
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0.667979f, 1.0f - 0.335851f,
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0.000059f, 1.0f - 0.000004f,
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0.335973f, 1.0f - 0.335903f,
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0.336098f, 1.0f - 0.000071f,
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0.667979f, 1.0f - 0.335851f,
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0.335973f, 1.0f - 0.335903f,
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0.336024f, 1.0f - 0.671877f,
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1.000004f, 1.0f - 0.671847f,
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0.999958f, 1.0f - 0.336064f,
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0.667979f, 1.0f - 0.335851f,
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0.668104f, 1.0f - 0.000013f,
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0.335973f, 1.0f - 0.335903f,
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0.667979f, 1.0f - 0.335851f,
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0.335973f, 1.0f - 0.335903f,
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0.668104f, 1.0f - 0.000013f,
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0.336098f, 1.0f - 0.000071f,
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0.000103f, 1.0f - 0.336048f,
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0.000004f, 1.0f - 0.671870f,
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0.336024f, 1.0f - 0.671877f,
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0.000103f, 1.0f - 0.336048f,
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0.336024f, 1.0f - 0.671877f,
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0.335973f, 1.0f - 0.335903f,
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0.667969f, 1.0f - 0.671889f,
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1.000004f, 1.0f - 0.671847f,
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0.667979f, 1.0f - 0.335851f
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}
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);
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}
|
162
3DViewer/Header/setup.h
Normal file
162
3DViewer/Header/setup.h
Normal file
@@ -0,0 +1,162 @@
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#pragma once
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#include <gl/glew.h>
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#include <gl/glfw3.h>
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#include <glm\glm.hpp>
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#include <glm\gtc\matrix_transform.hpp>
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#include <Windows.h>
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#include <vector>
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#include "shader.h"
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#include "import.h"
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#include "texture.h"
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#define OGL_MAJOR_VERSION 4
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#define OGL_MINOR_VERSION 5
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#define AA_VALUE 4
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#define MAINWINDOW_NAME "MeshViewer 2.0 pre-alpha"
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#define VERTEX_SHADER "Shader/VertexTextureShader.mv2shdr"
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#define FRAGMENT_SHADER "Shader/FragmentTextureShader.mv2shdr"
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#define TEXTURE_NAME "Textures/dice.tga"
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struct oglVariables {
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GLFWwindow* window; // window
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GLuint vertexArrayID; // vertex array
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GLuint vertexBufferID; // vertex buffer
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GLuint colorBufferID; // color buffer
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GLuint samplerID; // sampler handler
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GLuint uvBufferID; // uv buffer
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GLuint shaderPrgmID; // shader
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struct {
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GLuint id; // matrix ID
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glm::mat4 projection; // projection
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glm::mat4 view; // view
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glm::mat4 model; // model
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glm::mat4 mvp; // mvp
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} matrix;
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struct {
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std::vector<GLfloat> data; // obj data
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std::vector<GLfloat> color; // obj color
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std::vector<GLfloat> uv; // obj uv
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GLuint textureID; // texture data
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} object;
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};
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struct {
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float fov = 45.f;
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float minView = 0.1f;
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float maxView = 100.0f;
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int witdh = 640;
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int heigh = 480;
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float rotX = 0;
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float rotY = 0;
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float rotZ = 0;
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double transX = 0.0;
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double transY = 0.0;
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double transZ = 5.0;
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} monitor;
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void setupGLFW()
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{
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if (!glfwInit())
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{
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MessageBox(NULL, "Failed to initialize GLFW", "MeshViewer 2.0 Error", MB_OK | MB_ICONERROR);
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exit(0);
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}
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glfwWindowHint(GLFW_SAMPLES, AA_VALUE); // antialiasing level
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, OGL_MAJOR_VERSION); // OpenGL major version number
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, OGL_MINOR_VERSION); // OpenGL minor verison number
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // something we need for new OGL
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}
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GLFWwindow* createWindow()
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{
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GLFWwindow* window = glfwCreateWindow(monitor.witdh, monitor.heigh, MAINWINDOW_NAME, NULL, NULL);
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if (window == NULL)
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{
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char tempMajor[10], tempMinor[10];
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_itoa_s(OGL_MAJOR_VERSION, tempMajor, 10, 10);
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_itoa_s(OGL_MINOR_VERSION, tempMinor, 10, 10);
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MessageBox(NULL,
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(std::string("Your GPU does not support OpenGL ") += std::string(tempMajor) += std::string(".") += std::string(tempMinor)).c_str(),
|
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"MeshViewer 2.0 Error", MB_OK | MB_ICONERROR);
|
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glfwTerminate();
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exit(0);
|
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}
|
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|
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glfwMakeContextCurrent(window);
|
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return window;
|
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}
|
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|
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void setupGLEW()
|
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{
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glewExperimental = true;
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|
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if (glewInit() != GLEW_OK)
|
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{
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MessageBox(NULL, "Failed to initialize GLEW!", "MeshViewer 2.0 Error", MB_OK | MB_ICONERROR);
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glfwTerminate();
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exit(0);
|
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}
|
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}
|
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|
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void calcMatrices(oglVariables &scene)
|
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{
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scene.matrix.projection = glm::perspective(monitor.fov, float(monitor.witdh) / float(monitor.heigh), monitor.minView, monitor.maxView);
|
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scene.matrix.view = glm::lookAt(
|
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glm::vec3(monitor.transX, monitor.transY, monitor.transZ),
|
||||
glm::vec3(monitor.transX, monitor.transY, monitor.transZ - 1),
|
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glm::vec3(0, 1, 0)
|
||||
);
|
||||
scene.matrix.model = glm::mat4(1.0f);
|
||||
scene.matrix.model = glm::rotate(scene.matrix.model, monitor.rotX, glm::vec3(1, 0, 0));
|
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scene.matrix.model = glm::rotate(scene.matrix.model, monitor.rotY, glm::vec3(0, 1, 0));
|
||||
scene.matrix.model = glm::rotate(scene.matrix.model, monitor.rotZ, glm::vec3(0, 0, 1));
|
||||
|
||||
scene.matrix.mvp = scene.matrix.projection * scene.matrix.view * scene.matrix.model;
|
||||
}
|
||||
|
||||
void initVariables(oglVariables &temp)
|
||||
{
|
||||
glGenVertexArrays(1, &(temp.vertexArrayID));
|
||||
glGenBuffers(1, &temp.vertexBufferID);
|
||||
glGenBuffers(1, &temp.colorBufferID);
|
||||
glGenBuffers(1, &temp.uvBufferID);
|
||||
temp.shaderPrgmID = LoadShaders(VERTEX_SHADER, FRAGMENT_SHADER);
|
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|
||||
temp.matrix.id = glGetUniformLocation(temp.shaderPrgmID, "MVP");
|
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calcMatrices(temp);
|
||||
|
||||
temp.samplerID = glGetUniformLocation(temp.shaderPrgmID, "textureSampler");
|
||||
|
||||
temp.object.data = loadData();
|
||||
temp.object.color = loadColor();
|
||||
temp.object.uv = loadUV();
|
||||
|
||||
glGenTextures(1, &temp.object.textureID);
|
||||
glBindTexture(GL_TEXTURE_2D, temp.object.textureID);
|
||||
TextureTGA tempTex(TEXTURE_NAME);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tempTex.getWidth(), tempTex.getHeight(), 0, GL_BGR, GL_UNSIGNED_BYTE, tempTex.getData().data());
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
}
|
||||
|
||||
void cleanUp(oglVariables &scene)
|
||||
{
|
||||
glDeleteBuffers(1, &scene.uvBufferID);
|
||||
glDeleteBuffers(1, &scene.colorBufferID);
|
||||
glDeleteBuffers(1, &scene.vertexBufferID);
|
||||
glDeleteVertexArrays(1, &scene.vertexArrayID);
|
||||
glDeleteProgram(scene.shaderPrgmID);
|
||||
glDeleteTextures(1, &scene.samplerID);
|
||||
glfwTerminate();
|
||||
}
|
4
3DViewer/Header/shader.h
Normal file
4
3DViewer/Header/shader.h
Normal file
@@ -0,0 +1,4 @@
|
||||
#pragma once
|
||||
#include <gl\glew.h>
|
||||
|
||||
GLuint LoadShaders(const char * vertex_file_path, const char * fragment_file_path);
|
31
3DViewer/Header/texture.h
Normal file
31
3DViewer/Header/texture.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
|
||||
|
||||
class TextureTGA
|
||||
{
|
||||
public:
|
||||
TextureTGA(const char* filePath);
|
||||
~TextureTGA();
|
||||
|
||||
private:
|
||||
std::vector<std::uint8_t> vui8Pixels;
|
||||
bool bCompressed;
|
||||
std::uint32_t ui32IDLength;
|
||||
bool bColorTabel;
|
||||
std::uint32_t ui32PicType;
|
||||
std::uint32_t ui32PaletteBegin;
|
||||
std::uint32_t ui32PaletteLength;
|
||||
std::uint32_t ui32PaletteBpP;
|
||||
std::uint32_t ui32Width;
|
||||
std::uint32_t ui32Height;
|
||||
std::uint32_t ui32Size;
|
||||
std::uint32_t ui32BpP;
|
||||
std::uint32_t ui32Attribut;
|
||||
|
||||
public:
|
||||
std::vector<std::uint8_t> getData() const;
|
||||
bool hasAlpha() const;
|
||||
std::uint32_t getWidth() const;
|
||||
std::uint32_t getHeight() const;
|
||||
};
|
135
3DViewer/Header/tga.h
Normal file
135
3DViewer/Header/tga.h
Normal file
@@ -0,0 +1,135 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include <gl\glut.h>
|
||||
#include <Windows.h>
|
||||
#include <fstream>
|
||||
|
||||
typedef union PixelInfo
|
||||
{
|
||||
std::uint32_t Colour;
|
||||
struct
|
||||
{
|
||||
std::uint8_t B, G, R, A;
|
||||
};
|
||||
} *PPixelInfo;
|
||||
|
||||
class Tga
|
||||
{
|
||||
private:
|
||||
std::vector<std::uint8_t> Pixels;
|
||||
bool ImageCompressed;
|
||||
std::uint32_t width, height, size, BitsPerPixel;
|
||||
|
||||
public:
|
||||
Tga(const char* FilePath);
|
||||
std::vector<std::uint8_t> GetPixels() { return this->Pixels; }
|
||||
std::uint32_t GetWidth() const { return this->width; }
|
||||
std::uint32_t GetHeight() const { return this->height; }
|
||||
bool HasAlphaChannel() { return BitsPerPixel == 32; }
|
||||
};
|
||||
|
||||
Tga::Tga(const char* FilePath)
|
||||
{
|
||||
std::fstream hFile(FilePath, std::ios::in | std::ios::binary);
|
||||
if (!hFile.is_open()) { throw std::invalid_argument("File Not Found."); }
|
||||
|
||||
std::uint8_t Header[18] = { 0 };
|
||||
std::vector<std::uint8_t> ImageData;
|
||||
static std::uint8_t DeCompressed[12] = { 0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 };
|
||||
static std::uint8_t IsCompressed[12] = { 0x0, 0x0, 0xA, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 };
|
||||
|
||||
hFile.read(reinterpret_cast<char*>(&Header), sizeof(Header));
|
||||
|
||||
if (!std::memcmp(DeCompressed, &Header, sizeof(DeCompressed)))
|
||||
{
|
||||
BitsPerPixel = Header[16];
|
||||
width = Header[13] * 0xFF + Header[12];
|
||||
height = Header[15] * 0xFF + Header[14];
|
||||
size = ((width * BitsPerPixel + 31) / 32) * 4 * height;
|
||||
|
||||
if ((BitsPerPixel != 24) && (BitsPerPixel != 32))
|
||||
{
|
||||
hFile.close();
|
||||
throw std::invalid_argument("Invalid File Format. Required: 24 or 32 Bit Image.");
|
||||
}
|
||||
|
||||
ImageData.resize(size);
|
||||
ImageCompressed = false;
|
||||
hFile.read(reinterpret_cast<char*>(ImageData.data()), size);
|
||||
}
|
||||
else if (!std::memcmp(IsCompressed, &Header, sizeof(IsCompressed)))
|
||||
{
|
||||
BitsPerPixel = Header[16];
|
||||
width = Header[13] * 0xFF + Header[12];
|
||||
height = Header[15] * 0xFF + Header[14];
|
||||
size = ((width * BitsPerPixel + 31) / 32) * 4 * height;
|
||||
|
||||
if ((BitsPerPixel != 24) && (BitsPerPixel != 32))
|
||||
{
|
||||
hFile.close();
|
||||
throw std::invalid_argument("Invalid File Format. Required: 24 or 32 Bit Image.");
|
||||
}
|
||||
|
||||
PixelInfo Pixel = { 0 };
|
||||
int CurrentByte = 0;
|
||||
std::size_t CurrentPixel = 0;
|
||||
ImageCompressed = true;
|
||||
std::uint8_t ChunkHeader = { 0 };
|
||||
int BytesPerPixel = (BitsPerPixel / 8);
|
||||
ImageData.resize(width * height * sizeof(PixelInfo));
|
||||
|
||||
do
|
||||
{
|
||||
hFile.read(reinterpret_cast<char*>(&ChunkHeader), sizeof(ChunkHeader));
|
||||
|
||||
if (ChunkHeader < 128)
|
||||
{
|
||||
++ChunkHeader;
|
||||
for (int I = 0; I < ChunkHeader; ++I, ++CurrentPixel)
|
||||
{
|
||||
hFile.read(reinterpret_cast<char*>(&Pixel), BytesPerPixel);
|
||||
|
||||
ImageData[CurrentByte++] = Pixel.B;
|
||||
ImageData[CurrentByte++] = Pixel.G;
|
||||
ImageData[CurrentByte++] = Pixel.R;
|
||||
if (BitsPerPixel > 24) ImageData[CurrentByte++] = Pixel.A;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ChunkHeader -= 127;
|
||||
hFile.read(reinterpret_cast<char*>(&Pixel), BytesPerPixel);
|
||||
|
||||
for (int I = 0; I < ChunkHeader; ++I, ++CurrentPixel)
|
||||
{
|
||||
ImageData[CurrentByte++] = Pixel.B;
|
||||
ImageData[CurrentByte++] = Pixel.G;
|
||||
ImageData[CurrentByte++] = Pixel.R;
|
||||
if (BitsPerPixel > 24) ImageData[CurrentByte++] = Pixel.A;
|
||||
}
|
||||
}
|
||||
} while (CurrentPixel < (width * height));
|
||||
}
|
||||
else
|
||||
{
|
||||
hFile.close();
|
||||
throw std::invalid_argument("Invalid File Format. Required: 24 or 32 Bit TGA File.");
|
||||
}
|
||||
|
||||
//fix color mix
|
||||
std::uint8_t temp;
|
||||
unsigned int it = 0;
|
||||
while (1)
|
||||
{
|
||||
temp = ImageData[it];
|
||||
ImageData[it] = ImageData[it + 2];
|
||||
ImageData[it + 2] = temp;
|
||||
BitsPerPixel == 32 ? it += 2 : it += 3;
|
||||
|
||||
if (it + 2 >= size)
|
||||
break;
|
||||
}
|
||||
|
||||
hFile.close();
|
||||
this->Pixels = ImageData;
|
||||
}
|
Reference in New Issue
Block a user