workaround: don't read Data from bones, nulls, shadow and hidden,
new implementation of segm read strp to not only read triangles, needs to be included in the buffer fill function/draw function
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806024f4f9
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@ -420,11 +420,17 @@ void Object::analyseSegmChunks(Modl * dataDestination, std::list<ChunkHeader*>&
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if (!strcmp("STRP", (*it)->name))
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if (!strcmp("STRP", (*it)->name))
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{
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{
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fsMesh.seekg((*it)->position);
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// jump to the data section and read the size;
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fsMesh.seekg((*it)->position);
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fsMesh.seekg((*it)->position);
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fsMesh.read(reinterpret_cast<char*>(&tempData->meshSize), sizeof(tempData->meshSize));
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fsMesh.read(reinterpret_cast<char*>(&tempData->meshSize), sizeof(tempData->meshSize));
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// workaround: ignore everything except unhidden static/dynamic mesh
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if (dataDestination->type == null ||
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dataDestination->type == bone ||
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dataDestination->type == shadowMesh ||
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dataDestination->renderFlags == 1)
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continue;
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tempData->mesh = new std::uint32_t[tempData->meshSize];
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tempData->mesh = new std::uint32_t[tempData->meshSize];
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for (unsigned int i = 0; i < tempData->meshSize; i += 3)
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for (unsigned int i = 0; i < tempData->meshSize; i += 3)
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@ -447,6 +453,67 @@ void Object::analyseSegmChunks(Modl * dataDestination, std::list<ChunkHeader*>&
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continue;
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continue;
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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/////DEV ZONE
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if (!strcmp("STRP", (*it)->name))
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{
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// this needs to be a member
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std::vector<std::vector<std::uint32_t>*> tempVector;
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// jump to the data section and read the size;
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fsMesh.seekg((*it)->position);
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fsMesh.read(reinterpret_cast<char*>(&tempData->meshSize), sizeof(tempData->meshSize));
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int highBitCount(0);
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std::vector<uint32_t>* tempPoly = new std::vector<uint32_t>;
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for (unsigned int i = 0; i < tempData->meshSize; i++)
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{
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// ReadData
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std::uint16_t tempValue;
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fsMesh.read(reinterpret_cast<char*>(&tempValue), sizeof(std::uint16_t));
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// Check for highbit
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if (tempValue >> 15)
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{
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highBitCount++;
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tempValue = (std::uint16_t(tempValue << 1) >> 1);
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}
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tempPoly->push_back((std::uint32_t)tempValue);
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if (highBitCount == 2)
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{
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// reset highBitCount
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highBitCount == 0;
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// remove the last two values..
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std::uint32_t saveData[2];
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for (int i = 0; i < 2; i++)
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{
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saveData[0] = tempPoly->back();
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tempPoly->pop_back();
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}
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// ..and save them in the new vector
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std::vector<uint32_t>* newPointer = new std::vector<uint32_t>;
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for (int i = 1; i >= 0; i--)
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newPointer->push_back(saveData[i]);
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// save the old vector and set the pointer to the new one
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tempVector.push_back(tempPoly);
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tempPoly = newPointer;
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} // if high bit set
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} // for all values
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// save the last values (where no 2 high bits follow);
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tempVector.push_back(tempPoly);
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continue;
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}
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////////////////////////////////////////////////////////////////////////////////////////
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}
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}
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dataDestination->segmLst.push_back(tempData);
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dataDestination->segmLst.push_back(tempData);
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}
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}
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