using c++11 loops,
reading bbox for each geom, added some TODO use the bbox information
This commit is contained in:
parent
5ab2f2eaf9
commit
ef2c341a1a
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@ -14,6 +14,12 @@ enum Mtyp {
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shadowMesh = 6
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};
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struct Bbox {
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float quaternion[4];
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float center[3];
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float extents[3];
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};
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struct ChunkHeader {
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char name[5];
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std::uint32_t size;
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@ -33,6 +39,7 @@ struct Modl {
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Mtyp type = null;
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std::int32_t renderFlags = -1;
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glm::mat4 m4x4Translation = glm::mat4(1.0f);
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Bbox boundingBox;
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std::vector<Segment*> segmLst;
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};
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@ -49,7 +56,6 @@ private:
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std::fstream fsMesh;
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std::vector<std::string> vTextures;
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private:
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void loadChunks(std::list<ChunkHeader*> &destination, std::streampos start, const std::uint32_t end);
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void analyseMsh2Chunks(std::list<ChunkHeader*> &chunkList);
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@ -107,28 +107,28 @@ void Object::loadChunks(std::list<ChunkHeader*>& destination, std::streampos sta
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void Object::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
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{
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for (std::list<ChunkHeader*>::iterator it = chunkList.begin(); it != chunkList.end(); it++)
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for (auto& it : chunkList)
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{
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if (!strcmp("MATL", (*it)->name))
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if (!strcmp("MATL", it->name))
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{
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// "useless" information how many MATD follow
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fsMesh.seekg((*it)->position);
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fsMesh.seekg(it->position);
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std::uint32_t tempMatdCount;
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fsMesh.read(reinterpret_cast<char*>(&tempMatdCount), sizeof(std::uint32_t));
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// get all MATD from MATL list
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std::list<ChunkHeader*> tempMatlChunks;
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loadChunks(tempMatlChunks, fsMesh.tellg(), (*it)->size - 4);
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loadChunks(tempMatlChunks, fsMesh.tellg(), it->size - 4);
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// evaluate MATL subchunks
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for (std::list<ChunkHeader*>::iterator it = tempMatlChunks.begin(); it != tempMatlChunks.end(); it++)
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for (auto& it : tempMatlChunks)
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{
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// This shouldn't be anything else than MATD
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if (!strcmp("MATD", (*it)->name))
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if (!strcmp("MATD", it->name))
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{
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// get all subchunks from MATD
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std::list<ChunkHeader*> tempMatdChunks;
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loadChunks(tempMatdChunks, (*it)->position, (*it)->size);
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loadChunks(tempMatdChunks, it->position, it->size);
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vTextures.push_back("");
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@ -156,13 +156,13 @@ void Object::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
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continue;
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}
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if (!strcmp("MODL", (*it)->name))
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if (!strcmp("MODL", it->name))
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{
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Modl* tempModl = new Modl;
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// get all subchunks
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std::list<ChunkHeader*> tempChunks;
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loadChunks(tempChunks, (*it)->position, (*it)->size);
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loadChunks(tempChunks, it->position, it->size);
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// evaluate MODL subchunks
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analyseModlChunks(tempModl, tempChunks);
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@ -185,15 +185,15 @@ void Object::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
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void Object::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
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{
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for (std::list<ChunkHeader*>::iterator it = chunkList.begin(); it != chunkList.end(); it++)
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for (auto& it : chunkList)
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{
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//TX1D, TX2D, TX3D
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if (!strcmp("TX0D", (*it)->name))
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if (!strcmp("TX0D", it->name))
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{
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fsMesh.seekg((*it)->position);
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char* buffer = new char[(*it)->size + 1];
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fsMesh.seekg(it->position);
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char* buffer = new char[it->size + 1];
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*buffer = { 0 };
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fsMesh.read(buffer, (*it)->size);
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fsMesh.read(buffer, it->size);
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vTextures.back() = buffer;
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delete buffer;
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continue;
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@ -203,53 +203,53 @@ void Object::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
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void Object::analyseModlChunks(Modl* dataDestination, std::list<ChunkHeader*>& chunkList)
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{
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for (std::list<ChunkHeader*>::iterator it = chunkList.begin(); it != chunkList.end(); it++)
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for (auto& it : chunkList)
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{
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if (!strcmp("MTYP", (*it)->name))
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if (!strcmp("MTYP", it->name))
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{
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fsMesh.seekg((*it)->position);
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fsMesh.seekg(it->position);
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std::uint32_t tempType;
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fsMesh.read(reinterpret_cast<char*>(&tempType), sizeof(tempType));
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dataDestination->type = (Mtyp)tempType;
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continue;
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}
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if (!strcmp("PRNT", (*it)->name))
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if (!strcmp("PRNT", it->name))
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{
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fsMesh.seekg((*it)->position);
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char* buffer = new char[(*it)->size];
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fsMesh.seekg(it->position);
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char* buffer = new char[it->size];
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*buffer = { 0 };
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fsMesh.read(buffer, (*it)->size);
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fsMesh.read(buffer, it->size);
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dataDestination->parent = buffer;
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delete buffer;
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continue;
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}
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if (!strcmp("NAME", (*it)->name))
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if (!strcmp("NAME", it->name))
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{
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fsMesh.seekg((*it)->position);
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char* buffer = new char[(*it)->size];
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fsMesh.seekg(it->position);
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char* buffer = new char[it->size];
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*buffer = { 0 };
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fsMesh.read(buffer, (*it)->size);
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fsMesh.read(buffer, it->size);
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dataDestination->name = buffer;
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delete buffer;
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continue;
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}
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if (!strcmp("FLGS", (*it)->name))
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if (!strcmp("FLGS", it->name))
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{
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fsMesh.seekg((*it)->position);
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fsMesh.seekg(it->position);
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fsMesh.read(reinterpret_cast<char*>(&dataDestination->renderFlags), sizeof(dataDestination->renderFlags));
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continue;
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}
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if (!strcmp("TRAN", (*it)->name))
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if (!strcmp("TRAN", it->name))
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{
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float tempScale[3];
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float tempRotation[4];
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float tempTrans[3];
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fsMesh.seekg((*it)->position);
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fsMesh.seekg(it->position);
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fsMesh.read(reinterpret_cast<char*>(&tempScale[0]), sizeof(float));
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fsMesh.read(reinterpret_cast<char*>(&tempScale[1]), sizeof(float));
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@ -260,6 +260,7 @@ void Object::analyseModlChunks(Modl* dataDestination, std::list<ChunkHeader*>& c
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fsMesh.read(reinterpret_cast<char*>(&tempRotation[2]), sizeof(float));
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fsMesh.read(reinterpret_cast<char*>(&tempRotation[3]), sizeof(float));
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//TODO: make a function for this
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//calculate x,y,z rotation
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tempRotation[0] = atan2(2 * (tempRotation[0] * tempRotation[1] + tempRotation[2] * tempRotation[3]),
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1 - 2 * (pow(tempRotation[1], 2) + pow(tempRotation[2], 2)));
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@ -302,11 +303,11 @@ void Object::analyseModlChunks(Modl* dataDestination, std::list<ChunkHeader*>& c
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continue;
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}
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if (!strcmp("GEOM", (*it)->name))
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if (!strcmp("GEOM", it->name))
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{
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// get all subchunks
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std::list<ChunkHeader*> tempGeomChunks;
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loadChunks(tempGeomChunks, (*it)->position, (*it)->size);
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loadChunks(tempGeomChunks, it->position, it->size);
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// evaluate GEOM subchunks
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analyseGeomChunks(dataDestination, tempGeomChunks);
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@ -326,28 +327,32 @@ void Object::analyseModlChunks(Modl* dataDestination, std::list<ChunkHeader*>& c
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void Object::analyseGeomChunks(Modl * dataDestination, std::list<ChunkHeader*>& chunkList)
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{
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for (std::list<ChunkHeader*>::iterator it = chunkList.begin(); it != chunkList.end(); it++)
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for (auto& it : chunkList)
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{
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if (!strcmp("BBOX", (*it)->name))
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if (!strcmp("BBOX", it->name))
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{
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fsMesh.seekg((*it)->position);
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std::uint32_t tempValue;
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fsMesh.read(reinterpret_cast<char*>(&tempValue), sizeof(tempValue));
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fsMesh.seekg(it->position);
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/*
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float[4] 16 Quaternion Rotation in XYZW.
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float[3] 12 Center of the BBox.
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float[3] 12 Extents of the BBox(width / 2, height / 2, depth / 2).
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float 4 Bounding sphere radius.*/
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// read in the quaternion
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for (int i = 0; i < 4; i++)
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fsMesh.read(reinterpret_cast<char*>(&dataDestination->boundingBox.quaternion[i]), sizeof(float));
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//read in the center
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for (int i = 0; i < 3; i++)
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fsMesh.read(reinterpret_cast<char*>(&dataDestination->boundingBox.center[i]), sizeof(float));
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//read in the extents
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for (int i = 0; i < 3; i++)
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fsMesh.read(reinterpret_cast<char*>(&dataDestination->boundingBox.extents[i]), sizeof(float));
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continue;
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}
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if (!strcmp("SEGM", (*it)->name))
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if (!strcmp("SEGM", it->name))
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{
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// get all subchunks
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std::list<ChunkHeader*> tempSegmChunks;
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loadChunks(tempSegmChunks, (*it)->position, (*it)->size);
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loadChunks(tempSegmChunks, it->position, it->size);
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// evaluate SEGM subchunks
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analyseSegmChunks(dataDestination, tempSegmChunks);
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@ -362,11 +367,11 @@ void Object::analyseGeomChunks(Modl * dataDestination, std::list<ChunkHeader*>&
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continue;
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}
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if (!strcmp("CLTH", (*it)->name))
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if (!strcmp("CLTH", it->name))
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{
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// get all subchunks
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std::list<ChunkHeader*> tempClthChunks;
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loadChunks(tempClthChunks, (*it)->position, (*it)->size);
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loadChunks(tempClthChunks, it->position, it->size);
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// evaluate CLTH subchunks
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analyseClthChunks(dataDestination, tempClthChunks);
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{
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Segment* tempData = new Segment;
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for (std::list<ChunkHeader*>::iterator it = chunkList.begin(); it != chunkList.end(); it++)
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for (auto& it : chunkList)
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{
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if (!strcmp("MATI", (*it)->name))
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if (!strcmp("MATI", it->name))
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{
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fsMesh.seekg((*it)->position);
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fsMesh.seekg(it->position);
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fsMesh.read(reinterpret_cast<char*>(&tempData->textureIndex), sizeof(tempData->textureIndex));
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continue;
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}
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if (!strcmp("POSL", (*it)->name))
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if (!strcmp("POSL", it->name))
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{
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readVertex(tempData, (*it)->position);
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readVertex(tempData, it->position);
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continue;
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}
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/*if (!strcmp("NRML", (*it)->name))
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/*if (!strcmp("NRML", it->name))
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{
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fsMesh.seekg((*it)->position);
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fsMesh.seekg(it->position);
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std::uint32_t tempSize;
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fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
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// List of normals
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@ -413,13 +418,13 @@ void Object::analyseSegmChunks(Modl * dataDestination, std::list<ChunkHeader*>&
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continue;
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}*/
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if (!strcmp("UV0L", (*it)->name))
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if (!strcmp("UV0L", it->name))
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{
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readUV(tempData, (*it)->position);
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readUV(tempData, it->position);
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continue;
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}
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if (!strcmp("STRP", (*it)->name))
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if (!strcmp("STRP", it->name))
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{
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// don't get null, bone, shadowMesh and hidden mesh indices
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if (dataDestination->type == null ||
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@ -430,7 +435,7 @@ void Object::analyseSegmChunks(Modl * dataDestination, std::list<ChunkHeader*>&
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// jump to the data section and read the size;
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std::uint32_t tempSize;
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fsMesh.seekg((*it)->position);
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fsMesh.seekg(it->position);
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fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
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int highBitCount(0);
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for (int i = 1; i >= 0; i--)
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tempPoly.push_back(saveData[i]);
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// save the old vector and set the pointer to the new one
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//tempData->meshIndices.push_back(tempPoly);
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//tempPoly = newPointer;
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} // if high bit set
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} // for all values
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@ -494,14 +496,14 @@ void Object::analyseClthChunks(Modl * dataDestination, std::list<ChunkHeader*>&
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{
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Segment* tempData = new Segment;
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for (std::list<ChunkHeader*>::iterator it = chunkList.begin(); it != chunkList.end(); it++)
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for (auto& it : chunkList)
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{
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if (!strcmp("CTEX", (*it)->name))
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if (!strcmp("CTEX", it->name))
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{
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fsMesh.seekg((*it)->position);
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char* buffer = new char[(*it)->size];
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fsMesh.seekg(it->position);
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char* buffer = new char[it->size];
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*buffer = { 0 };
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fsMesh.read(buffer, (*it)->size);
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fsMesh.read(buffer, it->size);
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bool tempFound(false);
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@ -525,23 +527,23 @@ void Object::analyseClthChunks(Modl * dataDestination, std::list<ChunkHeader*>&
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continue;
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}
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if (!strcmp("CPOS", (*it)->name))
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if (!strcmp("CPOS", it->name))
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{
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readVertex(tempData, (*it)->position);
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readVertex(tempData, it->position);
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continue;
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}
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if (!strcmp("CUV0", (*it)->name))
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if (!strcmp("CUV0", it->name))
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{
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readUV(tempData, (*it)->position);
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readUV(tempData, it->position);
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continue;
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}
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if (!strcmp("CMSH", (*it)->name))
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if (!strcmp("CMSH", it->name))
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{
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// jump to the data section and read the size;
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std::uint32_t tempSize;
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fsMesh.seekg((*it)->position);
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fsMesh.seekg(it->position);
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fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
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std::vector<uint32_t> tempPoly;
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@ -109,6 +109,7 @@ void OpenGLController::processInit()
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void OpenGLController::deleteVectors()
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{
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//TODO: does .clear() work, too??
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if (vModels != NULL)
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{
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while (!vModels->empty())
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@ -17,7 +17,7 @@ int main(int argc, char** argv)
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else
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scene = OpenGLController::getInstance();
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scene->loadMsh("..\\Release\\Msh\\quadPoly.msh");
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scene->loadMsh("..\\Release\\Msh\\multiModTex.msh");
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do {
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scene->updateScene();
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